Mesa News Archives
While OpenGL 4.5 was announced today, Mesa developers are still battling for OpenGL 4.0 compliance but at least they are now able to scratch off another GL4 feature.
11 August 2014 - OpenGL 4 - 6 Comments
The Broadcom VC4 Gallium3D driver, which provides the open-source user-space component to an OpenGL driver for the Raspberry Pi, will soon likely be added to mainline Mesa.
7 August 2014 - Raspberry Pi - 3 Comments
Carl Worth of Intel has released Mesa 10.2.5 this weekend as the latest bug-fix for the Mesa 10.2 stable series.
3 August 2014 - Mesa 10.2.5 - 7 Comments
As brought up in the discussion following yesterday's article about Intel adding BPTC support to their Mesa driver, several Phoronix readers are filled with happiness over Mesa nearly support not just for the OpenGL 4.0 specification but also OpenGL 4.1 and 4.2 aren't far out of reach.
23 July 2014 - Mesa 11.0? - 42 Comments
Just hours after Intel added BPTC texture compression support to Mesa and their DRI driver, frequent Nouveau contributor Ilia Mirkin added BPTC support to Gallium3D and wired it up for the "NVC0" Fermi/Kepler Gallium3D open-source NVIDIA driver.
23 July 2014 - ARB_texture_compression_bptc - 3 Comments
More code by Emil Velikov was merged yesterday to push along the Gallium3D Mega Drivers model.
10 July 2014 - Mega Drivers - 4 Comments
The GLX DRI3 GPU offloading support has landed in Mesa with a solution that's superior to the DRI2 GPU offloading model.
1 July 2014 - GLX DRI3 - 37 Comments
New point releases in the Mesa 10.1 and Mesa 10.2 series are now available.
25 June 2014 - Mesa 10.1/10.2 - 1 Comment
The start of the Gallium3D "mega drivers" patches by Emil Velikov are starting to land in Mesa. First up, the patches to consolidate the Gallium3D VDPAU and XvMC support into single libraries for supporting multiple drivers.
23 June 2014 - VDPAU - 1 Comment
When Eric Anholt announced last week he was developing a Broadcom VC4 DRM plus OpenGL driver he said originally he plans to develop the user-space GL driver as a Gallium3D driver but might later turn it into a classic Mesa driver.
22 June 2014 - swrast - 37 Comments
Finally receiving some mainline treatment within Mesa this Sunday is the start of Chris Forbes' long work-in-progress patches concerning ARB_fragment_layer_viewport.
22 June 2014 - ARB_fragment_layer_viewport - 14 Comments
Another set of AMD RadeonSI Gallium3D driver improvements were committed on Wednesday for Mesa.
19 June 2014 - RadeonSI - 7 Comments
Work on a Gallium3D approach to Mesa "mega drivers" is still progressing. The final reported patch series is now out there and the developer hopes to have the support merged over the next month.
18 June 2014 - Mega Drivers
Beginning this week, Eric Anholt is now working for Broadcom after working for Intel's Open-Source Technology Center the past several years on the Intel Linux graphics driver stack. While Eric just started there, he's already made some headway on a Broadcom DRM driver and expects to begin developing a Gallium3D driver soon.
18 June 2014 - Broadcom VC4 - 5 Comments
The Gallium3D "Softpipe" driver as the most crude software fallback driver now supports GL Shading Language 3.30.
11 June 2014 - Softpipe - 9 Comments
Another OpenGL 4 extension has landed in Mesa by Intel's Open-Source Technology Center crew for the Mesa 10.3 release at the end of the summer.
9 June 2014 - OpenGL 4.x - 7 Comments
Besides Mesa 10.1.5 being released last night, Mesa 10.2 made it out late last night followed immediately by Mesa 10.2.1 to take care of a build failure that sneaked into the final release.
7 June 2014 - Mesa 10.2 - 5 Comments
AMD's RadeonSI Gallium3D driver is a bit closer to supporting OpenGL 4.0 via the GLSL 4.00 specification requirements thanks to a new patch set published on Friday by Marek Olšák.
7 June 2014 - GL4 - 5 Comments
Mesa 10.1.5 was just released this Friday evening while we're still waiting for the imminent release of the major Mesa 10.2 release unless it was delayed again.
6 June 2014 - Mesa 10.1.5 - 1 Comment
Similar to functionality offered by other drivers, Mesa might finally have a shader compiler cache to save compiled GLSL shaders to the disk in an effort to reduce the start-up time for modern Linux games.
2 June 2014 - Shader Compiler Cache - 25 Comments
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