WINE News Archives
With Wine 1.7.37 having been released on Friday, the Wine-Staging team spent this weekend readying their own spin of this new development version of Wine.
23 February 2015 - Wine Video Acceleration - 2 Comments
Wine 1.7.37 was released today with various changes that have built up in the Wine community over the past two weeks.
20 February 2015 - Wine 1.7.37 - 1 Comment
With Wine 1.7.36 having been released on Friday, the Wine-Staging crew released their respective updated version of Wine patched with experimental features.
9 February 2015 - Wine-Staging 1.7.36 - 27 Comments
Wine 1.7.36 has been released and it brings a few new features while correcting 44 outstanding bugs over the past two weeks.
7 February 2015 - Wine 1.7.36 - 8 Comments
Besides covering the shortcomings of Gallium3D's Direct3D 9 implementation for Wine, Stefan Dösinger of CodeWeavers also provided a look at the overall state of Wine's Direct3D/graphics support while he was in Brussels at FOSDEM.
5 February 2015 - Wine Graphics - 54 Comments
While many Linux gamers are excited about the Gallium3D Direct3D 9 state tracker for offering better Windows gaming performance on Linux with the open-source drivers, the patches on the Wine side haven't been accepted upstream. Here's some clarification from one of the leading Wine developers on the graphics front to explain the opposition to the work.
4 February 2015 - Gallium Nine - 73 Comments
Following the release of Wine 1.7.35 on Friday, the Wine-Staging team released their spin of v1.7.35 that includes several extra features.
26 January 2015 - Wine-Staging 1.7.35 - 10 Comments
Wine 1.7.35 is out today as the latest bi-weekly development version of Wine for running Windows programs on Linux and other operating systems.
23 January 2015 - Wine 1.7.35 - 6 Comments
The new Wine Staging project has added support for NVIDIA CUDA and GPU-accelered PhysX as some of the new features for its new release based off Wine 1.7.34 that came out on Friday.
11 January 2015 - Staging Code - 21 Comments
Wine 1.7.34 was released today as the latest bi-weekly development release for this program to run Windows programs -- and games -- on Linux and other operating systems.
9 January 2015 - Wine 1.7.34 - 10 Comments
Those using Fedora's Wine packages have easy access to enable command stream multi-threading (CSMT) support for Direct3D games to enable better performance.
15 December 2014 - CSMT D3D - 14 Comments
The last bi-weekly Wine development release before Christmas is now out.
12 December 2014 - Wine 1.7.33 - 7 Comments
It's time for another bi-weekly development release of Wine, but if you're looking forward to the Direct3D Command Stream work, better D3D10/D3D11 support, or any integration of Gallium3D Nine support, you'll be sadly disappointed.
28 November 2014 - 1.7.32 - 10 Comments
While Direct3D 9 support in Gallium3D is moving along and will quite likely be merged to mainline Mesa, the Wine developers aren't yet interested in accepting patches to allow this Gallium3D state tracker to be used for increasing the performance of D3D9-using Windows applications.
14 November 2014 - Gallium3D D3D9 - 46 Comments
The latest bi-weekly Wine development release is now out there and it features quite a lot of changes, although some of the big ticket items like Direct3D 10/11 and D3D command stream remain out of sight.
14 November 2014 - Wine 1.7.31 - 15 Comments
ReactOS, the open-source OS aiming for binary compatibility with Windows 2000, finally supports reading NTFS volumes.
4 November 2014 - ReactOS - 24 Comments
The latest bi-weekly Wine development release is making a Halloween debut.
31 October 2014 - Wine 1.7.30 - 4 Comments
A day after the debut of CodeWeavers CrossOver 14.0, Wine 1.7.29 is now available.
17 October 2014 - Wine 1.7.29 - 2 Comments
CodeWeavers has put out a major new release of their Wine-based CrossOver software.
16 October 2014 - CrossOver 14 - 23 Comments
As a continuation of the article earlier about a kernel-like staging tree for Wine, there's one mailing list post in particular that deserves its own post... It appears for at least the time being that the Direct3D command stream patches have been stalled from being mainlined.
10 October 2014 - D3D Command Stream - 23 Comments
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