Originally posted by tajjada
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Linux 4.5 Input Updates Bring Changes Even For PS/2 Mice
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Originally posted by devius View PostThat's how he gets all these comments (and clicks/views)
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Originally posted by tajjada View PostPS/2 is a much better protocol for keyboards. It is interrupt-based rather than polling-based, hence, less strain on the CPU and less latency (can be important for games).
Additionally, PS/2 supports true n-key rollover (you can press as many keys as you want on your keyboard simultaneously and all will register correctly), while USB only supports up to 6 keys being pressed simultaneously. In some scenarios, this can be a deal-breaker.
My keyboard, for instance, has circuitry capable of n-key rollover, but it only works if I connect it to my PC over PS/2. The USB connection limits it to 6. I have seen keyboards that try to do fancy trickery to emulate it on USB (my friend has one), and it sorta works, but breaks other things ...
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Originally posted by FuturePilot View PostIs the "CPU overhead" of USB polling really something we even need to worry about these days?...
Conversely though, there is actually very little reason to poll at 1000 Hz because, well, the human anatomy cannot process information that fast anyhow, considering the time it takes for signals to travel up/down the spine to "communicate" with the hand alone.
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Well. Call in the PS/2 cavalry.
While PS/2 keyboards are indeed lovely (I find the buckling spring keyboards nice to use), I really see no advantage of using a PS/2 mouse. The standard polling of USB mice is 125Hz. while the PS/2 microcontroller sends interrupts at 100Hz. Since you can adjust the polling rate on USB, I'd think that the USB mice would be much more precise than PS/2.
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