Announcement

Collapse
No announcement yet.

Years Late But Saitek R440 Force Racing Wheel Support Is On The Way For Linux

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Years Late But Saitek R440 Force Racing Wheel Support Is On The Way For Linux

    Phoronix: Years Late But Saitek R440 Force Racing Wheel Support Is On The Way For Linux

    If you happen to have a Saitek R440 Force Wheel or looking to purchase a cheap and used racing wheel for enjoying the various Linux racing game ports or even the number of games working under Steam Play like F1 2018 and DiRT Rally 2.0, Linux support is on the way...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    The problem is that afaik non of the FFB works with SteamPlay/Proton at least not with Dirt Rally 2.0 or Project CARS 2, while its working perfectly fine in wine-staging. Proton has some gamepad hacks that prevent FFB from working is my theory.
    Compatibility Report Game: DiRT Rally 2.0 App ID: 690790 System Information GPU: GTX 1080 Ti Driver version: nvidia 418.43 Kernel version: 4.20 System info: https://pastebin.com/wHH2qhNY Proton ver...

    Comment


    • #3
      Originally posted by xpander View Post
      The problem is that afaik non of the FFB works with SteamPlay/Proton at least not with Dirt Rally 2.0 or Project CARS 2, while its working perfectly fine in wine-staging. Proton has some gamepad hacks that prevent FFB from working is my theory.
      Compatibility Report Game: DiRT Rally 2.0 App ID: 690790 System Information GPU: GTX 1080 Ti Driver version: nvidia 418.43 Kernel version: 4.20 System info: https://pastebin.com/wHH2qhNY Proton ver...
      It all depends on what APIs the games are using, and how exactly they are handling Force Feedback. For me, DirectInput works with FF, but only if you use the old event-based API (devices suffixed with "(event)"), since the dinput lib doesn't have it's FF API implemented yet when using the newer joystick API (devices suffixed with "(js)").

      There can be game specific issues as well: GT Legends' FF works fine in all three: wine, wine-staging and Proton. Weirdly wenough, GP Legends doesn't seem to have working FF support, so it somehow must be handling FF devices differently, since both games use DirectInput. I don't know what API Project CARS uses, but it doesn't have working Force Feedback either.

      Comment


      • #4
        Since I can't figure out how to edit a post, I'll just write it out in a new one (sorry):

        Contrary to what I said earlier, Force Feedback does _not_ work in Proton. I don't know if it's due to the fact that the Valve team added an SDL implementation of the DirectInput API (which does have higher precedence compared to the event or joystick APIs), or due to the fact that I submitted patches for wheel support in later Wine versions only.

        I tested a bit with my custom Proton build, which is Wine 4.11 + steam compatibility (i.e. only the neccessary patches to get Steam support and bindings working). There, Force Feedback in GT Legends works as well. Project CARS does seem to do a little bit of Force Feedback, but only if in autocenter mode and the directions are reversed. While driving, it does not work. I could probably look later on how to share that build, if anyone is interested.

        Comment


        • #5
          Originally posted by timschumi View Post

          It all depends on what APIs the games are using, and how exactly they are handling Force Feedback. For me, DirectInput works with FF, but only if you use the old event-based API (devices suffixed with "(event)"), since the dinput lib doesn't have it's FF API implemented yet when using the newer joystick API (devices suffixed with "(js)").

          There can be game specific issues as well: GT Legends' FF works fine in all three: wine, wine-staging and Proton. Weirdly wenough, GP Legends doesn't seem to have working FF support, so it somehow must be handling FF devices differently, since both games use DirectInput. I don't know what API Project CARS uses, but it doesn't have working Force Feedback either.
          Sorry? I thought evdev was the newer API? (I think it came after mouse/kbd/js)

          Comment


          • #6
            Originally posted by tildearrow View Post

            Sorry? I thought evdev was the newer API? (I think it came after mouse/kbd/js)
            Indeed, it seems like it. I assumed that the joystick-API was the newer one, because the evdev API seemed to have some rather arbritrary limits according to comments in the wine source code (i.e. "Linux only supports FF on Axes X and Y"). A quick search resulted in the fact, that evdev is indeed the newer API.

            Sorry for the confusion.

            Comment


            • #7
              Does F1 2017 (Feral's Vulkan port) and Eurotruck Simulator 2 work with it (Saitek R440 Force Wheel)?

              Comment

              Working...
              X