The Linux client for Unreal Tournament 3 still hasn't been released, but it's now possible to easily play this game on Linux. Cedega 7.1 was released this morning and it now supports Unreal Tournament 3 along with better supporting Bioshock, Elder Scrolls IV: Oblivion, FEAR 2, Medal of Honor Airborne, and Sins of a Solar Empire. Cedega 7.1 also has performance and stability improvements.
WINE 1.1.16 has been released this afternoon with a few improvements. Particularly, the development branch of WINE now has improved SANE scanner support, support for digital CD audio playback, improved cookies management in Wininet, support for building stand-alone 16-bit modules, and many fixes to the regression tests on Windows. Of course, there's also a lot of bug fixing and other work that went on since the release of WINE 1.1.15.
It has been a number of months since CrossOver Games was last updated, but this morning CodeWeavers has issued a new update for this software based upon WINE that allows gamers to run their favorite DirectX and OpenGL Windows titles on Linux.
In the past two weeks a fair amount of work has been made within the WINE development camp. WINE 1.1.15 was released this morning with five major changes, on top of various bug-fixes and other work. The key improvements include a Gecko engine update, better region support in GdiPlus, support for cross-compilation in winegcc, the start of MS Text Framework support, and many fixes to the regression tests on Windows. In WINE 1.1.15 there are 37 bugs officially fixed and many more code changes.
The WINE developers have today announced the release of WINE 1.1.14. This release of WINE isn't as exciting as some earlier revisions that started on Direct3D 10 support or 64-bit improvements, but it does contain several fixes. There are various fixes for Microsoft Internet Explorer 7 in WINE 1.1.14 along with numerous Crypt32 improvements, better support for windowless Richedit, improvements to the print dialog, and fixes to the Windows regression tests. As usual, there is also a variety of bug-fixes.
In their usual bi-weekly dance, the WINE community has this afternoon released a new version of this software that allows Windows programs to run on Linux. Delivered in WINE 1.1.13 is FreeDesktop.org-compliant startup notifications, many fixes for 64-bit application support, improved graphics support in Internet Explorer, various Richedit improvements, and better certificate manager dialog. Of course, WINE 1.1.13 also has its share of bug-fixes. The WINE 1.1.13 release announcement with full change-log and download links can be found at WINE HQ.
As the first release in 2009, WINE 1.1.12 has been released with more 64-bit support. Using this latest unstable release of WINE should allow some simple 64-bit Windows applications to run on Linux and support 64-bit code generation in the IDL compiler. Outside of the 64-bit realm there is a new version of the Gecko engine integrated into WINE and support for sub-pixel font rendering. As usual, there is also a number of bug-fixes in WINE 1.1.12. The release announcement can be read at WINE HQ.
The WINE development community has just released the tenth development update in the WINE 1.1 series. With this release are also several interesting changes. Among other work, WINE 1.1.10 offers improved 64-bit support. It's long been a problem building WINE in a Linux x86_64 environment, but this latest release is known to correct a few of the build issues.
WINE 1.1.9 has been released this morning and it arrives with a few interesting changes. This development release brings a large number of regression test fixes, performance improvements in memory management, improved POP3 support in inetcomm, an initial implementation of the XInput DLL, and various bug fixes. The release announcement can be read at WINE HQ.
The release of WINE 1.1.7 two weeks ago marked their initial work on implementing Direct3D 10 support, but still in a very early form. WINE 1.1.8 has now been released and while doesn't contain anything quite as exciting, there are a few interesting points.
Tomorrow for one-day only CodeWeavers will be giving away their CrossOver Office software for free. No, this isn't just the demo copy or some version bugged with limitations, but due to a challenge they started in July, they will be giving out copies of CrossOver Office and CrossOver Games for free for one day. Those receiving a free copy will also receive free technical support from CodeWeavers. This challenge dealt with seeing what George W. Bush would accomplish in his last year of US office, and due to the falling gas prices, one of their goals was met.
Word out of WINE HQ this morning is that WINE 1.1.7 has been released. This development release has major changes that consist of improved device management for DOS drives, many Richedit fixes, many Windows installer fixes, and the first steps of a Direct3D 10 implementation. This release also has the usual assortment of bug-fixes. It's great to see WINE developers starting work on Direct3D 10 support, but it will likely be a while before it enters a usable state. The change-log for this bi-weekly development release can be read at WINE HQ.
Back in June was the release of WINE 1.0.0 and since then we have seen the continued development of WINE through the WINE 1.1.x series. Today though the WINE developers have gone back and released a WINE 1.0.1 maintenance release. Making up this release are just small bug-fixes and translation updates. The change-log and source download links can be found at WINE HQ.
Chroimum, the open-source code that powers the Google Chrome web-browser, is now available to Linux (and Mac OS) X users in a binary package. Though this support isn't coming natively, but instead CodeWeavers (the company behind CrossOver Office and CrossOver Games) is using WINE. This Chromium support for Google has come about in the last couple of days, as is detailed on the CodeWeavers blog. Additional information and free download links are available from the press release and FAQ page. One side effect of this Chromium+WINE work is that they've written HTTPS support within the winhttp DLL for WINE.
It's been four weeks since WINE 1.1.2 was released, but arriving today is the latest release in the WINE 1.1 development series. This release incorporates many more crypt32 functions, the start of DirectDraw overlay support, improved support for tables in Richedit, support for NETWM window maximization, many installer fixes, and tweaks for PulseAudio support. There is also the usual assortment of bug-fixes. The release announcement for WINE 1.1.3 can be read at WINE HQ.
WINE 1.0.1 still hasn't been released in the stable branch, but the WINE 1.2 development branch is coming along nicely. WINE 1.1.2 is the latest development release and it incorporates control panel improvements, new appwiz (application wizard) panel, restructurations of state handling in Direct3D, support for timer queue functions, many MSXML improvements, Solaris support fixes, and various bug fixes. The release announcement for WINE 1.1.2 can be read at WINE HQ.
CrossOver Games for Linux was originally released back in March (CrossOver Games Preview), but the CodeWeavers team is still busy driving new features and games into both CrossOver Office and Crossover Games. The latest example of this comes with the release of CrossOver Games 7.1.
It was two weeks ago that WINE 1.1.0 was released as the first development version since WINE 1.0 was released. In their usual timed released cycles, WINE 1.1.1 is now out today. WINE 1.1.1 features installer fixes for Adobe Photoshop CS3 and Microsoft Office 2007, more progress on the gdiplus functionality, Unicode file support in regedit, improved video playback, and Richedit fixes and improvements. In addition, there are a number of other miscellaneous bug-fixes in this second post-1.0 development release. The release announcement and full change-log for WINE 1.1.1 can be viewed at WINE HQ. Meanwhile, for users interested in the stable releases, WINE 1.0.1 is next on their road-map and that should be out by the end of next month.
CodeWeavers, the company behind the WINE-based CrossOver Office, had introduced CrossOver Games as a gaming-oriented version of their pay-to-use edition of WINE. When CrossOver Games was introduced it only officially supported a handful of games: EVE Online, Guild Wars, Half-Life, Steam, and World of Warcraft. However, a post on the CodeWeavers blog by Stefan mentions that this software will be seeing a few improvements this month now that CodeWeavers has shipped CrossOver Office 7.0.
WINE 1.0 was released less than two weeks ago, but today WINE 1.1.0 has been released. While only ten days have passed, many more gdiplus functions have been implemented, there is improved graphics tablet support, Richedit fixes and improvements, support for HWND_MESSAGE windows, many new MSHTML functions, fixes in MSI registry handling, a first-cut implementation of the inetmib1 DLL, improvements to the quartz renderers, and various bug fixes. The release announcement for WINE 1.1.0 can be read at WINE HQ. WINE 1.1.0 represents the first development release after reaching 1.0 and will ultimately form WINE 1.2.0.
Following a (long) development period of 15 years, the WINE HQ is today proud to announce the release of WINE 1.0.0. This WINE 1.0.0 release doesn't incorporate all of the blocker bugs and other features that were once planned, but this will serve as their first stable release and the basis for future work. WINE 1.0.1 is next up on the road-map while WINE 1.2.0 will be a few months out. For more information on this Windows executable layer for Linux and alternative operating systems, check out our WINE news and articles.
WINE 1.0-rc4 was released last Friday and today the news coming out of WINE HQ is that WINE 1.0-rc5 -- the final release candidate before WINE 1.0 -- will be released tomorrow. Following the release of RC5, WINE 1.0.0 is expected to enter this world just a few days later. In this announcement, it was also mentioned that WINE 1.0.1 is planned for release in one to two months time.
With WINE 1.0 scheduled to arrive this month or next, the development community behind this popular open-source software has been issuing new release candidates on a weekly basis. Today we're now up to WINE 1.0-rc4, which is solely made up of bug fixes. The WINE 1.0-rc4 release announcement covers all of the changes in this release. There are 60 bug fixes since 1.0-rc3. At this time there are still 11 bugs blocking the 1.0 milestone (bug tracker).
A week ago WINE 1.0-rc2 was released with 123 bug fixes as WINE 1.0 is quickly approaching within the next two months. Today WINE 1.0-rc3 has been released with more bug-fixes. This new release candidate just contains 36 fixes, which range from fixed OpenGL regressions to SuperTux freezing. The release announcement can be read at WINE HQ.
With two weeks having passed since the release of WINE 1.0-rc1, coming out of WINE HQ this morning is WINE 1.0-rc2. As the WINE development tree is now in a code freeze towards the forthcoming WINE 1.0 release next month, this second release candidate merely contains bug fixes. Specifically, this new release has 123 bug fixes. Download links and all of the fixes can be read about in the release announcement. There are currently 26 bugs left before reaching the 1.0 milestone, which is coming 15 years after this project was first conceived. WINE 1.0 is planned for release in June.
As was mentioned last week, the WINE project is now in a 1.0 code freeze until this monumental release in June or July. Today the WINE project has issued their first bug-fix release, which is version 1.0-rc1. The WINE 1.0 Release Candidate 1 announcement can be read at WINE HQ.
Following the WINE 0.9.61 release this morning, the WINE code-base is now in a freeze up to version 1.0. Initially this code freeze is more of a "code frost" turning away patches that might risk introducing new regressions that would set back the 1.0 release date, but eventually the code will become frozen. The first release candidate (WINE 1.0 RC1) is planned for release on the 9th of May. Right now there are about 45 open bugs blocking the 1.0 release, but the developers admit many of them will likely remain open past WINE 1.0. This announcement can be read at WINE HQ.
446 WINE news articles published on Phoronix.