WTFTW: A Tiling Window Manager Written In Rust
Many Phoronix readers seem to be especially interested in Rust as a promising, next-generation programming language. There's also an abundance of Phoronix readers interested in X.Org and Linux graphics. How do they come together? Rust + X = wtftw.
The WTFTW project is an X tiling window manager written in Rust. The WTFTW name is short for Window Tiling For The Win. WTFTW is written against the latest Rust nightly code, with Rust 1.0 approaching next year. This tiling window manager can be easily tested in Xnest or Xephyr.
This Rust tiling window manager is actively developed and has seen over one hundred commits in the short time it's been around. An X11 tiling window manager written in Rust shouldn't come as a huge surprise seeing as there's already been many other technical achievements for this Mozilla-backed language like booting to Rust applications with UEFI and separately a high performance, bindless graphics API in Rust, among other interesting and innovative applications being written in this programming language.
Learn more or try out this Rust tiling window manager via the GitHub project page. Perhaps next we'll see Rust Wayland bindings and a Wayland compositor written in Rust?
The WTFTW project is an X tiling window manager written in Rust. The WTFTW name is short for Window Tiling For The Win. WTFTW is written against the latest Rust nightly code, with Rust 1.0 approaching next year. This tiling window manager can be easily tested in Xnest or Xephyr.
WTFTW
This Rust tiling window manager is actively developed and has seen over one hundred commits in the short time it's been around. An X11 tiling window manager written in Rust shouldn't come as a huge surprise seeing as there's already been many other technical achievements for this Mozilla-backed language like booting to Rust applications with UEFI and separately a high performance, bindless graphics API in Rust, among other interesting and innovative applications being written in this programming language.
Learn more or try out this Rust tiling window manager via the GitHub project page. Perhaps next we'll see Rust Wayland bindings and a Wayland compositor written in Rust?
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