Mesa News Archives
Intel developers in particular have been trying to wrap-up OpenGL ES 3.1 support within Mesa. That work is getting closer to finally being realized.
26 May 2015 - OpenGL ES 3.1
While many Linux desktops using the open-source Mesa graphics drivers are shipping with OpenGL ES 1.x/2.x support, this mobile/embedded version of OpenGL isn't enabled by default within Mesa.
26 May 2015 - OpenGL ES + EGL DRM
While Mesa still is only officially at OpenGL 3.3 compliance, a lot of OpenGL 4.x extensions continue to be worked on by open-source developers interested in advancing the free software graphics drivers.
25 May 2015 - ARB_cull_distance
The latest Mesa 10.5 point release, Mesa 10.5.6, is now available.
24 May 2015 - Mesa 10.5.6
Mesa 10.6 is up to a release candidate state and should be officially released in early June. If you're not up to speed on this quarterly update to the open-source user-space graphics drivers, here's an overview of the new features for Mesa 10.6.
23 May 2015 - Mesa 10.6 Features
S3TC remains the most common form of texture compression relied upon by video game developers and others, but it remains a legal mess for open-source graphics drivers. ETC2 texture compression isn't faced by legal issues but was only mandated by OpenGL ES 3.0 / OpenGL 4.3, which makes it less well adopted. Meanwhile, in looking forward to the future, ASTC is the royalty-free next-gen texture compression solution that's backed by the Khronos Group. Intel's forthcoming Skylake hardware will make ASTC a much more widespread reality.
20 May 2015 - ASTC
Among other OpenGL 4.x extensions, one of the more recent additions to OpenGL being tackled by open-source developers is ARB_shader_storage_buffer_object.
20 May 2015 - ARB_shader_storage_buffer_object
Following this morning's branching of Mesa 10.6 and pushing Git master to Mesa 10.7, the Mesa 10.6 Release Candidate 1 is now available.
19 May 2015 - Mesa 10.6 RC1
As planned, Mesa 10.6 has been branched and due to lacking OpenGL 4.0 / OpenGL ES 3.1 support, the version will not be bumped to Mesa 11.0. This also now makes Mesa 10.7 officially under development.
19 May 2015 - Mesa 10.7-devel
For users of the Freedreno Gallium3D driver for having unofficial open-source Qualcomm graphics support, the Adreno 306 is the latest graphics processor now supported.
17 May 2015 - Adreno 306
With the latest Mesa patch series by Chih-Wei Huang of Android-x86, the AMD RadeonSI Gallium3D driver is to be enabled.
15 May 2015 - RadeonSI Android
Most often when talking of new OpenGL 4 extensions in Mesa it tends to be regarding the Intel Mesa driver given they're the company investing the most into the Linux graphics stack, followed by the Radeon and Noveau drivers. However, this week in Mesa is some love to the fallback/debugging software rasterizers.
14 May 2015 - OpenGL 4.3
The current plan is to branch Mesa 10.6 from Git master on Friday, which would put the official 10.6.0 release in early June.
11 May 2015 - Mesa 10.6.0
Intel as of late seems quite set on seeing OpenGL ES 3.1 becoming a reality for Mesa in the near-term.
11 May 2015 - OpenGL ES 3.1
Months after working on direct state access support in Mesa, Fredrik Höglund of KDE has finished off this OpenGL 4.5 feature for core Mesa.
8 May 2015 - Direct State Access - 6 Comments
In January of 2014 there was ARB_viewport_array added to the Intel Mesa driver, an extension needed for OpenGL 4.1 compliance, but at the time it was only enabled for Ivy Bridge graphics hardware and newer. Intel has now extended that support back to Sandy Bridge.
6 May 2015 - ARB_viewport_array - 4 Comments
Marek Olšák has implemented support for the EGL sync extensions within Gallium3D.
30 April 2015 - EGL Sync - 2 Comments
The latest Mesa/Gallium3D driver work by AMD's Marek Olšák is on working out create_context_robustness work for the Gallium3D drivers.
30 April 2015 - create_context_robustness
For users of "Gallium3D Nine", the state tracker providing Direct3D 9 API support within Mesa, there's a number of fixes that were pushed into Git this morning.
29 April 2015 - Gallium3D Nine - 15 Comments
While there's still more work to be done before advertising OpenGL 4.0~4.1 compliance, the Nouveau NVC0 Gallium3D driver is now advertising support for GLSL 410 (4.10), the GL Shading Language version to match OpenGL 4.1.
28 April 2015 - GLSL 410 - 26 Comments
Latest Linux News
Latest Articles & Reviews
Most Viewed News This Week