Mesa News Archives
The open-source Radeon R600 LLVM back-end has finally received support for indirect memory addressing.
22 January 2013 - R600 LLVM - 4 Comments
Mesa 9.0.2 was officially released today.
22 January 2013 - Bug-Fixes - 1 Comment
A bit of new code was committed this week for Gallium3D's LLVMpipe software driver that attempts to provide modest OpenGL performance as a software fallback by taking advantage of LLVM to exploit multiple CPU cores and the latest instruction set extensions on modern processors. Unfortunately, the rate of advancement for LLVMpipe still isn't too fast.
19 January 2013 - LLVMpipe Commits - 2 Comments
Last month I wrote about Mesa support for the ARB_texture_multisample. At the time the support was limited to enabling this OpenGL extension for the Intel Mesa DRI driver with Gallium3D and its hardware drivers going unsupported. Fortunately, the OpenGL texture multi-sample support is now heading to Gallium3D and is close to being in a good state for the AMD "R600g" driver.
13 January 2013 - R600g Support
Open-source developers are looking at putting out the next version of Mesa, version 9.1, in late February.
11 January 2013 - Mesa 9.1 - 3 Comments
Two performance-related commits were made today to Mesa for the Nouveau Gallium3D driver.
8 January 2013 - Mesa Hack - 3 Comments
Patches surfaced on the Mesa mailing list on Saturday morning for supporting the OpenGL ARB_texture_multisample extension within core Mesa and the Intel i965 DRI driver.
29 December 2012 - Intel Support
Mainline support in the Mesa library for the OpenGL ES 3.0 specification is getting close to becoming a reality.
23 December 2012 - OpenGL ES 3.0 - 2 Comments
This week the improved Radeon R600 Gallium3D HyperZ support was merged into mainline Mesa.
23 December 2012 - R600g HyperZ - 7 Comments
Mesa is picking up support for EGL_EXT_buffer_age, an extension that can help out compositing window managers.
20 December 2012 - Buffer_age
With the recent improvements to MSAA Gallium3D support, if you have been wanting to benefit from anti-aliasing with the open-source Gallium3D drivers but your game/application doesn't have options to toggle the MSAA level, it's now a bit easier to configure.
16 December 2012 - MSAA Gallium3D - 6 Comments
Just days after fixing R300 Gallium3D HyperZ support for better performance and recently making other Radeon driver improvements, Marek Olšák is onto something new: working on Multi-Sample Anti-Aliasing improvements within Gallium3D.
7 December 2012 - Marek - 25 Comments
In addition to pushing OpenGL transform feedback for Gallium3D's LLVMpipe, David Airlie has released a new patch-set for Uniform Buffer Objects (UBOs) and Texture Buffer Objects (TBOs) within Mesa's Gallium3D infrastructure.
6 December 2012 - Gallium3D
An initial patch for review has been published by David Airlie that implements OpenGL Transform Feedback support for the LLVMpipe driver.
5 December 2012 - Woohoo - 5 Comments
While OpenGL is becoming a requirement for more of the Linux desktops out there, and ARM open-source graphics drivers aren't yet commonplace, using the Gallium3D LLVMpipe software rasterizer on ARM isn't yet a really viable solution.
5 December 2012 - Gallium3D LLVMpipe - 9 Comments
A handful of memory-related issues were plugged up yesterday in Mesa thanks to the Coverity static code analysis tools.
1 December 2012 - Coverity - 3 Comments
The Mesa state tracker as used by the Gallium3D hardware drivers has support for handling the creation of OpenGL 3.1 Core Profiles.
29 November 2012 - Mesa State Tracker - 14 Comments
For those that don't closely follow the Mesa Git repository, there's finally a few more "RadeonSI" Gallium3D driver fixes that arrived this morning for slowly but surely bringing up the AMD Radeon HD 7000 series 3D support.
28 November 2012 - Mainline Mesa - 6 Comments
Intel is planning to soon begin merging the OpenGL ES 3.0 support patches into mainline Mesa.
17 November 2012 - OpenGL ES 3.0 - 2 Comments
Marek Olšák continues to work on Mesa/Gallium3D performance improvements. Marek's latest work is on implementing a-synchronous SwapBuffers and to allow for thread offloading of SwapBuffers via a new DRI2 extension to the libGL-Mesa interface.
15 November 2012 - New Code - 5 Comments
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