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Mesa News Archives

Mesa 10.4 Brings Performance Improvements & New Features

Mesa 10.4 is being released as soon as next week and continuing in usual tradition this new version brings a lot of exciting changes for users of the open-source Linux hardware graphics drivers.
30 November 2014 - Mesa 10.4 - 15 Comments

Mesa 10.4 Release Candidate 3 Is Here For Weekend Testing

Emil Velikov has released the third weekly release candidate to Mesa 10.4 that's expected to be officially released in December.
28 November 2014 - Mesa 10.4 RC3

Mesa 10.4 RC1 Is Here, Lands Direct3D 9 State Tracker

Emil Velikov has announced the first release candidate for the upcoming Mesa 10.4 release.
18 November 2014 - Mesa 10.4 RC1 - 28 Comments

Qualcomm A4xx Gallium3D Support Takes Shape

Those with Qualcomm Adreno A4xx series graphics hardware, the open-source 3D support is coming along nicely.
16 November 2014 - Freedreno - 7 Comments

Mesa 10.4 Has Been Branched - No OpenGL 4 This Year

Mesa 10.4 was branched from Git master this weekend and that means the next Mesa release features only OpenGL 3.3 compliance and not OpenGL 4.0~4.2 as many had hoped.
16 November 2014 - Mesa 10.4 - 17 Comments

Mesa 10.3.3 Has A Bunch Of Freedreno Fixes

For conservative users sticking to the Mesa 10.3.x stable series until Mesa 10.4 is christened in December, the 10.3.3 release is out. While there's many fixes, an overwhelming majority of them are related to Freedreno, the reverse-engineered Qualcomm Adreno graphics driver.
8 November 2014 - Mesa 10.3 - 7 Comments

Gallium3D Drivers Might Lose The EGL State Tracker, OpenVG

Marek Olšák this week volleyed a controversial proposal to effectively knock off the EGL state tracker for Gallium3D drivers.
7 November 2014 - ST EGL - 8 Comments

Latest Gallium3D Nine (D3D9) Patches Published

Open-source developers have been working on pushing the Direct3D 9 state tracker into mainline Mesa that would allow patched copies of Wine to natively use this D3D9 support for speeding up the process of running various Windows games on Linux.
3 November 2014 - Direct3D - 14 Comments

SIMD8 Vertex Shaders For Broadwell

Kristian Høgsberg has published a new patch-set but it's not for Wayland, it's for the Intel Mesa driver.
29 October 2014 - SIMD8 VS

OpenGL 4.x Support For Mesa Still Inching Along

While there hasn't been much to report on lately with regard to major OpenGL 4.x advancements, the OpenGL 4.0+ support is still being worked on by the open-source developers wishing to expose GL4 compliance within the Intel, Radeon, and Nouveau Linux graphics drivers, among other potential Mesa/Gallium3D drivers.
29 October 2014 - OpenGL 4 - 12 Comments

Reducing The CPU Usage In Mesa To Improve Performance

Timothy Arceri who previously crowd-funded work to add new GL extensions to Mesa and did so successfully multiple times has now written a new blog post on the topic of reducing the CPU usage in Mesa to potentially improve frame-rates.
27 October 2014 - CPU Usage Reduction - 77 Comments

Mesa 10.3.2 Has A Couple Bug-Fixes

For those living by stable Mesa releases rather than the exciting, bleeding-edge Mesa Git code for open-source Linux graphics drivers, Mesa 10.3.2 is available this Friday night.
24 October 2014 - Mesa 10.3.2

Mesa 10.4 Might Re-Enable HyperZ For R600g/RadeonSI

The performance of the upcoming Mesa 10.4 might be better out-of-the-box for R600g and RadeonSI Gallium3D driver users if a new patch is accepted to re-enable HyperZ by default.
23 October 2014 - HyperZ - 9 Comments

Mesa 10.4 Tentatively Planned For Early December

Emil Velikov, the new Mesa release manager, has issued a straw-man proposal to release Mesa 10.4 in early December.
22 October 2014 - Mesa 10.4 - 4 Comments

Direct3D 9 Support Might Land Within Mainline Mesa 3D Drivers

It looks like we could see the Direct3D 9 (Gallium3D Nine) state tracker land within Mesa! This state tracker can be used for accelerating D3D9-using Windows games via Wine and other purposes. The Gallium3D Nine patches are called for review as of this Saturday morning with ambitions of being merged to master.
18 October 2014 - Gallium3D Nine - 47 Comments

Mesa 10.3.1 Point Release Now Available

For users of Mesa stable releases rather than the exciting Git activity, there's some new releases worth upgrading to.
13 October 2014 - Mesa 10.3 - 9 Comments

Mesa's GLSL Compiler Improved Significantly Over The Past Year

Matt Turner, an Intel OTC developer and long-time open-source graphics contributor, presented at XDC2014 Bordeaux about progress made with their GLSL compiler. Connor Abbott, fresh out of high school who was an Intel intern this summer, presented his work on the new "NIR" intermediate representation.
10 October 2014 - XDC2014 - 1 Comment

Freedreno Gallium3D Is Passing 90%+ Of Piglit Tests

In addition to doing the xf86-video-freedreno 1.3.0 release this weekend, Rob Clark also took the opportunity to write a lengthy blog post on the progress made for the open-source, reverse-engineered Linux graphics driver stack for Qualcomm's Adreno graphics hardware. The few contributors involved have done a stunning job over the past few months to implement much of OpenGL 3 for this ARM graphics driver and make other improvements -- all without the support or backing of Qualcomm.
5 October 2014 - Qualcomm Adreno - 16 Comments

VA-API Gallium3D State Tracker Added Back To Mesa

Last week I wrote about AMD working on a new VA-API state tracker for Gallium3D after the original VA-API support was dropped two years ago. That new state tracker has landed in mainline Mesa Git.
1 October 2014 - VA-API - 18 Comments

AMD Is Working On A New VA-API State Tracker For Gallium3D

Years ago there was a VA-API state tracker within Gallium3D for offering drivers support for the Video Acceleration API. That implementation, however, was dropped back in 2012 as it was largely unmaintained and the VDPAU state tracker proved to be more popular. Now, however, it seems AMD is working to introduce a new VA-API implementation for Gallium3D.
28 September 2014 - VA-API - 20 Comments

642 Mesa news articles published on Phoronix.
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