Following a (long) development period of 15 years, the WINE HQ is today proud to announce the release of WINE 1.0.0. This WINE 1.0.0 release doesn't incorporate all of the blocker bugs and other features that were once planned, but this will serve as their first stable release and the basis for future work. WINE 1.0.1 is next up on the road-map while WINE 1.2.0 will be a few months out. For more information on this Windows executable layer for Linux and alternative operating systems, check out our WINE news and articles.
WINE 1.0-rc4 was released last Friday and today the news coming out of WINE HQ is that WINE 1.0-rc5 -- the final release candidate before WINE 1.0 -- will be released tomorrow. Following the release of RC5, WINE 1.0.0 is expected to enter this world just a few days later. In this announcement, it was also mentioned that WINE 1.0.1 is planned for release in one to two months time.
With WINE 1.0 scheduled to arrive this month or next, the development community behind this popular open-source software has been issuing new release candidates on a weekly basis. Today we're now up to WINE 1.0-rc4, which is solely made up of bug fixes. The WINE 1.0-rc4 release announcement covers all of the changes in this release. There are 60 bug fixes since 1.0-rc3. At this time there are still 11 bugs blocking the 1.0 milestone (bug tracker).
A week ago WINE 1.0-rc2 was released with 123 bug fixes as WINE 1.0 is quickly approaching within the next two months. Today WINE 1.0-rc3 has been released with more bug-fixes. This new release candidate just contains 36 fixes, which range from fixed OpenGL regressions to SuperTux freezing. The release announcement can be read at WINE HQ.
With two weeks having passed since the release of WINE 1.0-rc1, coming out of WINE HQ this morning is WINE 1.0-rc2. As the WINE development tree is now in a code freeze towards the forthcoming WINE 1.0 release next month, this second release candidate merely contains bug fixes. Specifically, this new release has 123 bug fixes. Download links and all of the fixes can be read about in the release announcement. There are currently 26 bugs left before reaching the 1.0 milestone, which is coming 15 years after this project was first conceived. WINE 1.0 is planned for release in June.
As was mentioned last week, the WINE project is now in a 1.0 code freeze until this monumental release in June or July. Today the WINE project has issued their first bug-fix release, which is version 1.0-rc1. The WINE 1.0 Release Candidate 1 announcement can be read at WINE HQ.
Following the WINE 0.9.61 release this morning, the WINE code-base is now in a freeze up to version 1.0. Initially this code freeze is more of a "code frost" turning away patches that might risk introducing new regressions that would set back the 1.0 release date, but eventually the code will become frozen. The first release candidate (WINE 1.0 RC1) is planned for release on the 9th of May. Right now there are about 45 open bugs blocking the 1.0 release, but the developers admit many of them will likely remain open past WINE 1.0. This announcement can be read at WINE HQ.
WINE 1.0 is just a month or two out, but today the WINE developers have released version 0.9.61 of this program to run your favorite Windows programs on Linux and other free software operating systems. WINE 0.9.61 features automatic updating of the WINEPREFIX directory, Winhelp has switched to using RichEdit as its display engine, many other RichEdit fixes, improvements to IME support, quartz fixes, many more Gdiplus functions have been implemented, and as always there is a lot of bug fixes. The release announcement can be read at WINE HQ.
Continuing with the bi-weekly releases up until the WINE 1.0 release this June/July, WINE 0.9.60 has been released this morning. WINE 0.9.60 presents better support for Windows IMEs, option for Windows-style window decorations, improved system tray behavior, window management fixes, improved Quartz audio support, and better support for launching applications through UNIX file managers. As always, there are also a lot of bug fixes. The change-log and source download links can be found at WINE HQ.
Last week CodeWeavers had released CrossOver Games, which is a more frequently updated version of their CrossOver Office software and is optimized for use with Windows games. If you're still using WINE directly, however, you'll be pleased to know that a new release is out today with a number of changes. WINE 0.9.59 has improved support for Microsoft's .NET framework, improved service handling through a separate services.exe process, support for ATI's fragment shader, improved support for HTTP proxies, window management fixes, and pre-compiled fonts can now be found in the WINE source tree. In addition, there are also a number of bug fixes. Head on over to Wine HQ for the full change-log and download links.
Last week Phoronix exclusively reported that CodeWeavers would be introducing their CrossOver Games this coming Tuesday. Well, they have done so this morning. CodeWeavers, the company known for their WINE patronage and WINE-based CrossOver Office product designed to run Windows Office applications on Linux, has kicked their foot in the door into the Linux gaming sector. CrossOver Games uses WINE and is very similar to CrossOver Office in fact, but the difference between their two products is that CrossOver Games will be updated much more frequently and is designed just for Windows gaming software.
WINE 1.0 now has a release target of June/July of this year, but through this monumental release the WINE developers will continue in their two-week release cycles. WINE 0.9.58 has been issued today and comes with another group of changes. This new WINE release now defaults to Windows XP as the default operating system, there are many richedit improvements, JScript DLL support has been started, shell folders now respect XDG directory configurations, a number of translation updates, and a lot of bug-fixes. All of the details and source links can be found at WINE HQ.
The WINE project will turn 15 years old this June, and to celebrate there will be the version 1.0 release of WINE (WINE Is Not an Emulator). The 1.0 release plan puts two release candidates in May and then the final release on June 6, 2008. If it's not ready by June 6, the 1.0 release will be pushed back to June 20 or July 4. The WINE 1.1.0 release would then come two weeks after the v1.0.0 availability. WINE 1.1.0 will be the new development branch while the stable 1.0 series will continue with new minor releases.
Two weeks ago with WINE 0.9.56 we were greeted with proper handling of OpenGL/Direct3D windows with menu bars, stubs for all the d3dx9_xx DLLs, several graphics optimizations, and many installer fixes, for those that use WINE to run Windows programs on Linux. While the change-log this time around isn't as interesting, WINE 0.9.57 is now out with a couple of improvements. WINE now has support for multiple OpenGL pixel formats, improved support for color profiles, a number of window management fixes, and better full-screen support. As always, there are also a number of bug-fixes to be found in each WINE update. Head on over to WINE HQ for the announcement.
The developers behind WINE are out with another two-week software update for this popular open-source program. WINE 0.9.56 introduces proper handling of OpenGL/Direct3D windows with menu bars, stubs for all the d3dx9_xx DLLs, several graphics optimizations, many installer fixes, improve MIME message support, and the usual assortment of bug-fixes. More information is available from WINE HQ.
In April of last year we had provided the first preview of Cedega 6.0 as well as a performance look at this software that's based upon WINE and is designed to allow you to get your gaming fix from Windows games on Linux. Cedega 6.0 had introduced support for such games as Battlefield 2142 and Need For Speed: Carbon. Under the hood Cedega 6.0 had a few highlights when it came to a new memory allocator, ATI fglrx improvements, support for new FBO extensions, dynamic CPU speed support, and much more. However, now it looks like that as we approach the one year anniversary of Cedega 6.0, that Cedega 6.1 isn't too far out on the horizon.
In time for the weekend, WINE 0.9.55 has been released. WINE, which allows you to run unmodified Windows executables on Linux, with this new release has several Direct3D improvements including the ability to emulate the driver version. In addition, support for OLE objects in Richedit has started as well as several fixes to the animation control, fixes for regression test failures, and a lot of bug fixes. The announcement and downloads are available from WINE HQ.
In the traditional two-week release cycle for WINE, the 0.9.54 release is now available. WINE 0.9.54 adds support so that now Adobe's Photoshop CS and Photoshop CS2 applications should now properly run. In addition, WINE 0.9.54 has RPC fixes, improvements to the debugger support, and the usual assortment of bug-fixes. The change-log is available from Wine HQ.
In the usual two-week refresh for WINE, version 0.9.53 is now available. WINE 0.9.53 now executes RunOnce and Run entries at start-up, the start of support for emulated disk devices, RichEdit improvements, new color dialog, and lots of bug fixes (as always). The complete change-log is available from WINE HQ.
Just in time for the near year, the WINE project is out with a new bi-weekly release. WINE 0.9.52 has improved graphics tablet support, support for RPC context handles, fixes for screen depth issues, and the implementation of a "My Network Places" shell folder. As always, this release does contain a number of other bug fixes. The complete details and download links for WINE 0.9.52 are available from WINE HQ.
After the release of WINE 0.9.50, which had marked I/O completion for this open-source project to run Windows programs on Linux, WINE 0.9.51 is now available two weeks later. WINE 0.9.51 includes a bunch of WinHelp improvements, better Japanese font support, a "ton" of rpcrt4 fixes, ALSA capture fixes, and improved support for screen resolution changes. As always, there are also a number of bug fixes in this latest wine release. Check out WINE HQ for the complete release notes and download links of WINE 0.9.51.
The WINE project has been pushing out a new release every two weeks, but because of Thanksgiving there has been three weeks since WINE 0.9.49. Landing today, however, is WINE 0.9.50. WINE 0.9.50 has completed I/O completion, improved user credentials management with Mac Keychain support, additional Valgrinding, and the usual assortment of bug-fixes. The release notes are available from WINE HQ.
With it being two weeks since the release of WINE 0.9.48, a new release of WINE is now out. WINE 0.9.49 introduces many copy protection fixes, GLSL is now the default for Direct3D rendering, memory error fixes, support for TOPMOST windows, the start of an inetcomm DLL implementation, and lots of bug fixes. The complete change-log for WINE 0.9.49 is available from WINE HQ.
Keeping up with their two-week release cycles, the WINE folks have pushed out their 0.9.48 release. WINE 0.9.48 brings more fixes for regression test failures, a more complete cryptnet implementation, WIDL is now able to generate oleaut32 proxy code, and as always there is a lot of bug fixing involved. All of the details can be found over at WINE HQ. If you missed it, we recently compared Ubuntu 7.10 with WINE 0.9.46 to Windows XP. Check out the article to see how WINE had performed in the 3D DirectX benchmarks.
Continuing in the WINE fashion of consistently pushing out a new release about every two weeks, WINE 0.9.46 has been replaced by WINE 0.9.47. WINE 0.9.47 features a new scheme for OpenGL support in child windows, fixes for regression test failures, a Tahoma replacement fond, and lots of bug fixes as always. The official announcement can be found at WINE HQ.
For those using Adobe's Photoshop CS2 under Linux through WINE emulation, the latest release of WINE adds a variety of fixes to improve the Photoshop Linux experience. This latest release of WINE, version 0.9.46, adds more complete support for device installation in setupapi, new Bidi text implementation that is free of libicu, Direct3D improvements, and the start of I/O completion ports support. Like always, WINE 0.9.46 contains a number of other bug fixes as well. For the complete details on WINE 0.9.46, check out Wine HQ.
The latest release of WINE is now out, which features a number of new improvements. The crypto DLLs have been improved meaning that the iTunes music player should now work on Linux under WINE, there are a number of Direct 3D improvements, a number of sound fixes, many new WordPad features, and a lot of bug fixing. The change-log can be viewed at WINE HQ.
On the one year anniversary of the WINE 0.9.20 release is the availability of WINE 0.9.44. The latest changes in WINE 0.9.44 include better heuristics for making windows managed, automatic detection of timezone parameters, improvements to the built-in WordPad, better signatures support in crypt32, and more gdiplus functions. There is also the usual number of bug fixes. Find out more on WINE 0.9.44 at Wine HQ.
In the two weeks since the release of WINE 0.9.42 are a number of fixes and improved Direct3D to make for an interesting 0.9.43 release. Direct3D support is now built on top of WGL instead of GLX resulting in better portability, many DirectSound fixes, additional gdiplus functions, more crypt32 improvements, and the usual assortment of bug fixes. Additional information on the WINE 0.9.43 changes is available from WINE HQ.
Comprising the new WINE release is support for activation contexts and side-by-side assemblies, more dgiplus functions, messaging support in crypt32.dll, HTTP protocol handling fixes, and lots of other bug fixes. The release announcement for WINE 0.9.42 can be read on WINE HQ.
393 WINE news articles published on Phoronix.