Mesa News Archives
61 New Patches Allow OpenGL 4.5 For Radeon RX Vega

Initial support for Radeon RX Vega support in Mesa landed for Mesa 17.1 at the end of March. However, this initial support was limited to OpenGL 3.1 while now patches have come to take Vega up to OpenGL 4.5.

24 April 2017 - Radeon RX Vega - 26 Comments
Mesa Lands GLVND Support For EGL

GLVND is the NVIDIA-led effort for the new "Linux OpenGL ABI" or basically the OpenGL Vendor Neutral Dispatch Library to allow multiple OpenGL drivers to happily co-exist on the same system. Mesa's existing GLVND support has been limited to GLX while now there is EGL support.

17 April 2017 - GLVND EGL - 23 Comments
Soft FP64 Patches For Intel Sandy Bridge Allow ARB_gpu_shader_fp64

Elie Tournier, the GSoC student developer who last year worked via GSoC on "soft" FP64 double-precision support for older GPUs lacking the hardware capabilities, has posted patches wiring up his soft implementation for Intel "Gen 6" (Sandy Bridge) graphics thereby allowing ARB_gpu_shader_fp64 support.

12 April 2017 - ARB_gpu_shader_fp64 - 6 Comments
Pitoiset Prepping Bindless Textures For Mesa

Samuel Pitoiset, one of the developers on Valve's open-source Linux driver team focused on better Radeon support, has posted a set of 26 patches for changes needed to support ARB_bindless_texture and is in the process of getting this feature working for the RadeonSI Gallium3D driver.

11 April 2017 - ARB_bindless_texture - 8 Comments
Mesa 17.0.3 Being Prepped With 30+ Fixes

Andres Gomez of Igalia has stepped up to the plate to manage Mesa 17.0.3 as the newest Mesa stable update. The plan is to release it officially by the end of week while today the release candidate is available.

30 March 2017 - Mesa 17.0.3 - Add A Comment
Nouveau TGSI Shader Cache Enabled In Mesa 17.1 Git

Building off the work laid by Timothy Arceri and others for enabling a TGSI (and hardware) shader cache in the RadeonSI Gallium3D driver as well as R600g TGSI shader cache due to the common infrastructure work, the Nouveau driver is now leveraging it to enable the TGSI shader cache for Nouveau Gallium3D drivers.

23 March 2017 - Nouveau Shader Cache - 3 Comments
Porting Mesa/Libdrm's Build System To Meson Brings Up Controversy

Last week an independent developer proposed replacing the build system of libdrm -- the DRM library that sits between Mesa and the Linux kernel DRM -- to using the Meson build system as a potential replacement to using Autotools. That has led to another colorful discussion around build systems.

21 March 2017 - Meson Build System - 24 Comments

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