Earlier this month at SIGGRAPH Vancouver we were surprised yet delighted by the news of Khronos developing a next-generation graphics API following OpenGL 4.5. All of the Khronos Group slides about OpenGL 4.5, OpenGL-Next, and their other industry-standard APIs have now been published from their SIGGRAPH track.
The ISO C++14 draft international standard was unanimously approved and is now clear for publication.
The Khronos Group released OpenROAD today at SIGGRAPH 2014 showing off all of their cross-platform, industry-standard APIs.
The Khronos Group this morning announced OpenGL 4.5 (not OpenGL 5.0 as hoped for), but in announcing GL 4.5 from SIGGRAPH 2014 they also announced a call for participation to develop a new graphics API.
Besides OpenGL 4.5, the Khronos Group announced from SIGGRAPH 2014 in Vancouver today the release of the provisional specification for SPIR 2.0.
Well, the next-gen OpenGL didn't end up being OpenGL 5.0 but is being billed as OpenGL 4.5. Regardless, the OpenGL 4.5 specification is out now.
Wednesday is the day we've been waiting for when hopefully the lid will be lifted on OpenGL 5 by the Khronos Group.
The Khronos Group has shared details about their BoF sessions to be hosted next month during SIGGRAPH and it includes detailing the next-generation OpenGL / OpenGL ES specifications.
The Khronos Group this morning released an updated version of the OpenVX 1.0 provisional specification.
Intel has asked AMD about access to their Mantle technology for experimenting with this graphics API alternative to Direct3D and OpenGL.
PHP 5.6 is on track for its official release this summer as a major update to PHP5 while those looking to do some pre-production testing, RC1 is now available.
The Khronos OpenGL ES Working Group has today released their conformance tests for the OpenGL ES 3.1 specification and launched the OpenGL ES 3.1 Adopter Program.
At Apple's WWDC conference today they have just unveiled Metal, a new 3D graphics API to compete with OpenGL.
A former AMD software engineer that's now working at Firaxis Games -- including his role as working on the graphics for Civilization V -- has come out to say that "OpenGL is broken."
PHP developers have shared they are currently developing phpng, a next-generation branch of the code working towards JIT compilation.
After about a year of development and lots of code changes committed, Perl 5.20 has been released.
Along a similar theme to Rich Geldreich's recent post on A Game Developer's Perspective On Linux Driver Quality, here are some OpenGL sample tests of OpenGL 3.2 through OpenGL 4.4 with many different graphics drivers.
Rich Geldreich of Valve has written a opinion piece on the gripes he has with OpenGL.
While OpenGL 5.0 hasn't been released yet, there's already much speculation what the future holds for OpenGL as more companies look at optimizing its performance and 3D capabilities.
As some other interesting Game Developer's Conference slides, all of the Khronos Group content is now available.
Facebook has announced Hack, a new scripting language based primarily on PHP and powered by their HHVM interpreter.
Khronos is having another fun day at the Game Developer's Conference by releasing an update to the OpenGL 4.4 graphics API.
Rounding out today's Khronos Group announcements of WebCL 1.0 and EGL 1.5 from the Game Developer's Conference is word of a new provisional specification for SYCL.
The latest industry standard unveiled today at the Game Developer's Conference in San Francisco is the EGL 1.5 specification from the Khronos Group.
Almost three years after originally talking about WebCL, the Khronos Group has today finally come out with the ratified WebCL 1.0 specification for OpenCL compute support within the web browser.
The Khronos Group has kicked off this week's Game Developers Conference by unveiling the OpenGL ES 3.1 specification for advancing the mobile-oriented 3D graphics API.
Python 3.4.0 is now available as the latest major update to the popular programming language.
Key OpenGL engineers from Intel, AMD, and NVIDIA will be presenting next month at the 2014 Game Developers Conference about reducing driver overhead with OpenGL.
APITrace continues maturing nicely with its OpenGL/Direct3D debugger and tracing abilities for helping game developers and others in debugging/optimizing their graphics calls.
This week the Khronos Group finalized the OpenCL 2.0 specification and also published a preliminary specification to OpenVX 1.0, an API for computer vision acceleration. For those curious about the recent work done by the Khronos Group on these -- and many other -- industry standard APIs, there's some new slides out.
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