The Nexuiz project has certainly grown phenomenally in such a short amount of time. Nexuiz version 1.0 had only come out last June, and yesterday was the mark of Nexuiz 2.0 -- which brought a bank of new features. Of the features was a new particle effect system, new maps, improved AI, weapon changes, and other massive improvements. Trying out Nexuiz v2.0 out on the X1800XT was a mixed-bag. After downloading the game and running the x86_64 OpenGL binary, the game had started fine, and was able to adjust all of the menu options. However, Nexuiz would crash upon attempting to get into the game-play. The output was ^7Received signal 11, exiting... ^7OpenGL Backend shutting down. After tampering with the options, the game started working only after OpenGL 2.0 shaders were disabled. Once the OpenGL 2.0 shaders were disabled the game would run fine. However, after tweaking a few of the other options to improve the gaming experience, the frame-rate was pretty much unplayable. While running at 1280 x 1024, the frame-rate would flutter between 2 and 30 FPS. The image quality was great, but the frame-rate was certainly below par for a Radeon X1800XT. The fglrx performance is still one of the things that needs to be worked on with the drivers.




