Mesa News Archives
Mesa Can Do EXT_texture_compression_RGTC

In Mesa's quest to catch up to the proprietary Linux drivers (and the graphics drivers available under Windows), they are now a tiny bit closer. David Airlie has announced on the Mesa mailing list that he has implemented support for the EXT_texture_compression_RGTC extension into Mesa.

25 February 2011 - In A Branch - 16 Comments
An Initial Version Of LunarGLASS-LLVM For Mesa

In October of last year there was a proposal by LunarG, a small consulting company focusing upon Gallium3D and Mesa that was formed by some of the original Tungsten Graphics crew, to create a common kernel and shader compiler stack. This stack would utilize LLVM (the Low-Level Virtual Machine) for optimizations This work was published as LunarGLASS and there is now a specification and initial implementation of it for Mesa.

3 February 2011 - It Works - 7 Comments
Tiling Is Being Worked On For The Open Evergreen Driver

While the Radeon HD 6000 series is AMD's latest generation of graphics processor, and has initial open-source support available as of earlier this month, the open-source Linux GPU driver support isn't yet complete for the older Radeon HD 5000 "Evergreen" series and generations even older than that. One of the features that has been lacking for Evergreen is tiling support within the ATI Gallium3D "R600g" driver for the HD 5000 series while it is available for the R600 ASICs and earlier. Evergreen tiling support though is now being worked on, which should deliver a performance boost once fully implemented for this hardware.

31 January 2011 - 1D Sort Of Working - 9 Comments
This GLX Patch Can Really Boosts The FPS (~ +60%)

The past few months Chris Wilson has been on quite a coding spree with making many changes and improvements to the xf86-video-intel DDX driver, among other components. Today though he has put out a patch to the X.Org development list that will affect far more individuals than just those using the Intel graphics driver, which is his primary focus being an employee of the Intel Open-Source Technology Center. This GLX patch has boosted the in-game frame-rate for him in one of his tests by about sixty percent!

26 January 2011 - GLX Cache Patch - 23 Comments
A Bounty For Gallium3D On Haiku OS

Going back to at least 2009 there's been interest in having Gallium3D on the Haiku operating system and last year they hoped for a new graphics stack as part of GSoC 2010, but that didn't develop. They wanted Gallium3D and/or the ability to load Linux graphics drivers on this BeOS-compatible operating system. Now though they've put up a cash bounty to get Gallium3D support.

25 January 2011 - $2,000 USD - 130 Comments
Mesa Now Supports A Bit More Of OpenGL 3.0

While some Mesa developers spent some time this weekend investigating WebGL issues in open-source drivers as noted by Firefox developers, Brian Paul and others have been tackling support for some new OpenGL extensions.

17 January 2011 - Not All Though - 26 Comments
Performance Work Coming Up For Mesa 7.11

While Mesa 7.10 was just released, there's already been some work beginning to land in the mainline Mesa code-base for the ATI Radeon Gallium3D drivers to improve the performance.

9 January 2011 - In Radeon - 68 Comments
Mesa 7.10 Is Coming In One Month

While we anticipated Mesa 7.10 being a late Q4'2010 or very early Q1'2011 release, today that's now been formalized with Intel's Ian Romanick once again stepping up to the plate to manage this next Mesa 3D release. Ian's proposal calls for Mesa 7.10 to be branched on 8 December and then for the final release to be out around or on the 7th of January. In traditional Mesa fashion, a Mesa 7.9.1 bug-fix release will also come around that time.

30 November 2010 - Lots Of Stuff - 4 Comments
The Vega State Tracker Gets Cleaned, OpenVG 1.1

Chia-I Wu, the developer who previously worked on the EGL state tracker, brought Mesa to Android netbooks, and allowed Nouveau to work on Wayland (and now is doing work for LunarG), has some improvements to the Vega state tracker. Namely he has cleaned up this Gallium3D state tracker for Mesa and additionally has a branch containing OpenVG 1.1 support.

30 November 2010 - New Gallium3D Enhancements - 7 Comments
Work Is Back Underway On Clover: Mesa's OpenCL

Some two years ago there was a branch of Mesa created by Zack Rusin named "Clover" with intentions of providing OpenCL over Mesa. While it looked hopeful at first, this code to support OpenCL over Mesa was never finished and after a while it didn't receive any further work. It's been months since there's been much activity in this area of GPGPU support for Mesa/Gallium3D, but recently Zack has renewed his interest in getting Mesa Clover working.

26 November 2010 - About Time - 2 Comments
XvMC With iDCT Now Working On Gallium3D

A month ago there was the surprising work done by Christian K├Ânig to bring XvMC and VDPAU support to the open-source ATI Radeon "R600g" Gallium3D driver for the Radeon HD 2000/3000/4000/5000 series graphics cards. The XvMC state tracker with Gallium3D began working shortly thereafter for accelerating XvMC using shaders with this ATI Gallium3D driver, however, iDCT support was not implemented. Christian though has now added support for inverse discrete cosine transforms to this X-Video Motion Compensation code for Gallium3D.

21 November 2010 - R600g Support - 9 Comments
An Update On The OpenGL 3 Support In Mesa

While the Mesa software stack has made some steps towards supporting OpenGL 3.x, this free software library used by open-source graphics drivers is still a ways from supporting this industry graphics API thats years old and has already been surpassed by OpenGL 4.x. There hasn't been too much major progress lately on GL3 support, but some think it could be achieved next year. When there is OpenGL 3.0 support in Mesa, it will be released as Mesa 8.0. Regardless, the OpenGL 3 status document for Mesa has been updated.

21 November 2010 - Update Time - 50 Comments
Zack Rusin Talks About Gallium3D's TGSI IR

Lately there's been a lot of talk about Gallium3D's IR known as TGSI, or Tokenized Gallium Shader Instructions, and attempts by some to replace this intermediate representation. Efforts toward improving TGSI are not particularly new, but it's been going on for a while and then just earlier this month a new shader and compiler stack was proposed by LunarG. As part of the LunarGLASS proposal, the LLVM IR would be used as a replacement to TGSI.

28 October 2010 - And It Should Be Replaced - 2 Comments
LunarG Proposes A Shader And Kernel Compiler Stack

LunarG, the consulting company providing professional services for Mesa / Gallium3D that's led by Jens Owens, the founder of Tungsten Graphics, is beginning to commence work on a new project: LunarGLASS. Last year, LunarG wanted to provided better Linux graphics documentation, but this new LunarGLASS initiative is much more ambitious and it's about providing a complete shader and kernel compiler stack.

18 October 2010 - It's Called LunarGLASS - 20 Comments
Mesa 7.9 Has Now Been Released

Just as planned, Mesa 7.9 has now been released! This 7.9 release of this open-source graphics library is huge with a plethora of Gallium3D improvements (to the drivers, state trackers, etc), core Mesa improvements (including new OpenGL extensions), a new GLSL compiler, and much more.

4 October 2010 - YES! - 29 Comments
Mesa 7.9 Makes It To The Release Candidate Stage

Mesa 7.9, one of the biggest updates to this open-source graphics driver stack in quite a while, is almost here. Ian Romanick has made available a release candidate for Mesa 7.9 and is saying the final release will be here one week from now (4 October) barring any major issues cropping up.

28 September 2010 - It's On The Way - 7 Comments
For Those Interested In Direct3D Over Gallium3D

There still is great interest and discussion among many users interested in Direct3D 10 and 11 being natively implemented on Linux using a new state tracker that was published this week for the Gallium3D driver architecture. It seems some Wine developers are still in opposition to this effort even though their Direct3D 10 implementation within Wine is still very limited in terms of translating the calls to OpenGL and their Direct3D 11 support really hasn't taken off.

25 September 2010 - Notes - 102 Comments
Mesa 7.8.3 Release Candidate 1 Is Here

While Mesa 7.9 is just around the corner with a great number of new features and other improvements to this open-source graphics stack used by Linux and other operating systems, those being bound to releases that are proven stable will still be leaving with Mesa 7.8 until Mesa 7.9.1 or 7.9.2 is released later in the year. But for those stable users, there's also Mesa 7.8.3 that will soon be released.

15 September 2010 - Stability - 6 Comments
Mesa 7.9 Planned For Release In September

Mesa 7.9 has shaped up to be one hell of a release with many new features and improvements throughout this open-source graphics software stack. For those that have been waiting for this to be officially released, there's good news and that is Mesa 7.9 should be released by the end of September.

1 September 2010 - By End Of Month - 13 Comments
LLVMpipe & Compiz 0.9 Still Don't Play Along

LLVMpipe is an especially interesting Gallium3D driver since it allows accelerating the state trackers atop any modern CPU, but for any close to decent level of performance when using OpenGL you need a hefty multi-core CPU (here's some LLVMpipe benchmarks just from last week) that supports the latest SSE4 instructions as well. While some OpenGL games will run with LLVMpipe and the performance of this driver that leverages the Low-Level Virtual Machine is much faster and better than Mesa's old software rasterizer or the Gallium3D Softpipe driver, Compiz nor the GNOME Shell (and most other compositing window managers) yet work with this driver.

19 August 2010 - No Fun - Add A Comment
Intel's GLSL2 Branch Is Merged To Mesa Master

As we reported last month, Intel's Open-Source Technology Center developers responsible for working on their open-source Linux graphics stack has been wanting to merge their GLSL2 shader compiler into the mainline Mesa code-base by the end of August so that it can be released as part of Mesa 7.9 by the end of this quarter. Over the night this milestone was hit and the GLSL2 compiler is now in Mesa master and has replaced the antiquated GL Shading Language compiler long used by Mesa.

17 August 2010 - It's Now In Mesa 7.9 - 24 Comments
The Gallium3D R600 Driver Now Has Texture Support

There's good news for those interested in the open-source Gallium3D driver for the ATI R600/R700 (Radeon HD 2000/3000/4000 series) graphics cards: the R600g driver is beginning to work. While there's been the classic Mesa R600/R700 driver for months now that is working fine for most users, once finished the Gallium3D version should offer better performance, better OpenGL support (OpenGL 2.1 support off the bat, but that's still a ways behind OpenGL 4.1), and many other possibilities via Gallium3D's different state trackers.

28 July 2010 - Woohoo! - 14 Comments
Here's The R600 Gallium3D Driver Running Gears

If you read the previous R600g news post from less than an hour ago this should come as no surprise, but: the ATI R600g Gallium3D driver has finally reached the milestone of being able to properly run glxgears. This GLX demo is simple and useless as a benchmark, but is an important development milestone and as talked about in that previous news piece, Jerome hopes to tackle texture support within a few days so then we will see more interesting OpenGL capabilities and we are potentially just days away from being able to run Quake with R600g and a modern ATI graphics processor (you can already do so with an open-source driver stack using the classic Mesa R600/700 driver).

23 July 2010 - She's Running! - 28 Comments
What Will Mesa's New GLSL Compiler Provide?

Yesterday we reported on Intel preparing to push its new GLSL compiler into Mesa by the end of next month so that it can be released with Mesa 7.9 by the end of this quarter. While Intel has developed this new compiler for the OpenGL Shading Language for their own needs and hardware, other Mesa drivers -- including those for Gallium3D -- will be using it once merged. After any initial bugs are addressed in the other drivers from this new GLSL compiler banging them in different ways, what good will this new shader compiler be for the end-user?

23 July 2010 - Tracking It - 4 Comments
Mesa's Clover OpenCL Gets Some Love

Originally set as a goal for the summer of 2009, it was not until late August of last year that the OpenCL state tracker for Mesa's Gallium3D driver architecture was finally published. However, the code was incomplete and a very early work-in-progress. Nearly a year later, this "Clover" branch of Mesa that contains the OpenCL over Mesa support is still largely incomplete and useless to end-users. Fortunately, however, a new developer has stepped up to the plate and is in the process of submitting patches.

22 July 2010 - Hopefully! - Add A Comment
Intel's Preparing To Push Its New GLSL Compiler Into Mesa

Mesa 7.9 is shaping up to be one hell of a release. Mesa 7.9 is already set to carry many ATI Gallium3D driver improvements along with enhancements to the LLVMpipe driver that uses the CPU for rendering, the early R600g driver, various Gallium3D architectural and state tracker improvements (MSAA, Stream Out, etc), more OpenGL 3.x functionality, and tons of other changes. But there's still more coming! Intel's Ian Romanick has announced on the Mesa development list that they would like to merge their new GLSL compiler into Mesa in August.

22 July 2010 - GLSL2 Branch - 4 Comments
ATI Gallium3D + Wine Is Bettered A Bit

If the impressive rate of Gallium3D improvements was not enough, there's more good news for those of you running ATI Radeon R300-R500 graphics cards (up through the Radeon X1000 series) with the open-source Gallium3D driver: the Wine graphics support just got a tiny bit better. Committed to the Mesa repository this afternoon is support for the GL_ARB_depth_clamp OpenGL extension within the Mesa state tracker and as of right now it's hooked-up for use by the R300g driver.

21 July 2010 - OpenGL Depth Clamp Support - 35 Comments
Mesa Makes More Strides Towards OpenGL 3.x Support

The OpenGL 3.0 specification was announced in August of 2007 and has already been succeeded by OpenGL 3.1, OpenGL 3.2, and then earlier this year came OpenGL 3.3 and OpenGL 4.0. While the 3.0 revision to this industry standard graphics API has been around for nearly three years, it's still not fully supported by the open-source Mesa graphics stack. Progress though is being made.

15 July 2010 - Test - 9 Comments

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