Mesa News Archives
The History Of Mesa Over 20 Years

For those curious how the Mesa 3D graphics library started and evolved from there into now a critical piece of the open-source Linux desktop, here's the story.

25 September 2013 - Mesa 20 Years - Add A Comment
Linux Still Needs Better OpenGL Debugging Support

Intel's Ian Romanick will take to the Linux Plumbers Conference tomorrow with a plea to work together to provide better capabilities across the Linux stack for better debugging and profiling of graphics applications/systems on Linux. The open-source Intel Linux Mesa developer himself calls the current graphics debugging situation on Linux a "disaster" to be fixed.

18 September 2013 - Linux OpenGL Debugging - 2 Comments
Mesa's GLSL Compiler Has Been Made To Stand Alone

Ian Romanick of Intel has restored work on having a standalone Mesa GLSL compiler separate from the rest of the Mesa implementation. The purpose of this standalone compiler is largely for testing purposes by OpenGL game/application developers in trying to verify/validate behavior and be independent of the specific Mesa drivers.

10 September 2013 - GLSL Lint - 3 Comments
The Lima Mesa Driver Can Now Handle ES2Gears

It's been a while since having anything to report on the Lima driver project for reverse-engineering ARM Mali graphics, but now its "classic" Mesa driver is up to being able to run the "es2gears" OpenGL ES 2.0 test case.

4 September 2013 - Lima Mesa Driver - 4 Comments
Mesa 9.2 Release Brings New Features, Performance

After about six months of development Mesa 9.2 was released this evening. The Mesa 9.2 release doesn't advance its OpenGL compliance in any major form for the prominent open-source drivers, but there are new features, GL extensions supported, and much better performance.

27 August 2013 - Mesa 9.2 - 3 Comments
OpenGL KHR_debug Patch-Set Posted For Mesa

The independent open-source developer who sought crowd-funding for working on KHR_debug support for Mesa was successful in his fundraising goal and delivered today in posting 15 patches for Mesa to implement this OpenGL extension that assists game/application developers.

26 August 2013 - KHR_debug - 10 Comments
Intel Geometry Shaders Might Be Ready For Mesa

Holding back Mesa from full support for OpenGL 3.2 has been support for OpenGL Geometry Shaders (and some GLSL 1.50 work). Geometry shaders have been toyed with for quite a while inside Mesa and this week is a new set of thirty patches out of Intel for implementing GS driver support for Ivy Bridge and Haswell hardware.

22 August 2013 - Intel GS Support - Add A Comment
The State Of OpenGL 3.x/4.x Features In Mesa 9.2

With the release of Mesa 9.2 due out as soon as Thursday, here's a continuation of the earlier Why Mesa 9.2 Doesn't Work For All Linux Users article covering the missing GL3/GL4 functionality from this key open-source graphics project.

22 August 2013 - Mesa 9.2 - 14 Comments
Performance Overview Of Mesa 9.2

Mesa 9.2 is due to be released in the coming days so here's an overview of what to expect from the key open-source graphics drivers on this six-month update.

21 August 2013 - Mesa 9.2 - Add A Comment
Mesa 9.2 Release Candidate 1 Now Surfaces

With hopes of releasing Mesa 9.2 in the coming days, Ian Romanick of Intel put out the first release candidate of this next major Mesa graphics library update. The release candidates should have begun weeks ago, but after forgetting about them, they only just began with the final release expected this week.

20 August 2013 - Mesa 9.2 RC1 - 24 Comments
S3TC Is Still Problematic For Mesa Developers, Users

While there's now ETC2 texture compression and ASTC texture compression that were announced last year, S3 Texture Compression (S3TC) continues to be widely used by OpenGL games and application. This patent-encumbered means of graphics texture compression continues to cause massive headaches for open-source developers and end-users and will be the case for years to come.

14 August 2013 - S3TC Issues - 33 Comments
Crowd-Funded KHR_Debug Code For Mesa Published

Last month I reported on the effort by a lone individual to try crowd-funded Mesa development. The developer wants to implement a new OpenGL extension in Mesa while providing some documentation on the process. For showing he's true to his word, he published some experimental Mesa code today for the GL_KHR_debug extension.

10 August 2013 - KHR_Debug - 7 Comments
Unigine Heaven 3.0 Now Works For Radeon Gallium3D

After a series of Mesa commits today by Marek Olšák, the R600 Radeon Gallium3D driver is now handling Unigine Heaven 3.0, the visually impressive OpenGL tech demo. There's also been other important Mesa Git commits that happened today.

30 July 2013 - R600g - 7 Comments
Mesa 9.2 Is At 1.3 Million Lines Of Code

With Mesa 9.2 due to be released next month and it having a lot of new features, I figured it's time to dive into some Git development statistics to see how the code-base is for Mesa 9.2.

29 July 2013 - Mesa Git - 20 Comments
Crowd-Funding Mesa Driver Development?

While Canonical right now is attempting to raise millions of dollars for their Ubuntu Edge project, on a smaller scale would crowd-funding work for development of Mesa?

27 July 2013 - Crowd-Funded Mesa - 92 Comments
Mesa 9.2 Branched For Release Next Month

Ian Romanick of Intel went ahead this week and branched the code-base for Mesa 9.2. Feature-development on Mesa 9.2 is now over and it's a period of bug-fixing ahead of the official Mesa 9.2 release in August.

20 July 2013 - Mesa 9.2 - Add A Comment
Direct3D 9 Support Released For Linux Via Gallium3D, Running Games

Linux desktop systems can now have working support for Microsoft's Direct3D 9 API via a new Gallium3D state tracker. Unlike the earlier Direct3D 10/11 state tracker for Gallium3D on Linux, this new code actually can run D3D9 games and at better performance than what's offered by Wine.

17 July 2013 - Direct3D 9.x State Tracker - 97 Comments

723 Mesa news articles published on Phoronix.