While there's been Direct3D performance improvements pending going back several months as the "D3D command stream patches" with today's release of Wine 1.7.15 the work still hasn't been mainlined.
The latest bi-weekly development release of Wine is now available, but sadly it doesn't yet mainline the major Direct3D command stream work for improved performance nor has it moved much along with its Direct3D 10/11 work.
If you were hoping to eventually be able to run Windows applications within Google's Chrome OS environment via Wine, the possibilities of that working out well are very slim.
The latest Wine development release is now available for offering the best support for running your Windows games and other applications on Linux.
The open-source Pipelight project that seeks to support Microsoft's Silverlight on Linux through the use of Wine, continues making progress and is under active development. Pipelight remains a way to make it possible to play Netflix movies on Linux.
Here's a look at Wine's performance over time with various Linux graphics drivers along with a look at the current performance impact of the Direct3D command submission work.
Last year was the last time we had a chance to talk about Wine on Android for running Windows programs on Google's mobile operating system. While it's not quite mainline yet, Wine on Android has been making much progress and can now run Windows' Solitaire game on your Android device.
The latest bi-weekly Wine development release is now available and it brings with it some noteworthy changes.
CrossOver 13.1 is now available as the latest software release out of the Wine-sponsoring CodeWeavers. This latest update though isn't too exciting.
For those that haven't dabbled with upstream Wine lately and aren't sure of what's realistic performance expectations for Wine when dealing with its Direct3D layer for Linux OpenGL graphics drivers, here's some fresh comments from a CodeWeavers employee who deals with Wine's graphics stack.
For those not avid followers of OpenBenchmarking.org, in recent days there have been a slew of new and updated Wine benchmarks particularly focused upon graphics performance.
Wine 1.7.11 has been released and it packs a fair number of changes.
It's been a while since last having anything to report on with the planned patch-set for Wine that provides significant Direct3D performance improvements via work on the D3D command stream. Fortunately, the patches have been updated and now offer better support as well.
The latest stable release of Wine is now available for users still relying upon Windows-only software to run on Linux and other operating systems.
Wine 1.7.10 is out this Friday as the first bi-weekly development release of 2014.
The latest Wine development release is now available but it's not particularly exciting the week before Christmas.
Wine 1.7.8 has been released as the latest bi-weekly development version of Wine to run your favorite Windows programs on Linux and other operating systems.
The latest bi-weekly Wine development release is available.
For those still having to rely upon Wine to run your favorite Windows games or other applications, the 1.6.1 stable release is now available if you're not running Wine 1.7 for all the latest goodies.
Wine 1.7.6 is now available as the latest bi-weekly release of the Wine software for running Windows applications and games on Linux.
Wine 1.7.5 was released today but if you were hoping it would feature the Direct3D command stream improvements, you will sadly be let down.
Wine 1.7.4 has been released as the latest bi-weekly development release of the open-source program to run Windows applications/games on Linux and other operating systems. This latest release continues focusing work on the Direct3D command stream changes.
Wine 1.7.3 is now out as the latest bi-weekly development release of Wine. This time around it does some preparation work on the Direct3D command stream support.
The latest bi-weekly Wine development release, Wine 1.7.2, is now available.
Stefan Dösinger of CodeWeavers has been working on some Direct3D performance improvements for Wine by creating a separate command stream / worker thread for WineD3D. This work moves OpenGL calls into a seperate thread in order to improve performance while also fixing some outstanding bugs. This work can yield 50~100% performance improvements and in some cases making the games under Wine faster than on Windows.
Wine 1.7.1 has been released as the second Wine 1.8 development milestone following the Wine 1.6 release from mid-July. The release isn't terribly exciting, but there's still some good stuff for those still dependent upon Windows application/game support.
With Wine 1.6 having been released two weeks ago with 10,000+ changes, we're now out of the code freeze and Wine 1.8 development has begun. Wine 1.7.0 was released today as the first version in this new development series.
After a slew of release candidates, Wine 1.6 was officially released today. The Wine 1.6 release comes just one year after the Wine 1.4 stable release but it packs in about 10,000 individual changes.
The fifth release candidate of the feature-rich Wine 1.6 for running Windows applications on Linux and other operating systems is now available.
A patch that was committed for the Linux 3.11 kernel will allow more Microsoft Windows RT / ARM applications to now run with Wine.
388 WINE news articles published on Phoronix.