Valve's Steam Linux beta will be available fairly soon.
Here are the slides that Valve presented at SIGGRAPH LA 2012 about their Left 4 Dead 2 / Source Engine porting to Linux.
Following this morning's Here Is Valve's Source Engine Left 4 Dead 2 On Linux article, here is most of the details that were shared during yesterday's SIGGRAPH presentation about Left 4 Dead 2 running natively on Linux with OpenGL and outperforming the Windows version.
Valve's SIGGRAPH 2012 presentation last night -- about the Source Engine on Linux and their experiences with maximizing the OpenGL performance of their game engine on Linux -- was a success.
Valve officially confirmed today that their Steam distribution software will go beyond just offering games and will provide applications from "creativity to productivity" software.
Intel open-source developers continue to make changes to Mesa at the request of Valve Software's Linux team.
Valve's growing Linux team is already experiencing success in optimizing the Source Engine, and in particular their initial Left 4 Dead 2 game, for Linux. In fact, the native Linux build with the Source OpenGL renderer is faster than running the game on Windows 7 with DirectX!
Richard Stallman has commented on Valve's plans to bring their games/software to Linux. Of course, he isn't happy about more non-free software coming to Linux.
Left 4 Dead 2 running natively on Linux will be showed off in two weeks from Los Angeles.
As I said back in April, Valve's Gabe Newell really hates Windows 8.
As shown last week, Serious Sam 3 is running on Linux. This will be one of the launch titles for the Steam client on Linux.
The Left 4 Dead 2 web-site has been updated to further reflect last weeks' Valve Linux news: Left 4 Dead 2 will be natively released for Linux this calendar year.
As the latest Valve Linux news for today, Valve Software actually cares about open-source Linux graphics drivers. Last week they had the Intel OTC Linux graphics team out to Bellevue to jointly work on the OpenGL renderer for the Source Engine and the Intel Mesa driver.
Aside from how Valve can better embrace Linux and open-source, another thing to ponder with Valve officially writing about Steam/Source on Linux, is the future of Linux Game Publishing.
What should Valve be doing for Linux and open-source software? They don't plan to just release the Steam client and select titles for Linux and then suddenly scream "MISSION ACCOMPLISHED!"
Finally some non-Phoronix exclusive information about Steam/Source Engine on Linux ;) Valve Software has begun to write about their Steam Linux client initiatives on their public blog.
As Valve Software's Linux efforts continue to advance, they uncover Linux bugs. Fortunately, at least one Valve-spotted Linux kernel bug has now been corrected by NVIDIA.
Here's an interesting, but very brief, Gabe Newell interview from E3 where he mentions Linux.
Things appear to be moving along nicely in the Linux cabal at Valve Software as they work to enable Steam and the Source Engine on the Linux desktop. Here's another one of the new tenured Linux developers that will be starting soon.
Valve's Michael Abrash has shared some additional insight this Friday morning.
Here's the latest in the steaming excitement concerning Valve's Source Engine and Steam client coming to Linux.
Here's one of the names that many Linux gamers and Phoronix readers should know for his past open-source work, who since the beginning of May has been employed by Valve Software for their Linux enablement efforts.
Valve is currently exploring possibilities for "wearable computing" and they're also getting into blogging.
Gabe Newell of Valve, the company behind Steam and the Source Engine, has allegedly sent over a message to Phoronix.
Valve Software has announced they'll be making the Source Engine's Software Development Kit (SDK) available free of charge to the community and their gaming customers.
While the best cards have not yet been dealt, for those hoping to see Valve's "Alien Swarm" game supported on Linux upon the Steam / Source Engine Linux release, you may be in luck. Windowing code within the Alien Swarm SDK is signalling that there may be support for this game coming to Linux.
Brought up in the Phoronix Forums yesterday by a reader was a reference to Ryan Gordon's resume that he was contracted to port Red Orchestra: Ostfront 41-45 to Linux. This led a Phoronix reader to email Ryan "Icculus" Gordon and now we managed to get our hands on Ryan's e-mail response.
Just a few hours ago we reported on the progress by those within the Phoronix community working to get the Steam client running as much as possible based upon Valve's Steam Linux binaries that are inconspicuously housed on their servers. By making some modifications to the Steam client binary and libraries, as of this morning they are up to the point of displaying the main Steam UI window. Just hours after that, the Steam Friends' UI is now being partially drawn along with other windows.
If you're not already aware, Valve's Steam client and Source Engine are coming to Linux. It's something we have been talking about for weeks now along with those in the Phoronix community via our forums and IRC. If you're not up-to-date on our coverage, read Investigating The Steam Linux Client Continues and Here's The First Screenshot Of The Linux Steam Client. However, if you are up to speed, here is the newest screenshot exhibiting the latest progress to the Steam Linux client.
For those that haven't been paying attention to our recent coverage of Valve's Steam Client / Source Engine coming to Linux, last month we discovered Linux references in the Steam Mac OS X client and other Linux support references, which that combined with word from sources yielded no doubt that Steam/Source is coming to Linux. We ended up even finding the Steam client binaries that are actively being worked on.
249 Valve news articles published on Phoronix.