Mesa News Archives
For users of the unofficial Intel Gallium3D driver, ILO, it's been updated with some minor improvements.
11 September 2014 - ILO Gallium3D - 11 Comments
Here's some numbers on how Mesa 3D development has been pacing the past few months.
7 September 2014 - GitStats - 10 Comments
Having an eight-core CPU that can clock up to 5.0GHz (albeit having a 220 Watt TDP), curiosity got the best of me to run some quick (or slow) Gallium3D LLVMpipe tests just to see how this software fall-back driver performs.
2 September 2014 - FX - 10 Comments
Emil Velikov, the new Mesa release manager, just landed a large set of libdrm patches for improving the open-source graphics drivers for Android.
1 September 2014 - Mesa DRM - 3 Comments
The second weekly release candidate for the upcoming Mesa 10.3 is now available.
31 August 2014 - Mesa 10.3
Last week NIR was announced as a new intermediate representation for Mesa. Discussion around this new but experimental IR continues to happen among upstream developers while Mesa developers are back to discussing LLVM too.
27 August 2014 - Mesa IR - 44 Comments
Mesa has a new release manager to allow the two existing managers from Intel's Open-Source Technology Center to get back to more driver wrangling rather than release wrangling.
26 August 2014 - Switch-Up
Mesa 10.3 is gearing up for its official release in the weeks ahead and with the code having already been branched here's a rundown of the many new features.
25 August 2014 - Mesa 10.3 - 12 Comments
For those hoping Mesa 10.3 would reach OpenGL 4.0 core compliance and thus the version bumping to Mesa 11.0, that didn't happen in time. Mesa 10.3 has now been branched from master and Mesa 10.3 RC1 issued.
21 August 2014 - Mesa 10.3 RC1 - 5 Comments
For those living on the Mesa 10.2 stable series rather than the experimental Mesa 10.3 code, there's a new point release out today.
19 August 2014 - Mesa 10.2 - 1 Comment
While Mesa is still racing towards OpenGL 4.0 compliance, another OpenGL 4.5 extension can now be crossed off the Mesa TODO list.
19 August 2014 - GL_ARB - 6 Comments
For several months now there's been a Direct3D 9 state tracker under development for Mesa that's making some headway and working out for bettering the Wine performance with D3D9 titles rather than using Wine's translation layer to OpenGL. While no official request for pulling the code has been issued, it looks like it might stand a chance of hitting mainline Mesa.
18 August 2014 - D3D9 - 61 Comments
Mesa developers continue making headway in supporting more of the Khronos OpenGL 4.x specifications... OpenGL 4.0~4.2 is hopefully not too far out, at least for the Intel Linux driver.
15 August 2014 - Mesa GL4 - 3 Comments
Going on for a while now has been work by Mesa developers on a new GLX extension to help out game developers by supplying hard to determine information in a standardized manner about the Linux graphics drivers and the underlying hardware renderer capabilities. That work is addressed by the GLX_MESA_query_renderer extension which to now has just been supported by the Intel Linux driver but soon will be supported by other Mesa drivers.
15 August 2014 - GLX_MESA_query_renderer - 1 Comment
Earlier this week Intel pushed their BPTC texture compression support into mainline Mesa and now following in those foot steps are the R600g and RadeonSI driver enablement.
15 August 2014 - BPTC - 4 Comments
Those still using Intel Sandy Bridge hardware on Linux will be ecstatic to learn this morning that geometry shaders support has been implemented in Mesa by a new patch-set for this older Intel hardware and thereby allowing OpenGL 3.2 support to be exposed for this "Gen6" hardware.
14 August 2014 - GS Sandy Bridge In Mesa - 32 Comments
Now that OpenGL 4.5 was released yesterday by the Khronos Group, while NVIDIA already has an OpenGL 4.5 driver, it will be a longtime before the open-source Mesa/Gallium3D drivers are able to claim OpenGL 4.5 compliance.
12 August 2014 - Mesa GL4 - 27 Comments
Last month we reported on Intel working out patches for BPTC texture compression support with their open-source 3D driver and as of today that support has been mainlined to Mesa.
12 August 2014 - BPTC - 3 Comments
While OpenGL 4.5 was announced today, Mesa developers are still battling for OpenGL 4.0 compliance but at least they are now able to scratch off another GL4 feature.
11 August 2014 - OpenGL 4 - 6 Comments
The Broadcom VC4 Gallium3D driver, which provides the open-source user-space component to an OpenGL driver for the Raspberry Pi, will soon likely be added to mainline Mesa.
7 August 2014 - Raspberry Pi - 3 Comments
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