For those still having to rely upon Wine to run your favorite Windows games or other applications, the 1.6.1 stable release is now available if you're not running Wine 1.7 for all the latest goodies.
Wine 1.7.6 is now available as the latest bi-weekly release of the Wine software for running Windows applications and games on Linux.
Wine 1.7.5 was released today but if you were hoping it would feature the Direct3D command stream improvements, you will sadly be let down.
Wine 1.7.4 has been released as the latest bi-weekly development release of the open-source program to run Windows applications/games on Linux and other operating systems. This latest release continues focusing work on the Direct3D command stream changes.
Wine 1.7.3 is now out as the latest bi-weekly development release of Wine. This time around it does some preparation work on the Direct3D command stream support.
The latest bi-weekly Wine development release, Wine 1.7.2, is now available.
Stefan Dösinger of CodeWeavers has been working on some Direct3D performance improvements for Wine by creating a separate command stream / worker thread for WineD3D. This work moves OpenGL calls into a seperate thread in order to improve performance while also fixing some outstanding bugs. This work can yield 50~100% performance improvements and in some cases making the games under Wine faster than on Windows.
Wine 1.7.1 has been released as the second Wine 1.8 development milestone following the Wine 1.6 release from mid-July. The release isn't terribly exciting, but there's still some good stuff for those still dependent upon Windows application/game support.
With Wine 1.6 having been released two weeks ago with 10,000+ changes, we're now out of the code freeze and Wine 1.8 development has begun. Wine 1.7.0 was released today as the first version in this new development series.
After a slew of release candidates, Wine 1.6 was officially released today. The Wine 1.6 release comes just one year after the Wine 1.4 stable release but it packs in about 10,000 individual changes.
The fifth release candidate of the feature-rich Wine 1.6 for running Windows applications on Linux and other operating systems is now available.
A patch that was committed for the Linux 3.11 kernel will allow more Microsoft Windows RT / ARM applications to now run with Wine.
Another Friday, another Wine 1.6 release candidate.
Continuing in the weekly drops until Wine 1.6 is officially baked, Wine 1.6-rc3 was released this afternoon and has more bug-fixes.
The second release candidate of Wine 1.6 is now available.
Tagged on Friday was the first Wine 1.6 release candidate. For those curious about what will be found in this major release of Wine, in this article is a feature overview of Wine 1.6.
The first release candidate for Wine 1.6 was announced today, which marks the beginning of the code freeze for the next release. Squeezing in before the code freeze is GLSL support for fixed-function vertex shaders and other changes.
Wine 1.5.31 has been released as the latest bi-weekly development milestone.
CodeWeavers has announced the release of CrossOver 12.2.0 as their commercially-supported Wine-based product for running Microsoft Windows applications on OS X and Linux.
A new bi-weekly Wine development release is now available.
It's time for another bi-weekly development release of Wine.
The latest bi-weekly Wine development release offers up a few user-facing changes.
It's time for another bi-weekly development release of Wine. The Wine 1.5.26 release has a few interesting changes to it from dropping SPARC support to adding OpenGL support to Wine's Mac driver.
The changes for Wine 1.5.25 aren't too interesting overall, but this bi-weekly Wine development release does bring an initial version of the Wingdings font.
The latest bi-weekly release of Wine is now available.
The Phoronix coverage so far from the Wine development track at FOSDEM 2013 includes Gaming On Wine: The Good and Bad Graphics Drivers, Support For Running Windows Apps On ARM With Wine, Wine-Mono Isn't Too Fit For .NET, and Wine On Android Is Coming For Running Windows Apps. Another worthwhile Wine session was Alexandre Julliard's keynote.
If you're wondering what graphics hardware / driver is best if you intend to do much gaming within Wine or CrossOver on Linux, a CodeWeavers' developer responsible for much of the Direct3D layer spoke about his experiences with gaming on Wine for the best results.
Right before Wine on Android was shown for running Windows applications on Google's Android operating system, the state of Wine for the ARM architecture was talked about. There's a few different Wine ARM scenarios possible, including the ability to run Win32 binaries on a Linux-based ARM system.
Over the past few months there's been several Phoronix articles about Wine-Mono, a fork of Mono and a Win32 build of this open-source Microsoft .NET implementation for Wine. Wine-Mono can be used in place of Microsoft's official .NET framework when it's needed as a dependency for Windows programs running within Wine. Unfortunately, Wine-Mono doesn't always work out well.
A port of the Wine software to Google's Android platform is being worked on.
371 WINE news articles published on Phoronix.