Unigine Supports New Advanced Simulation Features

Written by Michael Larabel in Linux Gaming on 27 November 2013 at 09:07 AM EST. 15 Comments
LINUX GAMING
While the Unigine Engine sadly hasn't taken off in the expanding world of Linux gaming, Unigine appears to be successfully luring in commercial customers with using the advanced 3D game engine for visualization and simulation purposes.

The latest improvements announced for the Unigine Engine include support for the Common Image Generator Interface (GIGI) for the 3D engine to speak with image generators, which is a common interface in the world of professional flight simulators. Unigine Corp has also shown off Unigine with CIGI at 60Hz using a new six-channel helicopter rescue simulator. (A video showing off the impressive helicopter simulator is embedded at the end of this article.)

The Unigine Engine also has better support for geodata with the ability to convert from WGS84 / ECF / NED coordinate systems to Cartesian and other geodata changes. Unigine's helicopter demo is now using real geodata.


Unigine Corp has also introduced a game framework to ease the game creation process, improved the engine's renderer, enhanced the physics and resource management, and made multiple other improvements in their latest revision to the absolutely beautiful engine.

More details on the latest Unigine Engine activities can be found via the company's devlog.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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