The Lightspark Flash Player Reaches Beta
While Adobe Flash has become quite common on the Linux desktop, not everyone is happy with it either due to the browser plug-in crashing, high memory and CPU usage, or the simple fact that it's a closed-source Adobe product. There have been efforts underway by the open-source community to create an open-source Flash player by reverse-engineering the closed-source blob and looking at Adobe's released SWF specification. Two of the most popular open-source Flash players are SWFdec and Gnash, which is backed by the Free Software Foundation, but there is also another Flash player that has just reached a beta status.
For the past year, Alessandro Pignotti has been writing a FLOSS Flash player entirely from Adobe's released SWF documentation (read: no reverse engineering) and now he has felt it has reached a beta status. This Flash player is called Lightspark and it currently supports OpenGL-based rendering, a mostly complete implementation of ActionScript 3.0, a Mozilla-compatible plug-in, and performance profiling/debugging features.
OpenGL rendering is being used in Lightspark over X-Video as it makes it possible then to support any of the Flash overlay/transformation effects. The ActionScript 3.0 support is implemented by an interpreter and JIT engine that utilize LLVM, the Low-Level Virtual Machine.
Details on the Lightspark status and Launchpad PPA information can be found within Alessandro's blog post.
For the past year, Alessandro Pignotti has been writing a FLOSS Flash player entirely from Adobe's released SWF documentation (read: no reverse engineering) and now he has felt it has reached a beta status. This Flash player is called Lightspark and it currently supports OpenGL-based rendering, a mostly complete implementation of ActionScript 3.0, a Mozilla-compatible plug-in, and performance profiling/debugging features.
OpenGL rendering is being used in Lightspark over X-Video as it makes it possible then to support any of the Flash overlay/transformation effects. The ActionScript 3.0 support is implemented by an interpreter and JIT engine that utilize LLVM, the Low-Level Virtual Machine.
Details on the Lightspark status and Launchpad PPA information can be found within Alessandro's blog post.
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