Originally posted by TheYoshiGuy
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NVIDIA vs. Radeon Linux 5.0 + Mesa 19.0 Drivers - 14-Way Gaming GPU Comparison
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## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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Originally posted by darkbasic View PostThe problem is that those softwares are niche and they have only been tested on Nvidia hardware for a long time: bugs are expected. The only sad part about this whole story is that after a year nobody from AMD bothered to fix it.
Or are you just saying "the emulator devs aren't going to care about anything but NVidia HW so AMD is going to have to do the work" ?
Originally posted by darkbasic View PostWe really need developers to care about non-performance related issues, otherwise doing a few more fps in some games will be simply useless if the system doesn't render or simply crashes.Test signature
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Originally posted by bridgman View PostHave the problems been investigated and shown to be driver issues ? As a general rule when something is only tested on NVidia hardware it's just as likely that the problem is NVidia-specific API usage.
Or are you just saying "the emulator devs aren't going to care about anything but NVidia HW so AMD is going to have to do the work" ?
Also that user reported a couple of bugs where the whole system gets unresponsive: whatever the emulator is doing the driver shouldn't crash the whole system.
Originally posted by bridgman View PostIf you look through the commits I think you'll find that more work goes into bug fixes than performance improvements... or are you saying there should be zero work on performance improvements until all bugs have been investigated ?
Maybe there are simply not enough resources to get everything fixed, but still I find it sad that after one year we still didn't get a fix considering how fare we've gone on the performance front in that timeframe.
Please don't take it personally, because it isn't. I really appreciate your work and my opinions about this won't change that.## VGA ##
AMD: X1950XTX, HD3870, HD5870
Intel: GMA45, HD3000 (Core i5 2500K)
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Originally posted by theriddick View PostThe Vega64 is doing quite well, shame its not a 250W card tho.
Wish AMD would limit their TDP to 250W, 300W is just silly IMO because you end up with allot of heat and a very large card and heatsink with no small form factor options.
Also I think the RTX2060 performs better under windows last time I checked, it was on the heels of the 2070! Maybe NVIDIA needs to do some work with the linux drivers for that card?
So those specific emulators has issues with the card? and you know for damn sure that VRM/CORE/Memory isn't overheating?
I only know this due to ahving flashed the LLC bois to ny ref card and noticed the difference
Code:amdgpu-pci-0c00 Adapter: PCI adapter vddgfx: +0.84 V fan1: 0 RPM (min = 400 RPM, max = 3300 RPM) GPU: +24.0°C (crit = +74.0°C, hyst = -273.1°C) power1: 12.00 W (cap = 264.00 W)
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Originally posted by darkbasic View PostNo, I'm simply saying that after one year it should be clear whatever is the driver or the emulator to cause this issue.
So, it is an driver issue for specific hardware according to the comments there.
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Originally posted by bridgman View Post
Have the problems been investigated and shown to be driver issues ? As a general rule when something is only tested on NVidia hardware it's just as likely that the problem is NVidia-specific API usage.
Originally posted by agd5f View PostAlso debugging and testing emulators has potential legal implications which makes them hard for developers to get involved in.
I'm sure we would all be happy to run whatever debugging tool we could to get the needed info without providing endangering material.
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Originally posted by geearf View PostWhen the system freezes/crashes, I think it becomes irrelevant if upstream devs are using Nvidia-specific stuff or not, unlike performance/visual issues.
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Originally posted by geearf View PostAre traces as dangerous since they include visuals from the games or would they be safer?
Here they are asking developers to run Mario Kart 8 in an CEMU to reproduce an issueLast edited by dungeon; 30 January 2019, 03:14 PM.
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Originally posted by geearf View PostAre traces as dangerous since they include visuals from the games or would they be safer?
I'm sure we would all be happy to run whatever debugging tool we could to get the needed info without providing endangering material.
We are able to get more deeply involved in native games, and so that's where you have seen most of the improvements... and in a number of cases we have the added benefit of game engine developers/porters not only testing on our HW but being able to work through the open source driver code to debug and optimize even more effectively.
Unfortunately CEMU seems to have everything stacked against it in terms of us being able to help - it emulates a customer platform, it's closed source (so only its developers know what happens between driver calls), and it is a Windows program running over WINE.
TheYoshiGuy did a lot of work to try to narrow the problem down to specific API calls (ie something that we could work on) and and Andrey/Marek put a lot of work into supporting / improving the debug/logging tools but looks like they were never able to capture enough info at driver level to figure out what was going on. At first glance it's probably going to take someone outside AMD to do some logging at WINE or application level to narrow the problem down to a specific set of API calls and a more reproducible test case.
I was briefly pleased to notice that the cemu.info site says that CEMU runs well on AMD hardware, but that was before I realized they were talking about Windows only.
BTW someone mentioned earlier that the developers only test on NVidia... is that for WINE/Linux only ?Last edited by bridgman; 30 January 2019, 04:46 PM.Test signature
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