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Mesa News Archives

Mesa 10.6.1 Brings A Bug-Fix For Dota 2 Reborn

Mesa 10.6.1 was released today as the first point release to Mesa 10.6.
29 June 2015 - Dota 2 Reborn

ILO Gallium3D Continues Marching To Its Own Beat

While it doesn't have the backing of Intel Corp, the ILO Gallium3D driver continues to advance on its own for bringing HD/Iris Graphics to Gallium3D as an alternative open-source driver to the i965 Mesa DRI driver.
20 June 2015 - Intel Gallium3D

Mesa 10.5.8 Has A Few Nouveau & Intel Fixes

For those still living on the Mesa 10.5 release train rather than the latest Mesa 10.6 stable or even Git, there's the 10.5.8 update out this weekend.
20 June 2015 - Mesa 10.5 Update

OpenGL 4.3's Arrays-of-Arrays Getting Back On Track For Mesa

Back in 2013 Timothy Arceri sought crowd-funding to work on another OpenGL extension for Mesa: GL_ARB_arrays_of_arrays. While progress was made on this OpenGL 4.3 extension, the "AoA" support has yet to be merged to mainline but progress is being made.
20 June 2015 - OpenGL 4.3

Gallium3D's LLVMpipe Could Use Some Help

While the LLVMpipe driver is commonly used these days as a software fall-back driver on numerous Linux distributions in cases where no hardware GPU driver is available or working, the LLVMpipe state leaves a lot to be desired. In addition to it benefiting from any speed improvements, there's also lots of help it could use on implementing newer OpenGL support.
18 June 2015 - LLVMpipe OpenGL

OpenGL 4.3's Framebuffer-No-Attachments Added To Mesa

In addition to this morning's tessellation patches for Mesa, there's more good news today for users of this open-source OpenGL stack that's aspiring for full OpenGL 4 support.
17 June 2015 - GL_ARB_framebuffer_no_attachments

Marek Posts Mesa Tessellation Support For RadeonSI Gallium3D

It looks like OpenGL tessellation shader support within Mesa/Gallium3D is finally about to become a reality! Prolific Mesa contributor Marek Olšák has finished up the enablement work started by others and now has OpenGL tessellation working with the AMD RadeonSI Gallium3D open-source graphics driver.
17 June 2015 - Mesa Tessellation

Mesa 10.6.0 Officially Released While Still Lacking OpenGL 4.0+ Compliance

While it's coming a bit behind schedule, Mesa 10.6 has been released today as the newest version of the user-space, open-source graphics drivers for Linux and other platforms. Officially only OpenGL 3.3 support is there, but many OpenGL 4.x extensions were implemented over the past three months.
15 June 2015 - Mesa 10.6

RadeonSI Gallium3D Enabled In Android Builds, VC4 Looks To Be Added

Following patches from last month, within mainline Mesa Git for Mesa 10.7-devel is support for enabling the AMD RadeonSI Gallium3D driver when being built for Android.
9 June 2015 - Gallium3D Drivers On Android

Mesa 10.5.7 Brings Fixes For Old NVIDIA NV30/NV40 Hardware, Mesa 10.6 Delayed

Emil Velikov announced the release this morning of Mesa 10.5.7.
7 June 2015 - Mesa Updates

Mesa's DRIRC Options To Become More Driver-Agnostic

There's good news for both Mesa users and developers when needing to workaround OpenGL bugs / buggy applications and games.
6 June 2015 - Mesa DRIRC

Optimus/Primus Regresses On Latest Mesa 10.5.5 Release

A Phoronix reader has pointed out that a regression has slipped into the Mesa 10.5.5 point release that negatively affects users of dual-GPU laptop owners with NVIDIA Optimus technology that are using the open-source "Primus" code for running OpenGL games on the alternate graphics processor.
5 June 2015 - Dual GPU Open-Source Fans

The OpenGL ES 3.1 Foundation Is Being Laid In Mesa

Intel developers in particular have been trying to wrap-up OpenGL ES 3.1 support within Mesa. That work is getting closer to finally being realized.
26 May 2015 - OpenGL ES 3.1

Mesa May Soon Enable OpenGL ES 1.x/2.x By Default

While many Linux desktops using the open-source Mesa graphics drivers are shipping with OpenGL ES 1.x/2.x support, this mobile/embedded version of OpenGL isn't enabled by default within Mesa.
26 May 2015 - OpenGL ES + EGL DRM

Yet Another OpenGL 4.5 Extension Is Nearing Completion In Mesa

While Mesa still is only officially at OpenGL 3.3 compliance, a lot of OpenGL 4.x extensions continue to be worked on by open-source developers interested in advancing the free software graphics drivers.
25 May 2015 - ARB_cull_distance

Mesa 10.5.6 Brings Fixes All Over The Place

The latest Mesa 10.5 point release, Mesa 10.5.6, is now available.
24 May 2015 - Mesa 10.5.6

Features Added To Mesa 10.6 For Open-Source GPU Drivers

Mesa 10.6 is up to a release candidate state and should be officially released in early June. If you're not up to speed on this quarterly update to the open-source user-space graphics drivers, here's an overview of the new features for Mesa 10.6.
23 May 2015 - Mesa 10.6 Features

Intel Skylake Adds ASTC Texture Compression, Open-Source Support Coming

S3TC remains the most common form of texture compression relied upon by video game developers and others, but it remains a legal mess for open-source graphics drivers. ETC2 texture compression isn't faced by legal issues but was only mandated by OpenGL ES 3.0 / OpenGL 4.3, which makes it less well adopted. Meanwhile, in looking forward to the future, ASTC is the royalty-free next-gen texture compression solution that's backed by the Khronos Group. Intel's forthcoming Skylake hardware will make ASTC a much more widespread reality.
20 May 2015 - ASTC

OpenGL 4.3 Shader Storage Buffer Objects Coming To Mesa

Among other OpenGL 4.x extensions, one of the more recent additions to OpenGL being tackled by open-source developers is ARB_shader_storage_buffer_object.
20 May 2015 - ARB_shader_storage_buffer_object

Mesa 10.6 RC1 Released

Following this morning's branching of Mesa 10.6 and pushing Git master to Mesa 10.7, the Mesa 10.6 Release Candidate 1 is now available.
19 May 2015 - Mesa 10.6 RC1

709 Mesa news articles published on Phoronix.
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