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Mesa News Archives

Gallium3D "Mega Drivers" Might Be Ready For Merging In The Next Month

Work on a Gallium3D approach to Mesa "mega drivers" is still progressing. The final reported patch series is now out there and the developer hopes to have the support merged over the next month.
18 June 2014 - Mega Drivers

Broadcom VC4 Work Well Underway On DRM, Gallium3D Support Planned

Beginning this week, Eric Anholt is now working for Broadcom after working for Intel's Open-Source Technology Center the past several years on the Intel Linux graphics driver stack. While Eric just started there, he's already made some headway on a Broadcom DRM driver and expects to begin developing a Gallium3D driver soon.
18 June 2014 - Broadcom VC4 - 5 Comments

Gallium3D Softpipe Hits GLSL 3.30 Compliance

The Gallium3D "Softpipe" driver as the most crude software fallback driver now supports GL Shading Language 3.30.
11 June 2014 - Softpipe - 9 Comments

Intel Takes Another Stab At OpenGL 4 In Mesa

Another OpenGL 4 extension has landed in Mesa by Intel's Open-Source Technology Center crew for the Mesa 10.3 release at the end of the summer.
9 June 2014 - OpenGL 4.x - 7 Comments

Mesa 10.2 Officially Released With Tons Of Features

Besides Mesa 10.1.5 being released last night, Mesa 10.2 made it out late last night followed immediately by Mesa 10.2.1 to take care of a build failure that sneaked into the final release.
7 June 2014 - Mesa 10.2 - 5 Comments

RadeonSI Moves A Bit Closer To GLSL 4.00 (OpenGL 4.0)

AMD's RadeonSI Gallium3D driver is a bit closer to supporting OpenGL 4.0 via the GLSL 4.00 specification requirements thanks to a new patch set published on Friday by Marek Olšák.
7 June 2014 - GL4 - 5 Comments

Mesa 10.1.5 Is Out While Waiting For Mesa 10.2

Mesa 10.1.5 was just released this Friday evening while we're still waiting for the imminent release of the major Mesa 10.2 release unless it was delayed again.
6 June 2014 - Mesa 10.1.5 - 1 Comment

Mesa Shader Compiler Cache Proposed, Reduces Game Start Times

Similar to functionality offered by other drivers, Mesa might finally have a shader compiler cache to save compiled GLSL shaders to the disk in an effort to reduce the start-up time for modern Linux games.
2 June 2014 - Shader Compiler Cache - 25 Comments

Mesa 10.2 Has Been Pushed Back To Next Week

Last week when Mesa 10.2 RC4 was released it was expected to be the final development version and to ship the official release of Mesa 10.2 on Friday, 30 May. The official release didn't happen but Mesa 10.2 RC5 is out there now with the hopes of shipping the final release next week.
31 May 2014 - Mesa 10.2

Running LLVMpipe With OpenGL 3.3 On Mesa 10.3-devel

Here's some fresh tests of Mesa's LLVMpipe Gallium3D driver for software-based rendering. Since last month, LLVMpipe now supports OpenGL 3.3.
30 May 2014 - OpenGL 3.3 - 7 Comments

Mesa's IR Might Get Changed Around Amid Discussions

In a new mailing list thread, Eric Anholt expresses regrets a few years ago when they began sending GLSL IR into their driver rather than using Mesa IR and improving that intermediate representation. Eric is now trying to get the Mesa IR support up to scratch so that it can be sent directly to classic Mesa drivers.
29 May 2014 - Mesa IR - 5 Comments

Mesa Support For GPU Offloading With GLX DRI3, EGL Wayland

Axel Davy has posted a new set of 11 patches to allow for GPU offloading by Mesa 3D drivers with GLX DRI3 and EGL Wayland.
28 May 2014 - GPU Offloading - 7 Comments

Features You Will Not Find In Mesa 10.2

Mesa 10.2 will be released very soon and while it does offer a lot of new features within its 1.4 million line code-base, it isn't perfect and lacks some features still being sought after by open-source Linux fans.
27 May 2014 - Mesa 10.2 - 8 Comments

Mesa 10.2 Features Are Quite Exciting

Mesa 10.2 is expected to be released in the next few days and with this three-month update will come many improvements to the Intel, Radeon, and Nouveau graphics drivers plus other improvements to core Mesa/Gallium3D, the advancement of the Freedreno Gallium3D driver, and much more.
26 May 2014 - Mesa 10.2 - 30 Comments

Mesa Is At 1.4 Million Lines Of Code

Mesa is up to 1.4 million lines of code and has already seen almost 2,500 Git commits so far this year.
26 May 2014 - GitStats - 7 Comments

Direct3D 9 State Tracker Work Leads To Nouveau Improvements

Last year experimental Direct3D 9 support came to Linux via a third-party Mesa tree that introduced a new Gallium3D state tracker and modifications to get this D3D9 support working with the open-source NVIDIA (Nouveau) driver. The Direct3D 9 support was never merged into mainline Mesa/Gallium3D, but some fixes as a result of that work is now queued up for likely landing.
21 May 2014 - Gallium3D - 16 Comments

Mesa 10.1.4 Has A Handful Of Fixes

While Mesa 10.2 will be released in the days ahead and has plenty of new features, for those sticking to stable Mesa releases the 10.1.4 point release is now available.
20 May 2014 - Mesa 10.1 - 8 Comments

Finding OpenGL Driver Bottlenecks With OProfile + PTS

A new initiative is underway by a Mesa developer to pair the OProfile system profiler with the Phoronix Test Suite for more easily finding OpenGL driver bottlenecks, etc.
20 May 2014 - oprofile - 9 Comments

Freedreno Gallium3D Now Handles sRGB Textures, OpenGL 2.1

Rob Clark's work on the Freedreno Gallium3D driver continue to prosper with hitting yet another achievement for this open-source, reverse-engineered Qualcomm Adreno graphics driver for Linux.
17 May 2014 - Freedreno - 12 Comments

Nouveau Lands Maxwell GPU Support In Mesa Gallium3D

The open-source, reverse-engineered Nouveau driver has landed initial support for NVIDIA Maxwell graphics processors within its Mesa Gallium3D Linux graphics driver.
15 May 2014 - NVIDIA Maxwell

644 Mesa news articles published on Phoronix.
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