R600 Gallium3D Shader Compiler Milestone Hit
Beyond working on a R600/700 winsys as well as a command submission checker for these ATI Radeon HD 2000/3000/4000 series graphics processors, Jerome Glisse of Red Hat has also been busy at work on a shader compiler for the R600/700 ASICs with the still-in-early-development Gallium3D driver. Over the weekend Jerome hit one of his first milestones with this code.
As Jerome mentions on his blog, the shader compiler is still beginning to work: as in a tri-flat being rendered using this new compiler infrastructure. Jerome's been hacking away at this with a Radeon HD 4000 series graphics card, but the Radeon HD 2000/3000 support will officially come soon after some additional headway is made with this code.
Jerome hopes to soon have glxgears functioning atop this new code.
As Jerome mentions on his blog, the shader compiler is still beginning to work: as in a tri-flat being rendered using this new compiler infrastructure. Jerome's been hacking away at this with a Radeon HD 4000 series graphics card, but the Radeon HD 2000/3000 support will officially come soon after some additional headway is made with this code.
Jerome hopes to soon have glxgears functioning atop this new code.
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