Mesa News Archives
One of the ways that Intel has been trying to make their Mesa driver faster is through proper threading support, but for now the support is unfortunately slower while the code is still being actively developed.
7 February 2013 - Mesa Threading - 3 Comments
The nicer Radeon Gallium3D (R600g) shader disassembler that was previously talked about on Phoronix has finally been merged into mainline Mesa.
1 February 2013 - Radeon Gallium3D - 1 Comment
While there's been early code available for several months, Mesa support for OpenGL Geometry Shaders still isn't ready for merging into mainline Mesa.
29 January 2013 - OpenGL Geometry Shaders - 6 Comments
Mesa 9.1 was branched yesterday, ahead of the official release next month, which effectively puts an end to new feature development on this next release. For those that haven't been keeping up with Mesa's Git activity over the past half-year, here's a look at the new OpenGL extensions supported.
29 January 2013 - Mesa 9.1 - 1 Comment
Compiler tuning can lead to performance improvements for many computational benchmarks by toying with the CFLAGS/CXXFLAGS, but is there much gain out of optimizing your Mesa build? Here's some benchmark results.
27 January 2013 - Mesa Performance - 24 Comments
Mesa 9.1 should be released by the end of February as the latest version of this bi-annual open-source OpenGL implementation that continues to slowly but surely pickup new functionality for most major graphics drivers.
27 January 2013 - Mesa 9.1 - 4 Comments
With all of the recent improvements going into Mesa/Gallium3D, along with some work advancements to the AMD GPU LLVM back-end, it's slowly becoming a suitable time for enthusiasts wishing to experiment with OpenCL on the open-source Linux graphics stack through Gallium3D and the "Clover" state tracker.
23 January 2013 - Clover Gallium3D - 22 Comments
The open-source Radeon R600 LLVM back-end has finally received support for indirect memory addressing.
22 January 2013 - R600 LLVM - 4 Comments
Mesa 9.0.2 was officially released today.
22 January 2013 - Bug-Fixes - 1 Comment
A bit of new code was committed this week for Gallium3D's LLVMpipe software driver that attempts to provide modest OpenGL performance as a software fallback by taking advantage of LLVM to exploit multiple CPU cores and the latest instruction set extensions on modern processors. Unfortunately, the rate of advancement for LLVMpipe still isn't too fast.
19 January 2013 - LLVMpipe Commits - 2 Comments
Last month I wrote about Mesa support for the ARB_texture_multisample. At the time the support was limited to enabling this OpenGL extension for the Intel Mesa DRI driver with Gallium3D and its hardware drivers going unsupported. Fortunately, the OpenGL texture multi-sample support is now heading to Gallium3D and is close to being in a good state for the AMD "R600g" driver.
13 January 2013 - R600g Support
Open-source developers are looking at putting out the next version of Mesa, version 9.1, in late February.
11 January 2013 - Mesa 9.1 - 3 Comments
Two performance-related commits were made today to Mesa for the Nouveau Gallium3D driver.
8 January 2013 - Mesa Hack - 3 Comments
Patches surfaced on the Mesa mailing list on Saturday morning for supporting the OpenGL ARB_texture_multisample extension within core Mesa and the Intel i965 DRI driver.
29 December 2012 - Intel Support
Mainline support in the Mesa library for the OpenGL ES 3.0 specification is getting close to becoming a reality.
23 December 2012 - OpenGL ES 3.0 - 2 Comments
This week the improved Radeon R600 Gallium3D HyperZ support was merged into mainline Mesa.
23 December 2012 - R600g HyperZ - 7 Comments
Mesa is picking up support for EGL_EXT_buffer_age, an extension that can help out compositing window managers.
20 December 2012 - Buffer_age
With the recent improvements to MSAA Gallium3D support, if you have been wanting to benefit from anti-aliasing with the open-source Gallium3D drivers but your game/application doesn't have options to toggle the MSAA level, it's now a bit easier to configure.
16 December 2012 - MSAA Gallium3D - 6 Comments
Just days after fixing R300 Gallium3D HyperZ support for better performance and recently making other Radeon driver improvements, Marek Olšák is onto something new: working on Multi-Sample Anti-Aliasing improvements within Gallium3D.
7 December 2012 - Marek - 25 Comments
In addition to pushing OpenGL transform feedback for Gallium3D's LLVMpipe, David Airlie has released a new patch-set for Uniform Buffer Objects (UBOs) and Texture Buffer Objects (TBOs) within Mesa's Gallium3D infrastructure.
6 December 2012 - Gallium3D
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