Mesa News Archives
Pitoiset Prepping Bindless Textures For Mesa

Samuel Pitoiset, one of the developers on Valve's open-source Linux driver team focused on better Radeon support, has posted a set of 26 patches for changes needed to support ARB_bindless_texture and is in the process of getting this feature working for the RadeonSI Gallium3D driver.

11 April 2017 - ARB_bindless_texture - 9 Comments
Mesa 17.0.3 Being Prepped With 30+ Fixes

Andres Gomez of Igalia has stepped up to the plate to manage Mesa 17.0.3 as the newest Mesa stable update. The plan is to release it officially by the end of week while today the release candidate is available.

30 March 2017 - Mesa 17.0.3 - Add A Comment
Nouveau TGSI Shader Cache Enabled In Mesa 17.1 Git

Building off the work laid by Timothy Arceri and others for enabling a TGSI (and hardware) shader cache in the RadeonSI Gallium3D driver as well as R600g TGSI shader cache due to the common infrastructure work, the Nouveau driver is now leveraging it to enable the TGSI shader cache for Nouveau Gallium3D drivers.

23 March 2017 - Nouveau Shader Cache - 3 Comments
Porting Mesa/Libdrm's Build System To Meson Brings Up Controversy

Last week an independent developer proposed replacing the build system of libdrm -- the DRM library that sits between Mesa and the Linux kernel DRM -- to using the Meson build system as a potential replacement to using Autotools. That has led to another colorful discussion around build systems.

21 March 2017 - Meson Build System - 24 Comments
Another Polaris 12 ID Added To RadeonSI

Another Polaris 12 device ID was added to the RadeonSI driver yesterday. In AMD's other open-source driver components they have also been tidying up their lists this week of the PCI device IDs for the upcoming Polaris 12 hardware.

18 March 2017 - Polaris 12 - 4 Comments
Trying Out The New OpenGL Threaded Dispatch In Mesa 17.1

At the beginning of today, OpenGL threaded dispatch landed in Mesa as work that's existed in patch form for years but was recently revived for Mesa Git due to the potential for significant performance gains in select scenarios.

16 March 2017 - Mesa 17.1 Threaded Dispatch - 61 Comments
Arceri Is Working To Further Improve Mesa's Shader Cache Startup Performance

Timothy Arceri at Valve is still working on the on-disk Mesa shader cache even though the GLSL/TGSI shader cache and RadeonSI binary caches have landed. In particular, his recent effort has been about improving the cold performance -- or when there isn't a shader cache present or it needs to be re-generated.

12 March 2017 - Mesa Shader Cache - 1 Comment
Timothy Arceri Takes To Revising Mesa OpenGL Threaded Dispatch

One month ago AMD developer Marek Olsak sent out threaded OpenGL dispatch code for Mesa, which can be a big win for some games but unfortunately Marek is now too busy to handle the code. Fortunately, Collabora-turned-Valve developer Timothy Arceri has taken to getting this code vetted.

7 March 2017 - OpenGL Threaded Dispatch - 14 Comments
Mesa's Shader Disk Cache Now Enabled By Default

With the recent roll-out of Mesa's on-disk shader cache, an initial limitation was that the entire cache would be erased if a user switched between 32-bit and 64-bit applications. That's now been fixed. And now the OpenGL GLSL shader cache is enabled by default.

5 March 2017 - Disk Cache Architectures - 17 Comments

1172 Mesa news articles published on Phoronix.