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The FSF Has Certified A USB To Parallel Printer Cable For Respecting Your Freedom

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  • #31
    Originally posted by Chugworth View Post
    As for the game assets, I don't see why that would be any different from the source code. Suppose, for example, I create a picture in an image editing program. My file would contain all of the layer data which allows for easy manipulation of the image. But for everyone else I just export a compressed, low resolution JPG file which has none of that. Same principle, right?
    Nope. Free Software isn't about "easy manipulation" just for the sake of easy manipulation. Software is just a set of instructions that cause your device to do things it instructs it to do. With non-free software, you give up the control over your computer does - and that's what FSF is against, with their set of four freedoms being designed to fight against. FSF, or even Stallman, aren't against copyright for art at all, because music or graphics aren't even remotely software-like in their purpose.

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    • #32
      Originally posted by GI_Jack

      Here is the real brain fuck. No one at the FSF ever really considered rockstar or GTA because they don't play video games. Living outside reality is thinking that the Free software community needs video games for some reason.

      Here is the real "living outside reality": For most people, and especially the sane ones games are added bonuses, not the sole reason for being. Rockstar isn't a major company on anyone's radar, and GTA is not essential software.

      Gamers are delusional. There is this mistaken belief that Free software or Linux communities are desperate for them. We are not. Remember, a game needs an OS to run on, an OS does not need a game.
      Well I think it's obvious that the FSF hasn't considered how the gaming market would work in their utopia. But I was just using a game as an example. How about a fully open source Adobe Photoshop? How well would that work? I think Photoshop has been a bit more successful than GIMP. Would Adobe make as much money from Photoshop if everyone had access to the source code and could copy it around as they pleased?

      Open source is great, and certainly has its place. But when you want to make a living from your open source work, then things get complicated.

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      • #33
        Originally posted by xfcemint View Post
        For the desktop market share, in the past 30 years the dominant factors were
        - office suite
        - games
        - backwards compatibility

        Today, the game is mostly over, market positions have been established, and Microsoft is keeping their OS marketshare high by preinstalling it on laptops through their usual shady business practices.

        I wonder why doesn't EU sue them for billions of damages.

        But to get back to the issue, games are still somewhat important today for desktop experience.
        "office suite" - only ever important for corporate/business clients. Apple had WYSIWYG MS Word before PC. Apple was more expensive. Apple had a better graphics library in the toolbox or even later with Cocoa, but still loses out to Windows directxNN - why? Cost.

        Even now, linux has a great office suite, but it has only niche gaming. Why? Poor graphics drivers? Lack of support for gaming input devices? I don't know. It's been many years since I worked for a game developer and back then it was all of the above plus a small market, no single purchase point, no willingness to purchase etc etc etc. Maybe steam et al will change that, I doubt it. Niche.

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        • #34
          Originally posted by dos1 View Post

          Nope. Free Software isn't about "easy manipulation" just for the sake of easy manipulation. Software is just a set of instructions that cause your device to do things it instructs it to do. With non-free software, you give up the control over your computer does - and that's what FSF is against, with their set of four freedoms being designed to fight against. FSF, or even Stallman, aren't against copyright for art at all, because music or graphics aren't even remotely software-like in their purpose.
          Audio files and video files are sets of instructions as well. Sure they're limited in what they can do, but modern operating systems put safeguards in place that limit what applications can do with the computer hardware. From your explanation, it sounds to me like the creative works of software developers are being put at a disadvantage compared to the creative works of music composers and graphics designers. We can see how well they accept that.

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          • #35
            Originally posted by Bsdisbetter View Post
            Even now, linux has a great office suite, but it has only niche gaming. Why? Poor graphics drivers? Lack of support for gaming input devices? I don't know. It's been many years since I worked for a game developer and back then it was all of the above plus a small market, no single purchase point, no willingness to purchase etc etc etc. Maybe steam et al will change that, I doubt it. Niche.
            Well, you have to get away from the idea of selling a game as a product. Instead you're selling the *creation* of a game. For free software the unit cost is driven towards zero. You might be able to provide a service of "adding specific features to this product", and that includes games.

            ​​There's another issue, which is that games are very similar to bespoke products. That's why you see office software getting a lot of work - they have collective value, and you're just polishing it. But many games have, historically, been version 1.0 products, and where they were not they still often contained an awful lot of new content.

            ​​​​It can be hard to build on that to create something as appealing to people six months down the line. After all, you played that game already. And if most of the audience for the game has moved on, who will dedicate themselves to polishing it?

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