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Mesa News Archives

MSAA Support Lands For R600 LLVM Back-End

Multi-sample anti-aliasing (MSAA) support has landed for AMD's R600 GPU LLVM back-end for their open-source Linux graphics drivers.
2 October 2013 - MSAA Support

Mesa Finally Lands GL4 ARB Texture Gather Support

With a series of commits today, Mesa finally has support for the ARB_texture_gather extension as is needed for OpenGL 4.0 compliance.
2 October 2013 - OpenGL 4.0 - 3 Comments

Mesa Mega Driver Patches Published

Eric Anholt of Intel has published his initial patches for implementing the "mega drivers" concept within Mesa.
30 September 2013 - Mesa Mega Drivers - 37 Comments

The New Linux OpenGL ABI Is Nearing Reality

One year ago a new Linux OpenGL ABI was proposed to make dealing with Linux OpenGL libraries easier and cleaner, among other benefits. The Linux OpenGL changes that will ultimately affect all Linux graphics drivers is nearing fruition.
28 September 2013 - OpenGL ABI - 15 Comments

Gallium3D's LLVMpipe Is Good Enough For Teaching

While Gallium3D's software-based LLVMpipe driver that runs off the CPU isn't good enough for real-world gaming use or other cases, it can be a good driver to use for learning OpenGL and experimenting.
28 September 2013 - Gallium3D LLVMpipe - 2 Comments

"Mega Drivers" Still Being Targeted For Mesa

Eric Anholt at Intel's Open-Source Technology Center is still working on moving Mesa towards a "mega drivers" concept to further reduce disk space and to optimistically increase performance.
26 September 2013 - Mesa Mesa Drivers - 12 Comments

Mesa 10.0 With OpenGL 3.3 Likely Coming In November

The next Mesa release will likely be out before the end of November and should contain OpenGL 3.2/3.3 support thus it will be called Mesa 10.0 rather than Mesa 9.3.
26 September 2013 - Mesa 10.0 - 1 Comment

The History Of Mesa Over 20 Years

For those curious how the Mesa 3D graphics library started and evolved from there into now a critical piece of the open-source Linux desktop, here's the story.
25 September 2013 - Mesa 20 Years

Mesa/Gallium3D Works On VDPAU Interoperability

Patches are pending to implement support for NVIDIA's VDPAU interoperability OpenGL extension within Mesa/Gallium3D.
21 September 2013 - Mesa - 14 Comments

Linux Still Needs Better OpenGL Debugging Support

Intel's Ian Romanick will take to the Linux Plumbers Conference tomorrow with a plea to work together to provide better capabilities across the Linux stack for better debugging and profiling of graphics applications/systems on Linux. The open-source Intel Linux Mesa developer himself calls the current graphics debugging situation on Linux a "disaster" to be fixed.
18 September 2013 - Linux OpenGL Debugging - 2 Comments

Mesa's GLSL Compiler Has Been Made To Stand Alone

Ian Romanick of Intel has restored work on having a standalone Mesa GLSL compiler separate from the rest of the Mesa implementation. The purpose of this standalone compiler is largely for testing purposes by OpenGL game/application developers in trying to verify/validate behavior and be independent of the specific Mesa drivers.
10 September 2013 - GLSL Lint - 3 Comments

Better OpenGL Debugging Support Merged For Mesa

The crowd-funded Mesa development effort for the OpenGL 4.3 KHR_debug extension was a success and the patches this morning were successfully merged into mainline Mesa.
4 September 2013 - KHR_DEBUG - 9 Comments

The Lima Mesa Driver Can Now Handle ES2Gears

It's been a while since having anything to report on the Lima driver project for reverse-engineering ARM Mali graphics, but now its "classic" Mesa driver is up to being able to run the "es2gears" OpenGL ES 2.0 test case.
4 September 2013 - Lima Mesa Driver - 4 Comments

Intel Geometry Shaders Code Merged Into Mesa

Intel's Paul Berry merged a large stack of OpenGL Geometry Shader patches for the Intel DRI driver into mainline Mesa.
1 September 2013 - OpenGL GS Support - 17 Comments

Mesa 9.2 Release Brings New Features, Performance

After about six months of development Mesa 9.2 was released this evening. The Mesa 9.2 release doesn't advance its OpenGL compliance in any major form for the prominent open-source drivers, but there are new features, GL extensions supported, and much better performance.
27 August 2013 - Mesa 9.2 - 3 Comments

OpenGL KHR_debug Patch-Set Posted For Mesa

The independent open-source developer who sought crowd-funding for working on KHR_debug support for Mesa was successful in his fundraising goal and delivered today in posting 15 patches for Mesa to implement this OpenGL extension that assists game/application developers.
26 August 2013 - KHR_debug - 10 Comments

Gallium3D LLVMpipe Still Needs A Very Fast CPU

The Gallium3D LLVMpipe driver is capable of running some old OpenGL games on the CPU at low resolutions assuming your processor is powerful enough.
23 August 2013 - Gallium3D LLVMpipe - 14 Comments

Mesa 9.2 Is Planned For Release Next Week

Mesa 9.2 was originally planned for release yesterday, but that didn't happen, and the new plan is to release next week.
23 August 2013 - Mesa 9.2

Intel Geometry Shaders Might Be Ready For Mesa

Holding back Mesa from full support for OpenGL 3.2 has been support for OpenGL Geometry Shaders (and some GLSL 1.50 work). Geometry shaders have been toyed with for quite a while inside Mesa and this week is a new set of thirty patches out of Intel for implementing GS driver support for Ivy Bridge and Haswell hardware.
22 August 2013 - Intel GS Support

The State Of OpenGL 3.x/4.x Features In Mesa 9.2

With the release of Mesa 9.2 due out as soon as Thursday, here's a continuation of the earlier Why Mesa 9.2 Doesn't Work For All Linux Users article covering the missing GL3/GL4 functionality from this key open-source graphics project.
22 August 2013 - Mesa 9.2 - 14 Comments

630 Mesa news articles published on Phoronix.
11
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