Was a bit hyped but then i saw it was just exfat. Now some USBs might be faster when i remember to use exfat over ntfs on them
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Sony Contributes ~73%+ Performance Improvement For exFAT Linux Driver
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Originally posted by castlefox View Post
Google/Android is starting an initiative for OEMs launching with Android 12(+), to use Generic Kernel Image (GKI). Getting that to all the phones out in the wild will be a multi-year process. But it will help a lot with fragmentation & easing the android update pain.
Android 12 requires linux 5.4 kernel for oem and 5.10 for option roms, so it will take atleast 3-4 years until the goodies from 5.15 will hit the market leave alone 5.19 wich is still in linux next.
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Originally posted by qlum View Post
It is compatible with windows and that's about it. It may be the least bad option out of fat32 ntfs and exfat.
* ntfs: Only Windows has been able to write to NTFS by default. MacOS mounts it in read only mode and although there is an NTFS driver for fuse for Linux its not the same as having it already in the kernel (although this will change with the new in kernel NTFS driver)
* ext4: Forget about it for anything non Linux
* fat: Has limitations for file/partition size
so tl;dr is that if you have a thumdrive and you want it to be able to read/write on every common OS, exFat has been your choice.
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Originally posted by jacob View Post
It is open source and has one HUGE advantage: like (V)FAT it offers perfect interoperability by being supported by everything and everyone. But unlike (V)FAT, it's 64 bit so it doesn't suffer from the same volume size limitations. I think (but don't take my word for it) that it also got rid of that horrible hack in VFAT that allowed long file names on top of the old 8+3 format. Instead it supports long file names natively.
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Originally posted by theriddick View PostI'm surprised Sony hasn't yet released a Store app like MS Live Games Service whatever it is for Windows AND Linux. Keeping everything on their exclusive and hard to get PS(5) consoles is going to really hurt them in the long run.
Microsoft was smart when making a Windows 10 version a requirement with Xbox Live...who also happens to use the same consumer PC CPU and GPU hardware as Valve and Sony.
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Originally posted by CochainComplex View PostVery nice, but if its going to be used on 5.19 it will not affect a lot of mobiles. Most likely they have to backport it down to...3.x? or 4.19? dont know which one is currently used for Android phones. But usually its quite old old long long stable.
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Originally posted by skeevy420 View Post
It'd be bitchin if we got the PSN in addition to Steam, Epic, Origin, Uplay, Xbox Live, and whatnot. The goshdarn PS4 and PS5 might as well run the FreeBSD equivalent of SteamOS 3; both using the same consumer PC CPU and GPU manufacturer for their hardware. Due to the numerous executable VM methods and compatibility layers, there's no technical reason Sony couldn't figure out one of those for the executables, whip up PSVK to convert their graphics over to Vulkan, and then release a PC and Linux store with the Sony equivalent of Proton to power the games.
Microsoft was smart when making a Windows 10 version a requirement with Xbox Live...who also happens to use the same consumer PC CPU and GPU hardware as Valve and Sony.
Besides, fixed hardware is useful for developers, which is an incentive to target the platform. Once you lose that, why would they prefer to make PS exclusive games when they could reach a wider audience with Steam?
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Originally posted by hajj_3 View Post
pretty sure only required on 64GB+ sd/microsd cards
The same applies when I format USB 3.0 flash drives for the same purpose, allowing others to "play" a big video file on their computers. If only televisions directly supported mp4 and USB 3.0 on their USB inputs, people wouldn't even need a computer for those files. But TVs generally support only USB 2.0 (too slow), and a few types of photo-images, primarily JPG.
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