Aside from how Valve can better embrace Linux and open-source, another thing to ponder with Valve officially writing about Steam/Source on Linux, is the future of Linux Game Publishing.
What should Valve be doing for Linux and open-source software? They don't plan to just release the Steam client and select titles for Linux and then suddenly scream "MISSION ACCOMPLISHED!"
Finally some non-Phoronix exclusive information about Steam/Source Engine on Linux ;) Valve Software has begun to write about their Steam Linux client initiatives on their public blog.
As Valve Software's Linux efforts continue to advance, they uncover Linux bugs. Fortunately, at least one Valve-spotted Linux kernel bug has now been corrected by NVIDIA.
Here's an interesting, but very brief, Gabe Newell interview from E3 where he mentions Linux.
Things appear to be moving along nicely in the Linux cabal at Valve Software as they work to enable Steam and the Source Engine on the Linux desktop. Here's another one of the new tenured Linux developers that will be starting soon.
Valve's Michael Abrash has shared some additional insight this Friday morning.
Here's the latest in the steaming excitement concerning Valve's Source Engine and Steam client coming to Linux.
Here's one of the names that many Linux gamers and Phoronix readers should know for his past open-source work, who since the beginning of May has been employed by Valve Software for their Linux enablement efforts.
Valve is currently exploring possibilities for "wearable computing" and they're also getting into blogging.
Gabe Newell of Valve, the company behind Steam and the Source Engine, has allegedly sent over a message to Phoronix.
Valve Software has announced they'll be making the Source Engine's Software Development Kit (SDK) available free of charge to the community and their gaming customers.
While the best cards have not yet been dealt, for those hoping to see Valve's "Alien Swarm" game supported on Linux upon the Steam / Source Engine Linux release, you may be in luck. Windowing code within the Alien Swarm SDK is signalling that there may be support for this game coming to Linux.
Brought up in the Phoronix Forums yesterday by a reader was a reference to Ryan Gordon's resume that he was contracted to port Red Orchestra: Ostfront 41-45 to Linux. This led a Phoronix reader to email Ryan "Icculus" Gordon and now we managed to get our hands on Ryan's e-mail response.
Just a few hours ago we reported on the progress by those within the Phoronix community working to get the Steam client running as much as possible based upon Valve's Steam Linux binaries that are inconspicuously housed on their servers. By making some modifications to the Steam client binary and libraries, as of this morning they are up to the point of displaying the main Steam UI window. Just hours after that, the Steam Friends' UI is now being partially drawn along with other windows.
If you're not already aware, Valve's Steam client and Source Engine are coming to Linux. It's something we have been talking about for weeks now along with those in the Phoronix community via our forums and IRC. If you're not up-to-date on our coverage, read Investigating The Steam Linux Client Continues and Here's The First Screenshot Of The Linux Steam Client. However, if you are up to speed, here is the newest screenshot exhibiting the latest progress to the Steam Linux client.
For those that haven't been paying attention to our recent coverage of Valve's Steam Client / Source Engine coming to Linux, last month we discovered Linux references in the Steam Mac OS X client and other Linux support references, which that combined with word from sources yielded no doubt that Steam/Source is coming to Linux. We ended up even finding the Steam client binaries that are actively being worked on.
Less than two weeks ago we reported on the Mac OS X Steam client confirming the existence of a Linux client and then found more Linux references too. We then found the unreleased Steam Linux binaries that were under active development. Some still didn't believe the existence of a Steam client for Linux with Source Engine support, but it's something we have said for nearly two years based upon our sources and then the emergence of these binaries.
While there's likely already a number of you tired of hearing about Valve's efforts to bring the Steam client and Source Engine to the Linux desktop and are just waiting for an official announcement, there's a few more Linux details to shed this afternoon for those interested in this event that has the possibility of sparking a Linux game revolution.
The past few days we have been reporting on Valve's Steam client coming to Linux (and some of the Source Engine games too) soon as we had found Linux references within the Steam Mac OS X client and then other Linux references. We even ended up finding the unreleased Linux files on the Valve servers.
Two days ago we started our exclusive coverage of Valve's soon-to-be-released Mac OS X Steam client showing Linux support after saying two years ago Steam/Source is coming to Linux and then yesterday finding more Steam Linux references and even the unreleased Steam Linux client binary and libraries. This has stirred up attention elsewhere on the Internet and within our forums there are now many users dissecting and discussing this soon to be monumental event for the Linux gaming community.
Yesterday we showed proof of Steam's Linux client existence via its Mac OS X launcher that is currently in closed beta, then this morning we showed further signs of Linux support. Since 2008 we have known that Steam and the Source Engine would come to Linux. As an update, we even pointed out the download link for the Steam Linux binary from their store.
Yesterday we reported on Proof In Steam's Mac Client Of Linux Support as we received the bash launcher used by the closed-beta Steam on Mac OS X that showed support for Linux. Today there are yet more signs of Linux support when studying Valve's Mac OS X client.
Back in 2007 we reported on Valve looking for a senior software engineer to port their Windows-base games to Linux, then in 2008 we said the Source Engine would be coming to Linux based upon our sources (something that we still believe in), later that year we also found a few Linux libraries with the Left 4 Dead game.
Going back to 2007 we have been talking about Valve Software and Linux games after they were hiring software engineers to port Windows-based games to the Linux platform. Late last year we also got some confirmation of a Steam Linux client through some Linux shared libraries that had mistakenly shipped with the Left 4 Dead game client along with some other information we received through the grapevine. Well, now there may be another sign of impending Linux support by Valve Software. In fact, it's listed right on the Valve Software web-site!
In a job posting at Valve Software for a Senior Software Engineer, one of the responsibilities is to "port Windows-based games to the Linux platform." Perhaps this means Valve Software is beginning to realize the Linux gaming market and they could be bringing Steam to Linux in order to deliver such games as Half Life 2 and Counter-Strike: Source? The job description isn't much more specific than that. Is this the turn for Linux gaming? Tell us in the Phoronix Forums.
296 Valve news articles published on Phoronix.