GLCS: A Better Version Of GLC For Linux Game Capturing

Written by Michael Larabel in Multimedia on 11 March 2014 at 11:55 AM EDT. 33 Comments
MULTIMEDIA
GLCS is a spin of the popular GLC OpenGL game recorder for Linux that adds in a few extra features.

Olivier Langlois wrote into Phoronix this morning to talk about his new GLCS project. GLCS is based upon the GLC OpenGL game recorder, which is commonly used by Linux gamers for capturing their gaming experience for sharing. What differentiates GLCS is that it pipes directly into FFmpeg for a better user-experience with returning a much smaller output file straight away. Langlois cites about six minutes of 1080P footage being compressed to less than 200MB. With the smaller size, Langlois is also exploring live game-casting through RMTP for Linux.

The code for GLCS can be found via GitHub.

Those curious about the quality of the 1080P capture, Olivier has shared his initial capture below. However, the quality isn't in an ideal state: "video quality could have been better as I wanted to leverage my second 7970 card to use openCL during H.264 encoding but because of the shitty catalyst 14.2 release, it isn't possible for now. [this Catalyst bug]"

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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