Bas Nieuwenhuizen has announced his work on "offchip tessellation" support for the RadeonSI Gallium3D driver to provide dramatically better OpenGL tessellation performance.
Mesa release manager Emil Velikov of Collabora has announced the release of Mesa 11.2.2, the newest stable point release for this user-space stack to the open-source graphics drivers.
With the latest code landing in Mesa Git this afternoon, the GL_ARB_query_buffer_object has been wired up for Intel's i965 OpenGL driver.
Red Hat developer Rob Clark has put out a new update concerning the status of his pet project, Freedreno, for providing open-source, reverse-engineered graphics support for Qualcomm Adreno hardware.
Timothy Arceri of Collabora has been restoring work on an on-disk shader cache for Intel's open-source Mesa OpenGL driver that was originally started by some of the Intel OTC driver developers.
Going along with the work written about yesterday of Igalia Posts Intel vertex_attrib_64bit Mesa Driver Patches, Close To OpenGL 4.1+, the latest ARB_gpu_shader_fp64 patches were published today for the Intel i965 Mesa driver.
For x86 Android users, patches are available for making use of Mesa's LLVMpipe driver in Gallium3D for cases where hardware drivers are not available. This support is reportedly good enough for running Android apps in the absence of proper OpenGL drivers.
Mesa release manager Emil Velikov has laid out plans to release the next version of Mesa in just over one month.
It turns out that Skylake's HD Graphics 510, HD Graphics 535, Iris Graphics 550, and Iris Graphics P555 were missing their open-source driver support from an important piece of the Linux graphics stack.
Marek Olšák's latest big patch series has landed.
The AMD RadeonSI Gallium3D driver for GCN GPUs now has support for OpenGL Compute Shaders within the latest Mesa code!
Mesa 11.2.1 is now available as the first maintenance release for Mesa 11.2.
It seems more and more independent developers are interested in getting involved in Mesa open-source graphics driver development, but aren't really sure where to start or what are some easy tasks to get started.
For those that missed the notice, Intel's Vulkan driver will soon be merging into mainline Mesa.
Mesa release manager Emil Velikov at Collabora announced the release candidate today of the forthcoming Mesa 11.2.1.
For those anxious to see compute shaders for then having OpenGL 4.3 support by the RadeonSI Gallium3D driver for GCN GPUs, the latest patches have been published.
As the last update of the day from AMD RadeonSI Gallium3D Is Now Incredibly Close To OpenGL 4.3, things are looking great with RadeonSI soon hitting OpenGL 4.3 but today the latest commits have now verified the OpenGL 4.2 compliance.
There is another OpenGL 4.3 extension crossed off the TODO list of the AMD RadeonSI Gallium3D driver for GCN GPUs.
Back in December a patch rolled out for supporting ETC2 and ASTC texture compression by the Nouveau NVC0 Gallium3D driver. Today that patch was finally merged for benefiting newer NVIDIA GPUs.
Mesa 11.2 is arriving a month late, but it's now available this morning as the latest ~3 month update for the project. Mesa 11.2 does have many improvements, but it doesn't advance the OpenCL core support level for any of the prominent hardware drivers.
It seems we're currently pacing at a rate where almost each day there is new OpenGL 4.x or OpenGL ES 3.2 activity reaching Mesa Git master.
It's been over three weeks since Mesa 11.2 was supposed to have been released while 11.2.0 is now scheduled to make its debut on Friday.
For those making use of OpenGL and VDPAU together, there is better interoperability support within the Gallium3D VDPAU state tracker.
With Q1'16 quickly coming to a close, I ran some Git statistics on the Mesa repository this morning to see how things are ticking so far in 2016.
For anyone running applications or games still relying upon the GL_ATI_fragment_shader extension, this old OpenGL extension is now supported by all Gallium3D drivers.
Mesa's Gallium3D drivers are stepping closer to supporting the NIR intermediate representation as a tier-one IR.
Patches are out for yet another OpenGL 4 extension that may soon be supported by the Gallium3D drivers as another item to mark off the list for OpenGL 4.3.
Mesa 11.2 was supposed to be released in early March but that milestone has yet to be reached.
OpenSWR, the new high performance software rasterizer developed by Intel and leveraging LLVM within Mesa, saw a slew of commits today.
While AMD just open-sourced their next-gen Polaris graphics driver code this week, changes have already landed in LLVM and this morning the Mesa/Gallium3D modifications necessary have landed in mainline Mesa.
911 Mesa news articles published on Phoronix.