Announcement

Collapse
No announcement yet.

Valve's Steam Link For Raspberry Pi Now Available

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Tomin
    replied
    Originally posted by eydee View Post
    Is it really an applet though? That would be huge waste of resources, considering the hardware built into the Pi. Is it running on Java or Mono? Probably none, and it's a native program, not an applet, and this is just a mistake in the article.
    I think that's short for application not applet. I haven't yet tried this myself but I agree that's probably written in C(++) and not Java or anything bytecode or intrepreted.

    I would like to see Steam Link as a feature in Kodi. A plugin would suffice. I also wish a bit that Valve released Steam Link as free software but that probably won't happen.

    Leave a comment:


  • eydee
    replied
    Originally posted by phoronix View Post
    This new Steam Link app
    Is it really an applet though? That would be huge waste of resources, considering the hardware built into the Pi. Is it running on Java or Mono? Probably none, and it's a native program, not an applet, and this is just a mistake in the article.

    Leave a comment:


  • Stebs
    replied
    A bit unrelated, but now that I changed from Nvidia (650Ti) to AMD RX580, I am a bit shocked to learn that Steam In-Home Streaming hardware encoding is Nvidia only!
    VAAPI encoding was apparently never implemented, and even Intel _decoding_ with modern VAAPI does no longer work (it used to work with older vaapi versions).
    Update: got Intel VAAPI decoding on the client working again: archlinux has the needed older vaapi version as separate libva1 packages, just had to install all those.

    Most know that Steam Broadcasting never came to Linux.
    All in all a bit sad, now that modern vaapi is in good shape on Intel and AMD open-source drivers...
    Last edited by Stebs; 14 December 2018, 11:29 PM.

    Leave a comment:


  • starshipeleven
    replied
    Originally posted by MaxToTheMax View Post
    I think what Valve has done here is really smart. Designing and manufacturing a custom hardware platform like Steam Link, and then refreshing it to keep up with the times, and to keep up with parts availability, is expensive, and it takes resources.
    The only thing that could bother Steam Link is end of life/production of the SoC, and it won't happen for at least 3 years still.

    It's job does not really need much hardware refreshes, as it's just a dumb client showing rendered frames on a screen (and redirecting input to the PC). All the work is done by the gaming PC.

    Leave a comment:


  • MaxToTheMax
    replied
    I think what Valve has done here is really smart. Designing and manufacturing a custom hardware platform like Steam Link, and then refreshing it to keep up with the times, and to keep up with parts availability, is expensive, and it takes resources. Valve probably wasn't making any margin on it anyway, nor did they ever intend to. So now they're piggybacking on an existing hardware platform, which is already widely available, and which they don't have to spend any money on R&D or manufacturing for. And they keep their cool streaming feature for Steam, which is probably the only part they cared about.

    Leave a comment:


  • starshipeleven
    replied
    Originally posted by Veerappan View Post
    Figures... I bought one of the Steam Links on their closeout sale (super-cheap, so not really complaining), and now they have a free App I can install on my 3B/RetroPi anyway.

    Good news is that it got me looking into how hackable the steamlink is. Turns out they make it trivially simple to enable SSH and start hacking away. It'll only boot a signed kernel, but you can get a root shell easily and it has busybox installed (i.e. chroot is available, and you can just chroot to a usb key with Arch on it). Valve's sdk github repo for steamlink even has examples including how to build RetroArch for the steamlink... So I guess I can have my choice of which system to plug in in the living room.
    You can kexec from the signed kernel to your own kernel. It might not be elegant but it's confirmed working. https://www.reddit.com/r/Steam_Link/...am_link_kexec/

    Leave a comment:


  • ayandon
    replied
    Dear Admin, pls pls do a comparison article/video.

    Leave a comment:


  • Nille
    replied
    Dunexus for me it works close to perfect (LAN Connection in both cases). Moonlight never worked for me Correct and its an Nvidia Only Tech.

    But the Steamlink App has his own "problems"
    If you need a over or underscan for your Display, it ignores them. If you force it with the overscan_scale=1 option in config.txt steamlink stops working because they did something wrong with the hardwaredecoder and got just a black screen while streaming.

    If you use a Xbox Gamepad you had to use the xpad driver or you cant get the mapping correct. retropi for example use the xboxdrv as default.
    Last edited by Nille; 14 December 2018, 08:10 AM.

    Leave a comment:


  • Dunexus
    replied
    I would be curious to know how it performs compared to moonlight on RPi 3B/3B+.

    Leave a comment:


  • etam
    replied
    Originally posted by Veerappan View Post
    It'll only boot a signed kernel
    Maybe ask them to unlock the bootloader? Given that the platform is abandoned, they might actually do it.

    Leave a comment:

Working...
X