It's been three weeks since the last Wine development release (Wine 1.3.26), compared to the usual two weeks between issuing new snapshots, but Wine 1.3.27 has arrived this Friday afternoon.
There's a new Wine development release available this weekend for those not partaking in the Berlin Desktop Summit. The new Wine release is version 1.3.26 and it delivers on several core improvements.
While released on an unfortunate day, Wine 1.3.25 has made it out into the world per the usual bi-weekly development cycle. Prominently featured in Wine 1.3.25 is rewritten audio support based upon the Windows 7 architecture.
Two weeks ago marked the release of Wine 1.3.23, which implemented more Direct3D 9.0 functionality, but for many users -- as pointed out in the forums -- it regressed a great deal. A lot of Windows games were now crashing and other Direct3D-related issues emerged with the newly-implemented functions. Wine 1.3.24 has now been released and it continues work on the Direct3D 9.0 support.
Wine 1.3.23 has been released this afternoon with more Direct3D/DirectX 9.0 functions being implemented by this popular free software project.
A new development release of Wine is available this weekend for those wishing to take their eyes off the Dirndl project that looks like it may be delayed until next week Monday or Tuesday (but there's a special article planned for Saturday).
If you are part of the large US population that has an extended weekend due to Memorial Day, perhaps you may want to give the latest release of Wine a whirl this weekend while enjoying some wine (or beer). The new Wine 1.3.21 release isn't the most exciting development build, but there are some new items worth pointing out.
Wine 1.3.20 has been released as the latest bi-weekly Wine development snapshot.
It's time for another bi-weekly Wine development snapshot. This release though is somewhat more interesting than some of the other mundane snapshots in the past in that it improves the D3DX9 support, has a new sound driver architecture, etc.
Following last week's release of the stable Wine 1.2.3, it's now time for a new development snapshot of Wine 1.3. The Wine 1.3.18 is a particularly interesting release since it finally takes advantage of raw mouse events with X Input 2.
While exciting work continues going into the Wine 1.3 development branch, for those reliant upon running their Windows programs under Linux in a more well-tested configuration, a new Wine 1.2 stable point release has arrived. Wine 1.2.3 is this new version.
Here's a few benchmarks that didn't make the front-page of Phoronix this week but are worthy of some attention. These tests were done by the OpenBenchmarking.org community.
Two weeks have passed since the Wine 1.3.16 development release that integrated the Firefox 4.0 engine so now it's time for another development snapshot. This new update, Wine 1.3.17, isn't particularly exciting but there are a few items to note.
As some may have heard, via Twitter or in other communications, with Phoronix Test Suite 3.2-Grimstad we'll be ramping up several key areas of our open-source benchmarking software and with our collaborative testing platform, OpenBenchmarking.org, and our continuous integration system, Phoromatic. From this already, Half-Life 2 and 3DMark are running by the Phoronix Test Suite.
The Wine development community has announced their latest bi-weekly snapshot in the 1.3 unstable series.
There's a new unstable version of Wine available on this Friday. There's only a few prominent changes, but among them is finally having reflection support in its Direct3D shader compiler.
Wine 1.3.14 was released on Friday and it offers up a variety of fixes for the Wine 1.3 development series.
While CodeWeavers recently released CrossOver Impersonator, a.k.a. CrossOver Games 10.0 and CrossOver Office 10.0, for those looking towards a polished product to run their Windows applications under Linux and Mac OS X, the Wine developers are out with a new bi-weekly development snapshot for those looking to the bleeding-edge of the Wine development.
The Minnesota developers at CodeWeavers have made the surprise release this morning of CrossOver Impersonator and CrossOver Games Impersonator. The "Impersonator" is their name for the version 10.0 family of CodeWeavers products since they feel that this Wine-based software does a very nice job impersonating Microsoft Windows under Linux and Mac OS X operating systems.
Wine 1.3.11 wasn't too interesting as the inaugural Wine development release of 2011, but Wine 1.3.12 has been released today and it carries a bit more weight, such as an initial stab at integrating DOSBox.
This morning we reported on the soft announcement that TransGaming would be replacing Cedega with something known as GameTree Linux. Not much information was available at the time, just that it was built upon Cedega technology, would replace the subscription-based Cedega Gaming Service, and would be distributed as a free program. Now though a few more details have come to light.
While unrelated to one another, the Wine development community has released their newest development build (Wine v1.3.11) following TransGaming's announcement earlier this morning of GameTree Linux replacing Cedega for running Windows games under Linux.
Here's something interesting, but all of the details are not yet known at this time as the official announcement doesn't seem to have been issued yet. TransGaming, the company behind the Cedega software for running Windows games on Linux, is going to be replacing the Cedega Gaming Service with something now called GameTree Linux.
There's the release of Wine 1.3.10 on this Christmas Eve for those with extra time to test the newest Wine over the holidays. Wine 1.3.10 has a number of changes worth checking out.
Wine 1.2.2 was released last week as the second point release in the Wine 1.2 stable series, but this week the Wine developers are back to working on Wine 1.4 in the Wine 1.3 development series. Wine 1.3.9 was just-issued and it's back to bringing some more interesting changes to this free software project, including in-browser ActiveX support and an OpenCL 1.0 library wrapper.
While development in the Wine 1.3 unstable series is going along nicely for the eventual stable release of Wine 1.4, the Wine developers today have announced the stable 1.2.2 update for existing Wine 1.2 users. Wine 1.2.0 was released this past July and then just in October there was Wine 1.2.1 to bring a bunch of bug-fixes. Now just in time for the holidays, there is Wine 1.2.2 to improve the Window application/gaming experience on Linux and other non-Microsoft operating systems.
There's a new Wine development release arriving on this "Black Friday", but this version doesn't bring any early Christmas presents like Wayland support, DirectX 11.0 capabilities, or usage of the Direct3D 10/11 Gallium3D state tracker. It does though bring a few minor changes.
There's a new Wine development release out this Friday afternoon that incorporates a few new features that have been brewing within the development community over the past two weeks. This release is Wine 1.3.7.
Wine 1.3.5 came two weeks ago with better Shader Model 4.0 support for Windows applications/games and the ability to use the CUPS print server directly, among other features, while today Wine 1.3.6 has been released with support for more features.
CrossOver 9.1 was released in July based off the Wine 1.2 code-base, but this week CrossOver 9.2 is now available with more enhancements. CrossOver 9.2 was actually released two days ago, but CodeWeavers' RSS feed and/or Mozilla Thunderbird was acting up so we didn't receive notice until this afternoon.
349 WINE news articles published on Phoronix.