Standards News Archives
Rich Geldreich of Valve has written a opinion piece on the gripes he has with OpenGL.
12 May 2014 - OpenGL - 43 Comments
While OpenGL 5.0 hasn't been released yet, there's already much speculation what the future holds for OpenGL as more companies look at optimizing its performance and 3D capabilities.
3 May 2014 - OpenGL 5.0 - 20 Comments
As some other interesting Game Developer's Conference slides, all of the Khronos Group content is now available.
21 March 2014 - Khronos
Facebook has announced Hack, a new scripting language based primarily on PHP and powered by their HHVM interpreter.
20 March 2014 - Hack - 10 Comments
Khronos is having another fun day at the Game Developer's Conference by releasing an update to the OpenGL 4.4 graphics API.
20 March 2014 - Khronos - 2 Comments
Rounding out today's Khronos Group announcements of WebCL 1.0 and EGL 1.5 from the Game Developer's Conference is word of a new provisional specification for SYCL.
19 March 2014 - SYCL - 3 Comments
The latest industry standard unveiled today at the Game Developer's Conference in San Francisco is the EGL 1.5 specification from the Khronos Group.
19 March 2014 - EGL - 9 Comments
Almost three years after originally talking about WebCL, the Khronos Group has today finally come out with the ratified WebCL 1.0 specification for OpenCL compute support within the web browser.
19 March 2014 - WebCL - 11 Comments
The Khronos Group has kicked off this week's Game Developers Conference by unveiling the OpenGL ES 3.1 specification for advancing the mobile-oriented 3D graphics API.
18 March 2014 - OpenGL ES 3.1 - 11 Comments
Python 3.4.0 is now available as the latest major update to the popular programming language.
17 March 2014 - Python 3.4 - 16 Comments
Key OpenGL engineers from Intel, AMD, and NVIDIA will be presenting next month at the 2014 Game Developers Conference about reducing driver overhead with OpenGL.
26 February 2014 - OpenGL Overhead - 45 Comments
APITrace continues maturing nicely with its OpenGL/Direct3D debugger and tracing abilities for helping game developers and others in debugging/optimizing their graphics calls.
30 November 2013 - GL4 Tracing
This week the Khronos Group finalized the OpenCL 2.0 specification and also published a preliminary specification to OpenVX 1.0, an API for computer vision acceleration. For those curious about the recent work done by the Khronos Group on these -- and many other -- industry standard APIs, there's some new slides out.
19 November 2013 - Open* APIs - 1 Comment
Besides the Khronos Group releasing the OpenCL 2.0 specification today at SC13 in Denver, half-way around the world today in Hong Kong the OpenVX 1.0 specification was presented at SIGGRAPH Asia. OpenVX is a new computer vision acceleration API for a new generation of libraries and applications.
18 November 2013 - Khronos OpenVX
The latest news from Supercomputing SC13 is word that the Khronos Group has finalized the OpenCL 2.0 specification for heterogeneous computing.
18 November 2013 - OpenCL 2.0 - 9 Comments
Besides publishing the OpenGL 4.4 specification today, the Khronos Group also published their provisional draft of the OpenCL 2.0 specification for GPGPU comptuing. OpenCL 2.0 brings several new compute-focused features over OpenCL 1.2.
22 July 2013 - OpenCL 2.0 - 12 Comments
Khronos unveiled today the OpenGL 4.4 specification as the latest industry-standard graphics API. OpenGL 4.4 delivers on buffer placement control, efficient asynchronous queries, shader variable layout, efficient multiple object binding, and a streamlined process for porting of Direct3D applications.
22 July 2013 - OpenGL 4.4 - 33 Comments
One of the latest initiatives out of the Khronos Group -- the industry consortium that leads various open industry standards like OpenGL, OpenCL, and WebGL -- is SPIR. The goal of Khronos SPIR is to provide a Standard Portable IR for the OpenCL kernel language.
12 September 2012 - Khronos Group - 4 Comments
Among the fun facts shared last week in celebrating the 20th birthday of OpenGL was that covering the OpenGL specification with all of its extensions is longer -- in terms of lines, words, and characters -- than the bible.
14 August 2012 - OpenGL - 3 Comments
SIGGRAPH 2012 in Los Angeles is in full swing this week and beyond the usual exciting announcements -- new OpenGL specifications and other Khronos announcements -- the 20th anniversary of OpenGL is being celebrated from this leading industry graphics conference.
8 August 2012 - 20 Years of OpenGL
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