Standards News Archives
Just as I reported last week would happen at SIGGRAPH and in late May first talked about OpenGL ES 3.0, today at the first day of SIGGRAPH LA 2012 the Khronos Group announced the release of the OpenGL 4.3 and OpenGL ES 3.0 graphics API specifications.
6 August 2012 - OpenGL - 46 Comments
SIGGRAPH LA 2012 is this week and expected this morning marked the release of OpenGL 4.3 and OpenGL ES 3.0, as talked about on Phoronix previously plus their details and new features will be mentioned in posts on Phoronix in the next few minutes. There's also one pleasant and very welcome surprise from the Khronos Group this morning: ASTC. ASTC is a royalty-free next-generation texture compression specification. With a bit of luck, hopefully ASTC will finally kick the patent-laden S3TC out the door.
6 August 2012 - HELL YES! - 33 Comments
There's just over one week to go until SIGGRAPH Los Angeles 2012 begins. Aside from Valve presenting Left 4 Dead 2 on Linux and talking how they took the Source Engine on Linux with an OpenGL renderer from a mere six FPS to over 300 FPS, there's other interesting talks and announcements coming from the California event.
29 July 2012 - News
On the day that AMD finally integrates OpenCL support into their Catalyst Linux driver package, the Khronos Group announces the release of the OpenCL 1.2 specification. There's more good stuff for this cross-platform cross-device computing language.
15 November 2011 - Public Spec - 3 Comments
The good news: Khronos has published version 4.2 of the OpenGL specification in conjunction with the GL Shading Language version 4.20 specification. The bad news? The open-source Linux graphics drivers are falling hopelessly behind in keeping up-to-date with the latest upstream OpenGL releases and what is supported by the proprietary drivers and those for other operating systems.
8 August 2011 - Already - 26 Comments
5 July 2011 - OpenCL On The Internet - 20 Comments
While not a huge item as no work has yet been rendered, the Khronos Working Group responsible for the OpenWF standard have offered their support to the Wayland Display Server project.
4 May 2011 - Khronos - 15 Comments
From the Game Developers' Conference happening this week in San Francisco, the Khronos Group has announced the release of the official WebGL 1.0 specification. This is the OpenGL ES derived specification designed for providing hardware graphics acceleration within HTML5 modern web-browsers.
4 March 2011 - OpenGL ES For The Web - 10 Comments
The OpenCL 1.0 specification was released a year and a half ago, but now it has been superseded by the OpenCL 1.1 specification.
15 June 2010 - Khronos Continues Work - 45 Comments
The Khronos Group has been updating the OpenGL 3.x spec about every six months and with OpenGL 3.2 having been released last August, we expected OpenGL 3.3 would be announced soon and figured it may come this week during the Game Developers' Conference in San Francisco. Well, it did. Not only did Khronos releases the OpenGL 3.3 specification, but they have also went ahead and already released OpenGL 4.0!
11 March 2010 - Wow, Oh Wow - 46 Comments
In the past year the Khronos Group unveiled the OpenCL 1.0 specification, the launch of OpenGL 3.1 / GLSL 1.40, OpenSL ES 1.0 as a new standardized audio API, and then most recently was the OpenGL 3.2 update. Today though the Khronos Group is pushing forward another standardized API that they hope to reach industry acceptance on and that is for windowing systems. OpenWF 1.0 was announced this morning and as it is described as "an operating system-independent and hardware-neutral foundation for building windowing systems and providing display control functionality in accelerated mobile and embedded devices."
9 November 2009 - OpenWF 1.0 Is The Name - 3 Comments
Last month when NVIDIA had published their first official 190.xx driver beta, it was discovered that there was early OpenGL 3.2 support. There was no OpenGL 3.2 specification out in the hands of public developers, but with NVIDIA working closely with the Khronos Group, it wasn't too surprising. They had also released another OpenGL 3.2 driver update and we suspected that OpenGL 3.2 would be officially unveiled at the SIGGRAPH conference. This graphics industry conference started today in New Orleans, and sure enough, OpenGL 3.2 is now out!
3 August 2009 - Hello OpenGL 3.2! - 30 Comments
Nine months ago the Khronos Group released the specification to OpenGL 3.0. OpenGL 3.0 brought version 1.30 of the GL Shading Language, the introduction of Vertex Array Objects, texture arrays, more flexible frame-buffer objects, and a number of other graphical features. What OpenGL 3.0 didn't bring was a major API revision that many developers had expected, and it was also arrived many months late. Today though, Khronos has announced OpenGL 3.1.
24 March 2009 - A New OpenGL Update - 27 Comments
Khronos Group has today announced the ratification of the OpenCL 1.0 specification! The 1.0 specification of the Open Computing Language is backed by Apple, AMD, NVIDIA, Intel, and other industry leaders as a new open standard to exploit graphics processors for general-purpose computational needs.
8 December 2008 - Hoorah, OpenCL Is Here - 14 Comments
This past week at Siggraph 2007 the Khronos Group had announced OpenGL 3.0, which was previously known as OpenGL Longs Peak. The OpenGL 3.0 specification should be finalized by the end of August and may become publicly available in late September. Accompanying OpenGL 3.0 will be changes to the OpenGL Shading Language. The Khronos OpenGL 3.0 slides from Siggraph can be viewed at this website.
12 August 2007 - 16 Comments
Python 2.5 has been released with some major changes. Some of the highlights in Python version 2.5 include a number of optimizations, new language features, new/upgraded modules and packages, and new/upgraded built-ins. More information on the release can be found at the project page.
19 September 2006
The Khronos Group has publicly delivered the specification to OpenGL 2.1. OpenGL 2.1 specification has also been approved by the OpenGL Architecture Review Board. OpenGL 2.1 appends Pixel Buffer Objects for fast texture and pixel copies between frame buffer and buffer objects in GPU memory, texture images specified in standard sRGB color space for enhanced application color management flexibility, and numerous additions to increase the flexibility of shader programming including non-square matrix support, support for arrays as first-class objects, a fragment position query in shaders using Point Sprites, and an invariant attribute for variables to enhance shader code reliability. OpenGL 2.1 continues to be backward compatible with OpenGL programs written for previous versions. The press release (with link to 2.1 specification) can be found in the Khronos Press Release.
13 September 2006
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