Two months ago I wrote about Steam having 500+ Linux games while now to start off August they have crossed the 600 game threshold.
Valve has pushed another update out to SteamOS, with this time around there being benefits to fans of the XBMC multimedia software.
Valve has been poaching Linux developers for years and there's no sign of them slowing down, but in fact are still hiring.
Valve pushed down the SteamOS update 123 to their Alchemist Beta channel this week.
For those that do their gaming primarily on the weekends, Valve has a new SteamOS "Alchemist Beta" out this morning.
Scott Ludwig of Valve shared some details this weekend about a new release of the Steam Runtime SDK they're working towards to improve the Linux gaming experience.
For those wishing to support Valve and their partners for bringing over 500 games to Steam on Linux along with working on SteamOS and other improvements to the Linux stack like VOGL, better graphics drivers, etc, here's the perfect opportunity to show Valve your appreciation with their annual summer sale.
First of all, Rich Geldreich has left Valve. Geldreich was involved with Valve's OpenGL and Linux efforts and has spoken at Steam Dev Days, GDC, SIGGRAPH, and other conferences along with contributed to some open-source projects.
An optimized version of the XBMC media center software is under development for Valve's SteamOS living room gaming Linux distribution.
After writing about the many problems with OpenGL, Valve's Rich Geldreich has written a new blog post about his perspective on the different major Linux drivers.
Valve has pushed out their latest build of the SteamOS Alchemist Linux gaming operating system.
Valve issued an updated Steam Linux client this week and it's landing heavy with many new features and other changes.
The Steam Hardware Survey has been updated to reflect the April 2014 numbers. Last month, there were slightly more reported Linux users running Steam to obtain the latest Linux games.
Thanks to changes being made to the Steam Linux client, it looks like we might be closer to being able to deliver more often benchmarks of Steam Linux games.
Valve's VOGL OpenGL debugger is being ported to run on Microsoft Windows. Besides the work on making the open-source debugger for game developers to work on non-Linux platforms, VOGL also is receiving some other interesting work.
Valve has rolled out another updated version of Steam for Linux gamers.
Valve developers have gone out of their way to ensure that the VOGL OpenGL debugger for Linux works with Unreal Engine 4.
While the voglperf code has been public for some time within Git, the first initial release of Voglperf was tagged on Tuesday evening by a Valve developer.
Valve has come a long way in the past two years over the past two years with the introduction of Steam for Linux, porting of their games to Linux, the introduction of SteamOS, pushing of other game publishers to Linux, open-sourcing some game components, and much more.
Valve has announced the latest version of the SteamOS "Alchemist" Beta with their update 96 release.
Rich Geldreich has shared some screenshots of their VOGL OpenGL debugger in action when debugging an OpenGL problem with Xonotic.
For those not out at the Game Developer's Conference in San Francisco, Valve has updated their VOGL OpenGL debugger.
Valve has fixed an issue with middle-ware used by Portal 2 so that on Linux users can now have SELinux enabled.
Valve's VOGL OpenGL debugger for Linux that was publicly open-sourced this week is quickly attracting interest by Linux game developers and is already starting to thrive as an open-source project.
A few days ago Valve open-sourced their Direct3D to OpenGL translation layer. While there was some hope that it would benefit Wine, that doesn't appear to be the case.
One week ahead of the Game Developers Conference, Valve has a new Steam Controller.
Back at the Steam Dev Days in January, Valve Software talked up their VOGL Linux OpenGL debugger for game developers and they announced it would be open-source. As of tonight, that code is now publicly available as Valve's latest open-source software project.
With Valve's Source Engine originally just targeting Direct3D, when initially porting their games to Linux and OS X they relied upon a hand-made Direct3D to OpenGL translation layer. In potentially assisting other game developers, Valve Software has now opened up this graphics translation layer.
Valve's Gabe Newell did a Reddit "Ask Me Anything" where several Linux questions were posed.
According to the latest figures published by Valve for their "Steam Hardware Survey", they put the percent of Linux gamers on Steam at 1.30%.
296 Valve news articles published on Phoronix.