WINE News Archives
The Wine development community has announced their latest bi-weekly snapshot in the 1.3 unstable series.
18 March 2011 - Plus Other Changes - 1 Comment
There's a new unstable version of Wine available on this Friday. There's only a few prominent changes, but among them is finally having reflection support in its Direct3D shader compiler.
4 March 2011 - Wine 1.3.15 Released - 24 Comments
Wine 1.3.14 was released on Friday and it offers up a variety of fixes for the Wine 1.3 development series.
19 February 2011 - Warnings - 6 Comments
While CodeWeavers recently released CrossOver Impersonator, a.k.a. CrossOver Games 10.0 and CrossOver Office 10.0, for those looking towards a polished product to run their Windows applications under Linux and Mac OS X, the Wine developers are out with a new bi-weekly development snapshot for those looking to the bleeding-edge of the Wine development.
4 February 2011 - New Development Release
The Minnesota developers at CodeWeavers have made the surprise release this morning of CrossOver Impersonator and CrossOver Games Impersonator. The "Impersonator" is their name for the version 10.0 family of CodeWeavers products since they feel that this Wine-based software does a very nice job impersonating Microsoft Windows under Linux and Mac OS X operating systems.
27 January 2011 - CrossOver 10.0 - 3 Comments
Wine 1.3.11 wasn't too interesting as the inaugural Wine development release of 2011, but Wine 1.3.12 has been released today and it carries a bit more weight, such as an initial stab at integrating DOSBox.
21 January 2011 - Plus Other Work - 21 Comments
This morning we reported on the soft announcement that TransGaming would be replacing Cedega with something known as GameTree Linux. Not much information was available at the time, just that it was built upon Cedega technology, would replace the subscription-based Cedega Gaming Service, and would be distributed as a free program. Now though a few more details have come to light.
8 January 2011 - Massive Fail - 72 Comments
While unrelated to one another, the Wine development community has released their newest development build (Wine v1.3.11) following TransGaming's announcement earlier this morning of GameTree Linux replacing Cedega for running Windows games under Linux.
7 January 2011 - New Development - 2 Comments
Here's something interesting, but all of the details are not yet known at this time as the official announcement doesn't seem to have been issued yet. TransGaming, the company behind the Cedega software for running Windows games on Linux, is going to be replacing the Cedega Gaming Service with something now called GameTree Linux.
7 January 2011 - Huh? - 20 Comments
There's the release of Wine 1.3.10 on this Christmas Eve for those with extra time to test the newest Wine over the holidays. Wine 1.3.10 has a number of changes worth checking out.
24 December 2010 - Wine For The Holidays - 13 Comments
Wine 1.2.2 was released last week as the second point release in the Wine 1.2 stable series, but this week the Wine developers are back to working on Wine 1.4 in the Wine 1.3 development series. Wine 1.3.9 was just-issued and it's back to bringing some more interesting changes to this free software project, including in-browser ActiveX support and an OpenCL 1.0 library wrapper.
10 December 2010 - Drinking Some Wine - 9 Comments
While development in the Wine 1.3 unstable series is going along nicely for the eventual stable release of Wine 1.4, the Wine developers today have announced the stable 1.2.2 update for existing Wine 1.2 users. Wine 1.2.0 was released this past July and then just in October there was Wine 1.2.1 to bring a bunch of bug-fixes. Now just in time for the holidays, there is Wine 1.2.2 to improve the Window application/gaming experience on Linux and other non-Microsoft operating systems.
3 December 2010 - New Stable Release
There's a new Wine development release arriving on this "Black Friday", but this version doesn't bring any early Christmas presents like Wayland support, DirectX 11.0 capabilities, or usage of the Direct3D 10/11 Gallium3D state tracker. It does though bring a few minor changes.
26 November 2010 - Nothing Too Great - 11 Comments
There's a new Wine development release out this Friday afternoon that incorporates a few new features that have been brewing within the development community over the past two weeks. This release is Wine 1.3.7.
12 November 2010 - New Work - 5 Comments
Wine 1.3.5 came two weeks ago with better Shader Model 4.0 support for Windows applications/games and the ability to use the CUPS print server directly, among other features, while today Wine 1.3.6 has been released with support for more features.
29 October 2010 - New Wine Features - 3 Comments
CrossOver 9.1 was released in July based off the Wine 1.2 code-base, but this week CrossOver 9.2 is now available with more enhancements. CrossOver 9.2 was actually released two days ago, but CodeWeavers' RSS feed and/or Mozilla Thunderbird was acting up so we didn't receive notice until this afternoon.
21 October 2010 - CrossOver Games 9.2
Wine 1.2.1 arrived last week as a bug-fix release for Wine 1.2 that was introduced back in July, but for those living with the bi-weekly development snapshots to leverage new features already in Wine 1.3 like ARM support for winelib, Wine 1.3.5 is out with more feature activity.
15 October 2010 - And Printing, Cursors - 7 Comments
While a lot of new code has already been introduced into the Wine 1.3 development series such as for improved 64-bit MSI support and ARM support for the Wine library, for those living with the Wine 1.2 stable series there is the first bug-fix release.
8 October 2010 - New Stable Release
With the latest bi-weekly development snapshot of Wine, the v1.3.4 release brings a variety of noteworthy changes.
2 October 2010 - Development Release - 10 Comments
Two days ago we reported on Direct3D being natively implemented in Gallium3D that now allows Direct3D (the 3D portion of the DirectX API) to work on Linux via this advanced graphics driver architecture and unlike Wine's implementation it does not simply translate the calls to OpenGL. This has generated much interest among developers and end-users with there being more than 200 comments in our forums and plenty of discussion elsewhere too. However, some Wine developers seem to be in objection to this work.
23 September 2010 - Hmmm - 159 Comments
Latest Articles & Reviews
Latest Linux News
Most Viewed News This Week