Intel has asked AMD about access to their Mantle technology for experimenting with this graphics API alternative to Direct3D and OpenGL.
PHP 5.6 is on track for its official release this summer as a major update to PHP5 while those looking to do some pre-production testing, RC1 is now available.
The Khronos OpenGL ES Working Group has today released their conformance tests for the OpenGL ES 3.1 specification and launched the OpenGL ES 3.1 Adopter Program.
At Apple's WWDC conference today they have just unveiled Metal, a new 3D graphics API to compete with OpenGL.
APITest is the latest open-source graphics application incorporated within the Phoronix Test Suite and OpenBenchmarking.org for carrying out OpenGL benchmarks on Linux systems.
A former AMD software engineer that's now working at Firaxis Games -- including his role as working on the graphics for Civilization V -- has come out to say that "OpenGL is broken."
PHP developers have shared they are currently developing phpng, a next-generation branch of the code working towards JIT compilation.
After about a year of development and lots of code changes committed, Perl 5.20 has been released.
Along a similar theme to Rich Geldreich's recent post on A Game Developer's Perspective On Linux Driver Quality, here are some OpenGL sample tests of OpenGL 3.2 through OpenGL 4.4 with many different graphics drivers.
Rich Geldreich of Valve has written a opinion piece on the gripes he has with OpenGL.
While OpenGL 5.0 hasn't been released yet, there's already much speculation what the future holds for OpenGL as more companies look at optimizing its performance and 3D capabilities.
As some other interesting Game Developer's Conference slides, all of the Khronos Group content is now available.
Facebook has announced Hack, a new scripting language based primarily on PHP and powered by their HHVM interpreter.
Khronos is having another fun day at the Game Developer's Conference by releasing an update to the OpenGL 4.4 graphics API.
Rounding out today's Khronos Group announcements of WebCL 1.0 and EGL 1.5 from the Game Developer's Conference is word of a new provisional specification for SYCL.
The latest industry standard unveiled today at the Game Developer's Conference in San Francisco is the EGL 1.5 specification from the Khronos Group.
Almost three years after originally talking about WebCL, the Khronos Group has today finally come out with the ratified WebCL 1.0 specification for OpenCL compute support within the web browser.
The Khronos Group has kicked off this week's Game Developers Conference by unveiling the OpenGL ES 3.1 specification for advancing the mobile-oriented 3D graphics API.
Python 3.4.0 is now available as the latest major update to the popular programming language.
Key OpenGL engineers from Intel, AMD, and NVIDIA will be presenting next month at the 2014 Game Developers Conference about reducing driver overhead with OpenGL.
APITrace continues maturing nicely with its OpenGL/Direct3D debugger and tracing abilities for helping game developers and others in debugging/optimizing their graphics calls.
This week the Khronos Group finalized the OpenCL 2.0 specification and also published a preliminary specification to OpenVX 1.0, an API for computer vision acceleration. For those curious about the recent work done by the Khronos Group on these -- and many other -- industry standard APIs, there's some new slides out.
Besides the Khronos Group releasing the OpenCL 2.0 specification today at SC13 in Denver, half-way around the world today in Hong Kong the OpenVX 1.0 specification was presented at SIGGRAPH Asia. OpenVX is a new computer vision acceleration API for a new generation of libraries and applications.
The latest news from Supercomputing SC13 is word that the Khronos Group has finalized the OpenCL 2.0 specification for heterogeneous computing.
Besides publishing the OpenGL 4.4 specification today, the Khronos Group also published their provisional draft of the OpenCL 2.0 specification for GPGPU comptuing. OpenCL 2.0 brings several new compute-focused features over OpenCL 1.2.
Khronos unveiled today the OpenGL 4.4 specification as the latest industry-standard graphics API. OpenGL 4.4 delivers on buffer placement control, efficient asynchronous queries, shader variable layout, efficient multiple object binding, and a streamlined process for porting of Direct3D applications.
One of the latest initiatives out of the Khronos Group -- the industry consortium that leads various open industry standards like OpenGL, OpenCL, and WebGL -- is SPIR. The goal of Khronos SPIR is to provide a Standard Portable IR for the OpenCL kernel language.
Among the fun facts shared last week in celebrating the 20th birthday of OpenGL was that covering the OpenGL specification with all of its extensions is longer -- in terms of lines, words, and characters -- than the bible.
SIGGRAPH 2012 in Los Angeles is in full swing this week and beyond the usual exciting announcements -- new OpenGL specifications and other Khronos announcements -- the 20th anniversary of OpenGL is being celebrated from this leading industry graphics conference.
Just as I reported last week would happen at SIGGRAPH and in late May first talked about OpenGL ES 3.0, today at the first day of SIGGRAPH LA 2012 the Khronos Group announced the release of the OpenGL 4.3 and OpenGL ES 3.0 graphics API specifications.
106 Standards news articles published on Phoronix.