WINE News Archives
While more and more first-rate games come to Linux, if you still need Wine for running some older Windows titles, the latest bi-weekly development release is now available.
19 September 2014 - Wine 1.7.27 - 3 Comments
A new bi-weekly Wine development release is available today that has several bug fixes affecting a handful of different Windows gamers, for anyone still dependent upon Wine for Linux gaming this weekend.
5 September 2014 - Wine 1.7.26 - 5 Comments
The PlayOnLinux open-source project that's a graphical front-end to Wine to ease the installation of Windows games on Linux and other applications, is continuing to push ahead as it gains more features against CodeWeavers' CrossOver software.
4 September 2014 - PlayOnLinux - 19 Comments
The latest Wine bi-weekly development release features an implementation of a packet capture library.
22 August 2014 - Wine 1.7.25 - 4 Comments
Wine 1.7.24 was released today as the latest bi-weekly Wine development release and with this new version comes the start of some new functionality for running your favorite/necessary Windows programs under Linux.
8 August 2014 - Wine 1.7.24 - 8 Comments
The latest bi-weekly development release of Wine has some semi-interesting features in store for those habitually updating their Wine installs for running Windows programs on Linux.
25 July 2014 - Wine Features - 8 Comments
A new Wine 1.7 development series bi-weekly point release is now available.
12 July 2014 - Wine 1.7.22 - 4 Comments
The latest stable release of CodeWeavers' CrossOver software is now available and it's now more liberal about package installation.
10 July 2014 - CodeWeavers - 2 Comments
The latest Wine bi-weekly development release is now available.
27 June 2014 - Wine 1.7.21 - 16 Comments
Wine 1.7.20 was delayed an extra two weeks due to outside scheduling conflicts, but that new release is now available. While the release schedule was twice as long, the release isn't too particularly exciting.
13 June 2014 - Wine 1.7.20 - 28 Comments
Pipelight is the interesting open-source project to support Windows browser plug-ins within native Linux browsers. Pipelight serves as a wrapper for Windows plug-ins in Linux browsers using Wine and for browsers supporting NPAPI plug-ins. This software, which allows Silverlight and Netflix to work on Linux, is out with a big update.
4 June 2014 - Pipelight - 4 Comments
While we're looking forward to upcoming Wine 1.7 releases for Direct3D command stream work (performance improvements), more Direct2D work, and other improvements, the next Wine (v1.7.20) release has been delayed.
24 May 2014 - Wine 1.7.20 - 1 Comment
The latest bi-weekly Wine 1.7 release is now available that will ultimately lead up to the Wine 1.8 stable release.
16 May 2014 - Wine 1.7.19 - 7 Comments
The latest bi-weekly Wine release in the 1.7 series leading up to the Wine 1.8 stable release is now available.
2 May 2014 - Wine 1.7.18 - 13 Comments
The latest bi-weekly Wine development release just happened.
18 April 2014 - Wine 1.7 - 11 Comments
With the Wine 1.7.16 release that happened two weeks ago there was stub functions for Microsoft DxVA video acceleration. The support wasn't actually implemented, but we now have more of an idea for the Wine plans in handling DirectX Video Acceleration.
11 April 2014 - GPU Video Decoding - 3 Comments
Wine 1.7.16 was released this afternoon as the latest Wine development release.
4 April 2014 - DxVA - 12 Comments
The latest illustration of software patents being bad and of pure silliness is a group of Chinese people trying to obtain a patent covering Wine on ARM for having the open-source program running Windows programs on the CPU architecture popular to smart-phones.
30 March 2014 - Wine ARM - 64 Comments
While there's been Direct3D performance improvements pending going back several months as the "D3D command stream patches" with today's release of Wine 1.7.15 the work still hasn't been mainlined.
21 March 2014 - Fixes - 8 Comments
The latest bi-weekly development release of Wine is now available, but sadly it doesn't yet mainline the major Direct3D command stream work for improved performance nor has it moved much along with its Direct3D 10/11 work.
7 March 2014 - Direct3D - 18 Comments
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