WINE News Archives
Here's a look at Wine's performance over time with various Linux graphics drivers along with a look at the current performance impact of the Direct3D command submission work.
10 February 2014 - Wine Direct3D Performance - 8 Comments
Last year was the last time we had a chance to talk about Wine on Android for running Windows programs on Google's mobile operating system. While it's not quite mainline yet, Wine on Android has been making much progress and can now run Windows' Solitaire game on your Android device.
9 February 2014 - Android Wine - 10 Comments
The latest bi-weekly Wine development release is now available and it brings with it some noteworthy changes.
7 February 2014 - Wine 1.7.12 - 3 Comments
CrossOver 13.1 is now available as the latest software release out of the Wine-sponsoring CodeWeavers. This latest update though isn't too exciting.
6 February 2014 - CrossOver 13.1
For those that haven't dabbled with upstream Wine lately and aren't sure of what's realistic performance expectations for Wine when dealing with its Direct3D layer for Linux OpenGL graphics drivers, here's some fresh comments from a CodeWeavers employee who deals with Wine's graphics stack.
4 February 2014 - Wine D3D Driver Performance - 19 Comments
For those not avid followers of OpenBenchmarking.org, in recent days there have been a slew of new and updated Wine benchmarks particularly focused upon graphics performance.
25 January 2014 - Wine D3D - 1 Comment
Wine 1.7.11 has been released and it packs a fair number of changes.
17 January 2014 - Wine 1.7.11 - 11 Comments
It's been a while since last having anything to report on with the planned patch-set for Wine that provides significant Direct3D performance improvements via work on the D3D command stream. Fortunately, the patches have been updated and now offer better support as well.
11 January 2014 - D3D Command Stream - 60 Comments
The latest stable release of Wine is now available for users still relying upon Windows-only software to run on Linux and other operating systems.
11 January 2014 - Wine 1.6.2
Wine 1.7.10 is out this Friday as the first bi-weekly development release of 2014.
3 January 2014 - Wine 1.7.10 - 12 Comments
The latest Wine development release is now available but it's not particularly exciting the week before Christmas.
20 December 2013 - Wine 1.7.9 - 19 Comments
Wine 1.7.8 has been released as the latest bi-weekly development version of Wine to run your favorite Windows programs on Linux and other operating systems.
6 December 2013 - Wine 1.7.8 - 6 Comments
The latest bi-weekly Wine development release is available.
22 November 2013 - Wine 1.7.7 - 8 Comments
For those still having to rely upon Wine to run your favorite Windows games or other applications, the 1.6.1 stable release is now available if you're not running Wine 1.7 for all the latest goodies.
15 November 2013 - Wine 1.6.1 Release
Wine 1.7.6 is now available as the latest bi-weekly release of the Wine software for running Windows applications and games on Linux.
8 November 2013 - Wine 1.7.6
Wine 1.7.5 was released today but if you were hoping it would feature the Direct3D command stream improvements, you will sadly be let down.
25 October 2013 - Wine 1.7.5 - 4 Comments
Wine 1.7.4 has been released as the latest bi-weekly development release of the open-source program to run Windows applications/games on Linux and other operating systems. This latest release continues focusing work on the Direct3D command stream changes.
11 October 2013 - Direct3D Command Stream - 20 Comments
Wine 1.7.3 is now out as the latest bi-weekly development release of Wine. This time around it does some preparation work on the Direct3D command stream support.
27 September 2013 - Wine 1.7.3 - 17 Comments
The latest bi-weekly Wine development release, Wine 1.7.2, is now available.
13 September 2013 - Wine 1.7.2 - 29 Comments
Stefan Dösinger of CodeWeavers has been working on some Direct3D performance improvements for Wine by creating a separate command stream / worker thread for WineD3D. This work moves OpenGL calls into a seperate thread in order to improve performance while also fixing some outstanding bugs. This work can yield 50~100% performance improvements and in some cases making the games under Wine faster than on Windows.
4 September 2013 - Direct3D - 63 Comments
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