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Standards News Archives

Khronos Releases OpenGL 3.3 & OpenGL 4.0

The Khronos Group has been updating the OpenGL 3.x spec about every six months and with OpenGL 3.2 having been released last August, we expected OpenGL 3.3 would be announced soon and figured it may come this week during the Game Developers' Conference in San Francisco. Well, it did. Not only did Khronos releases the OpenGL 3.3 specification, but they have also went ahead and already released OpenGL 4.0!
11 March 2010 - Wow, Oh Wow - 46 Comments

Khronos Launches Mobile Windowing System API

In the past year the Khronos Group unveiled the OpenCL 1.0 specification, the launch of OpenGL 3.1 / GLSL 1.40, OpenSL ES 1.0 as a new standardized audio API, and then most recently was the OpenGL 3.2 update. Today though the Khronos Group is pushing forward another standardized API that they hope to reach industry acceptance on and that is for windowing systems. OpenWF 1.0 was announced this morning and as it is described as "an operating system-independent and hardware-neutral foundation for building windowing systems and providing display control functionality in accelerated mobile and embedded devices."
9 November 2009 - OpenWF 1.0 Is The Name - 3 Comments

OpenGL 3.2 Specification Officially Released

Last month when NVIDIA had published their first official 190.xx driver beta, it was discovered that there was early OpenGL 3.2 support. There was no OpenGL 3.2 specification out in the hands of public developers, but with NVIDIA working closely with the Khronos Group, it wasn't too surprising. They had also released another OpenGL 3.2 driver update and we suspected that OpenGL 3.2 would be officially unveiled at the SIGGRAPH conference. This graphics industry conference started today in New Orleans, and sure enough, OpenGL 3.2 is now out!
3 August 2009 - Hello OpenGL 3.2! - 30 Comments

OpenGL 3.1 Released Plus New Audio Standard

Nine months ago the Khronos Group released the specification to OpenGL 3.0. OpenGL 3.0 brought version 1.30 of the GL Shading Language, the introduction of Vertex Array Objects, texture arrays, more flexible frame-buffer objects, and a number of other graphical features. What OpenGL 3.0 didn't bring was a major API revision that many developers had expected, and it was also arrived many months late. Today though, Khronos has announced OpenGL 3.1.
24 March 2009 - A New OpenGL Update - 27 Comments

OpenCL 1.0 Specification Released!

Khronos Group has today announced the ratification of the OpenCL 1.0 specification! The 1.0 specification of the Open Computing Language is backed by Apple, AMD, NVIDIA, Intel, and other industry leaders as a new open standard to exploit graphics processors for general-purpose computational needs.
8 December 2008 - Hoorah, OpenCL Is Here - 14 Comments

OpenGL 3.0 Announced, Expected Soon

This past week at Siggraph 2007 the Khronos Group had announced OpenGL 3.0, which was previously known as OpenGL Longs Peak. The OpenGL 3.0 specification should be finalized by the end of August and may become publicly available in late September. Accompanying OpenGL 3.0 will be changes to the OpenGL Shading Language. The Khronos OpenGL 3.0 slides from Siggraph can be viewed at this website.
12 August 2007 - 16 Comments

Python 2.5 Released

Python 2.5 has been released with some major changes. Some of the highlights in Python version 2.5 include a number of optimizations, new language features, new/upgraded modules and packages, and new/upgraded built-ins. More information on the release can be found at the project page.
19 September 2006

OpenGL 2.1 Specification

The Khronos Group has publicly delivered the specification to OpenGL 2.1. OpenGL 2.1 specification has also been approved by the OpenGL Architecture Review Board. OpenGL 2.1 appends Pixel Buffer Objects for fast texture and pixel copies between frame buffer and buffer objects in GPU memory, texture images specified in standard sRGB color space for enhanced application color management flexibility, and numerous additions to increase the flexibility of shader programming including non-square matrix support, support for arrays as first-class objects, a fragment position query in shaders using Point Sprites, and an invariant attribute for variables to enhance shader code reliability. OpenGL 2.1 continues to be backward compatible with OpenGL programs written for previous versions. The press release (with link to 2.1 specification) can be found in the Khronos Press Release.
13 September 2006

48 Standards news articles published on Phoronix.
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