For those not out at the Game Developer's Conference in San Francisco, Valve has updated their VOGL OpenGL debugger.
Valve has fixed an issue with middle-ware used by Portal 2 so that on Linux users can now have SELinux enabled.
Valve's VOGL OpenGL debugger for Linux that was publicly open-sourced this week is quickly attracting interest by Linux game developers and is already starting to thrive as an open-source project.
A few days ago Valve open-sourced their Direct3D to OpenGL translation layer. While there was some hope that it would benefit Wine, that doesn't appear to be the case.
One week ahead of the Game Developers Conference, Valve has a new Steam Controller.
Back at the Steam Dev Days in January, Valve Software talked up their VOGL Linux OpenGL debugger for game developers and they announced it would be open-source. As of tonight, that code is now publicly available as Valve's latest open-source software project.
With Valve's Source Engine originally just targeting Direct3D, when initially porting their games to Linux and OS X they relied upon a hand-made Direct3D to OpenGL translation layer. In potentially assisting other game developers, Valve Software has now opened up this graphics translation layer.
Valve's Gabe Newell did a Reddit "Ask Me Anything" where several Linux questions were posed.
According to the latest figures published by Valve for their "Steam Hardware Survey", they put the percent of Linux gamers on Steam at 1.30%.
For those that haven't fired up their Steam Linux client in the past few hours, Portal 2 is finally available!
I was notified by a Valve Linux team member today that they have some new code out that should help in automating Steam Linux game benchmarks.
Valve has put down another Steam client update, which includes many Linux-specific changes and more features for SteamOS.
Valve has pushed out SteamOS update 89 along with updates today to the SteamOS Alchemist beta.
As some more Linux gaming news out of Valve besides the SteamOS beta update and their VR API code is the videos from last month's "Steam Dev Days" developer conference are now uploaded to the Internet and publicly accessible.
Besides opening up the Steamworks VR API code, Valve has also made public another update to the SteamOS 1.0 "Alchemist" Linux distribution that's still in beta.
Valve has opened up their Steamworks virtual reality (VR) API and posted the code to GitHub.
Since last month Valve has been giving away free access to all their games on Steam to Debian developers. That program has now been expanded and Valve's free Linux games will also be made available to Ubuntu developers.
Another Valve Steam Linux client update this week fixes an audio error within Steam's Big Picture Mode but it mostly focuses upon in-home streaming improvements.
Valve's latest addition to SteamOS -- their Linux-based gaming OS -- is Steam Music, a nice way to play audio in the background while running any Steam games.
With the start of a new month comes some new statistics out of Valve's Steam Hardware/Software Survey that concerns Linux gamers.
For helping out their Steam Controller with SteamOS, a Valve engineer along with Greg Kroah-Hartman have improved the Linux kernel's XPad driver with a series of patches that will be queued up for mainlining.
With the end of the month comes a recap of the top articles on Phoronix this month. In January on Phoronix there were 39 featued articles and 318 news items / shorter articles!
There's new ways to help out on Phoronix. Read more!
Valve will be making all of their games -- past, present, and future -- available for free to Debian Linux developers.
Valve's VOGL OpenGL debugger/tracer for Linux will be completely open-source and they will welcome community contributions to this tool aimed at Linux game developers.
Valve has issued a call for help to OpenGL game developers, or really anyone who can provide some interesting OpenGL traces, to help test their new tracer/debugger software for Linux.
As a follow-up to Steam Dev Days Is Off To A Great Start, Valve's new OpenGL debugger is looking great! Here's some more details.
Kicked off this morning in Seattle was Valve's first Steam Dev Days conference where they were pushing their Steam Machines and Linux-based SteamOS agenda, OpenGL/Linux gaming, VR, and other hot topics.
Valve released an updated version of SteamOS yesterday with various improvements including but not limited to reduced GPU/CPU usage and Debian updates.
Built into the latest version of the Steam client is Valve's beta support for VR devices like the Oculus Rift.
305 Valve news articles published on Phoronix.