Xonotic Aims To Be The Best Open-Source FPS
While Xonotic 1.0 is still a ways bit out, this open-source game derived from Nexuiz is certainly shaping up to be one of the best open-source first person shooters available.
Xonotic is built off the success of the open-source Nexuiz game, which was visually rich to begin with and raised the bar for open-source gaming. In the two years since the Nexuiz fork, Xonotic has raised the bar even higher.
Xonotic 0.6 is the latest release from this March and it's visually stunning -- and taxing on graphics cards / drivers, as shown from the many test results. The developers behind this open-source multi-platform game do have big aspirations for version 1.0 and are still working towards that goal as I wrote a few days ago.
As luck would have it, beyond the information I shared a few days ago, an official update has come out of the Xonotic camp. There's a developer news update. Below are some of the key items from their public development update.
- "There's no ETA for a new release, but I can already tell you it’ll have a lot of long awaited and interesting features, raising the high bar set by 0.6."
- Xonotic weapons are still in the process of being redesigned.
- Support for "simple items" -- see video demo embedded below.
- XonStat (Xonotic Statistics) updates.
- Item timers for spectators.
- To further push the visual richness, there's now Cubemap reflections on player models. (See video below.)
- Bezier curves for trajectory and rotation.
- New maps.
For those that missed it, the creator of the open-source game engine that's used by Xonotic (DarkPlaces) is now working at Valve Software on the clients of Steam and Source Engine.
Xonotic is built off the success of the open-source Nexuiz game, which was visually rich to begin with and raised the bar for open-source gaming. In the two years since the Nexuiz fork, Xonotic has raised the bar even higher.
Xonotic 0.6 is the latest release from this March and it's visually stunning -- and taxing on graphics cards / drivers, as shown from the many test results. The developers behind this open-source multi-platform game do have big aspirations for version 1.0 and are still working towards that goal as I wrote a few days ago.
As luck would have it, beyond the information I shared a few days ago, an official update has come out of the Xonotic camp. There's a developer news update. Below are some of the key items from their public development update.
- "There's no ETA for a new release, but I can already tell you it’ll have a lot of long awaited and interesting features, raising the high bar set by 0.6."
- Xonotic weapons are still in the process of being redesigned.
- Support for "simple items" -- see video demo embedded below.
- XonStat (Xonotic Statistics) updates.
- Item timers for spectators.
- To further push the visual richness, there's now Cubemap reflections on player models. (See video below.)
- Bezier curves for trajectory and rotation.
- New maps.
For those that missed it, the creator of the open-source game engine that's used by Xonotic (DarkPlaces) is now working at Valve Software on the clients of Steam and Source Engine.
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