Mesa News Archives
The first release candidate for the upcoming Mesa 10.1 3D graphics library and drivers is now available.
7 February 2014 - Mesa 10.1
A new GLSL intermediate representation (IR) approach has been proposed for Mesa in replacing its existing tree-based representation for shaders.
7 February 2014 - Flatland - 1 Comment
The OpenMAX state tracker has appeared within Gallium3D in Mesa for another means of exposing MPEG2 and H.264 acceleration on the GPU.
6 February 2014 - OpenMAX - 62 Comments
Talked about on Phoronix a few days ago was a new Gallium3D shader compiler for the Freedreno driver in its support of the Adreno A3xx hardware. Here's more information on this new GL shader compiler and the performance wins and benefits it provides.
6 February 2014 - Freedreno A3xx
Mesa 10.1 was recently branched from Git master ahead of the next major Mesa 3D release in a few weeks time and so now master has been marked as Mesa 10.2.0-devel.
6 February 2014 - Mesa 10.2
For those Intel / Nouveau / Radeon Linux desktop users not already running in-development Mesa 10.1 code, the latest stable release of the Mesa 10.0.x series is now available.
5 February 2014 - Mesa 10.0.3 - 1 Comment
Rob Clark has landed a new shader compiler into his Freedreno Gallium3D open-source graphics driver for Qualcomm's Adreno A3xx hardware.
4 February 2014 - Freedreno A3xx Compiler - 15 Comments
Aside from the list of Mesa's supported OpenGL 3.x and 4.x extension documentation having been updated today for Nouveau OpenGL 3.3 support, Ian Romanick took the time to clean up the list and clarify a few items.
27 January 2014 - GL3.txt - 20 Comments
Another patch hit mainline Mesa this past week that further improves the Linux performance of Counter-Strike: Global Offensive even though Valve has yet to publicly release the title for Linux gamers.
26 January 2014 - Global Offensive - 32 Comments
The latest Mesa code in Git is now using C11 Threads via a Boost emulation library.
23 January 2014 - Mesa C11 Threads - 14 Comments
Connor Abbott, the high school student that has been working extensively on the Lima ARM reverse-engineered graphics driver, is now working on Single Static Assignment (SSA) support inside Mesa.
22 January 2014 - Mesa SSA - 3 Comments
It was just yesterday I was writing about a new OpenGL 4.1 extension in Mesa and today I have two more GL4 extensions to report on that are in the process of being enabled for the Mesa driver, in particularly within Intel's open-source code.
21 January 2014 - Mesa Git - 6 Comments
The OpenGL 4.1 ARB_viewport_array extension that was talked about a few days ago on Phoronix in Major OpenGL 4.1 Feature Almost Ready For Mesa has now been merged and enabled for Intel's Linux graphics driver.
20 January 2014 - ARB_viewport_array
Ian Romanick is planning to land a new OpenGL 4.1 extension in Mesa in the days ahead.
18 January 2014 - GL_ARB_viewport_array - 11 Comments
Francisco Jerez has begun landing his driver patches into mainline Mesa for supporting the GL_ARB_shader_image_load_store extension as mandated by the OpenGL 4.2 specification.
15 January 2014 - GL_ARB_shader_image_load_store - 1 Comment
For those that haven't jumped onto the VDPAU state tracker bandwagon with the Gallium3D graphics drivers but are reliant upon the XvMC state tracker, your days may be limited. While the XvMC support code is still found within Mesa, it's now disabled by default.
14 January 2014 - XvMC - 12 Comments
Back in 2010 there was native Direct3D 10/11 support on Linux via a Gallium3D state tracker implemented for the Radeon/Nouveau open-source drivers. The D3D 10/11 Linux support was ultimately removed but last year a Direct3D 9 state tracker was published with patches for it to be taken advantage of by Wine. That work has now been restored.
13 January 2014 - Gallium3D Direct3D - 72 Comments
For those living on Mesa stable releases rather than the adventerous and exciting world of Mesa Git where new features and performance improvements frequently land, Mesa 10.0.2 is now available.
11 January 2014 - Mesa 10.0.2 - 2 Comments
Paul Berry at Intel has published his mega set of 30 patches for Mesa that are very exciting as they work to start implementing compute shaders support inside Mesa.
10 January 2014 - Mesa Compute Shaders - 16 Comments
One of the new extensions being worked on in early 2014 is for the OpenGL ES 2.0 GL_OES_get_program_binary extension to help with offline GLSL shader compilation.
2 January 2014 - GL_OES_get_program_binary - 3 Comments
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