The newest bi-weekly development release of Wine is now available for testing to kick off spring.
CodeWeavers announced today the release of CrossOver 14.1, the latest version of their Wine-based program for running Windows applications/games on OS X and Linux systems.
Following Friday's release of Wine 1.7.38 is the new Wine-Staging build based upon this release but with various experimental functionality added in. As usual, this Wine-Staging update is another exciting feature release.
Wine 1.7.38 was released this morning as the newest bi-weekly development release of this popular Linux and OS X program for running Windows programs.
A new release of the PlayOnLinux graphical front-end to Wine is now available.
With Wine 1.7.37 having been released on Friday, the Wine-Staging team spent this weekend readying their own spin of this new development version of Wine.
Wine 1.7.37 was released today with various changes that have built up in the Wine community over the past two weeks.
With Wine 1.7.36 having been released on Friday, the Wine-Staging crew released their respective updated version of Wine patched with experimental features.
Wine 1.7.36 has been released and it brings a few new features while correcting 44 outstanding bugs over the past two weeks.
Besides covering the shortcomings of Gallium3D's Direct3D 9 implementation for Wine, Stefan Dösinger of CodeWeavers also provided a look at the overall state of Wine's Direct3D/graphics support while he was in Brussels at FOSDEM.
While many Linux gamers are excited about the Gallium3D Direct3D 9 state tracker for offering better Windows gaming performance on Linux with the open-source drivers, the patches on the Wine side haven't been accepted upstream. Here's some clarification from one of the leading Wine developers on the graphics front to explain the opposition to the work.
Following the release of Wine 1.7.35 on Friday, the Wine-Staging team released their spin of v1.7.35 that includes several extra features.
Wine 1.7.35 is out today as the latest bi-weekly development version of Wine for running Windows programs on Linux and other operating systems.
The new Wine Staging project has added support for NVIDIA CUDA and GPU-accelered PhysX as some of the new features for its new release based off Wine 1.7.34 that came out on Friday.
Wine 1.7.34 was released today as the latest bi-weekly development release for this program to run Windows programs -- and games -- on Linux and other operating systems.
Those using Fedora's Wine packages have easy access to enable command stream multi-threading (CSMT) support for Direct3D games to enable better performance.
The last bi-weekly Wine development release before Christmas is now out.
It's time for another bi-weekly development release of Wine, but if you're looking forward to the Direct3D Command Stream work, better D3D10/D3D11 support, or any integration of Gallium3D Nine support, you'll be sadly disappointed.
While Direct3D 9 support in Gallium3D is moving along and will quite likely be merged to mainline Mesa, the Wine developers aren't yet interested in accepting patches to allow this Gallium3D state tracker to be used for increasing the performance of D3D9-using Windows applications.
The latest bi-weekly Wine development release is now out there and it features quite a lot of changes, although some of the big ticket items like Direct3D 10/11 and D3D command stream remain out of sight.
ReactOS, the open-source OS aiming for binary compatibility with Windows 2000, finally supports reading NTFS volumes.
The latest bi-weekly Wine development release is making a Halloween debut.
A day after the debut of CodeWeavers CrossOver 14.0, Wine 1.7.29 is now available.
CodeWeavers has put out a major new release of their Wine-based CrossOver software.
As a continuation of the article earlier about a kernel-like staging tree for Wine, there's one mailing list post in particular that deserves its own post... It appears for at least the time being that the Direct3D command stream patches have been stalled from being mainlined.
Wine developers are contemplating a staging-like tree where new changes could be introduced faster before being mainlined inside Wine, but this idea doesn't catch the fancy of all Wine developers.
It's time for another bi-weekly Wine development release.
While more and more first-rate games come to Linux, if you still need Wine for running some older Windows titles, the latest bi-weekly development release is now available.
A new bi-weekly Wine development release is available today that has several bug fixes affecting a handful of different Windows gamers, for anyone still dependent upon Wine for Linux gaming this weekend.
The PlayOnLinux open-source project that's a graphical front-end to Wine to ease the installation of Windows games on Linux and other applications, is continuing to push ahead as it gains more features against CodeWeavers' CrossOver software.
403 WINE news articles published on Phoronix.