WINE News Archives
Wine's Big Command Stream D3D Patch-Set Updated

It's been a while since last having anything to report on with the planned patch-set for Wine that provides significant Direct3D performance improvements via work on the D3D command stream. Fortunately, the patches have been updated and now offer better support as well.

11 January 2014 - D3D Command Stream - 60 Comments
Wine 1.7.8 Updates Its Mono Support

Wine 1.7.8 has been released as the latest bi-weekly development version of Wine to run your favorite Windows programs on Linux and other operating systems.

6 December 2013 - Wine 1.7.8 - 6 Comments
Wine 1.6.1 Lands 58 Bug-Fixes

For those still having to rely upon Wine to run your favorite Windows games or other applications, the 1.6.1 stable release is now available if you're not running Wine 1.7 for all the latest goodies.

15 November 2013 - Wine 1.6.1 Release - Add A Comment
Wine 1.7.4 Continues With The D3D Command Stream

Wine 1.7.4 has been released as the latest bi-weekly development release of the open-source program to run Windows applications/games on Linux and other operating systems. This latest release continues focusing work on the Direct3D command stream changes.

11 October 2013 - Direct3D Command Stream - 20 Comments
Direct3D Performance Improvements Coming To Wine

Stefan Dösinger of CodeWeavers has been working on some Direct3D performance improvements for Wine by creating a separate command stream / worker thread for WineD3D. This work moves OpenGL calls into a seperate thread in order to improve performance while also fixing some outstanding bugs. This work can yield 50~100% performance improvements and in some cases making the games under Wine faster than on Windows.

4 September 2013 - Direct3D - 63 Comments
Wine 1.7.1 Arrives With Some Minor Improvements

Wine 1.7.1 has been released as the second Wine 1.8 development milestone following the Wine 1.6 release from mid-July. The release isn't terribly exciting, but there's still some good stuff for those still dependent upon Windows application/game support.

30 August 2013 - Wine 1.7.1 - 25 Comments
Wine 1.7.0 Released, Starts Again With The Changes

With Wine 1.6 having been released two weeks ago with 10,000+ changes, we're now out of the code freeze and Wine 1.8 development has begun. Wine 1.7.0 was released today as the first version in this new development series.

2 August 2013 - Wine 1.8 Development Release - 32 Comments
Wine 1.6 Released With 10,000+ Changes

After a slew of release candidates, Wine 1.6 was officially released today. The Wine 1.6 release comes just one year after the Wine 1.4 stable release but it packs in about 10,000 individual changes.

18 July 2013 - Wine 1.6.0 - 10 Comments
Features For The Upcoming Wine 1.6 Release

Tagged on Friday was the first Wine 1.6 release candidate. For those curious about what will be found in this major release of Wine, in this article is a feature overview of Wine 1.6.

8 June 2013 - Wine 1.6 - 1 Comment
Wine 1.6-rc1 Release Marks The Code Freeze

The first release candidate for Wine 1.6 was announced today, which marks the beginning of the code freeze for the next release. Squeezing in before the code freeze is GLSL support for fixed-function vertex shaders and other changes.

7 June 2013 - Start Of Code Freeze - Add A Comment
CrossOver 12.2 Released By CodeWeavers

CodeWeavers has announced the release of CrossOver 12.2.0 as their commercially-supported Wine-based product for running Microsoft Windows applications on OS X and Linux.

1 May 2013 - CrossOver 12.2 - 5 Comments
Wine 1.5.26 Improves ARM, OpenGL On Mac

It's time for another bi-weekly development release of Wine. The Wine 1.5.26 release has a few interesting changes to it from dropping SPARC support to adding OpenGL support to Wine's Mac driver.

15 March 2013 - Wine 1.5.26 - 2 Comments

348 WINE news articles published on Phoronix.