Gaming News Archives
A new release of VDrift, a multi-platform open-source drift racing game, has been released. This new version (2006-07-08) features a multitude of improvements, and more. The complete game source now weights in at just under 140MB. Rather then covering all of the changes, just hit up VDrift.net for all of the latest details.
9 July 2006
Ryan Gordon, or commonly known as Icculus in the Linux world, has once again updates his finger/blog. His latest alternative OS ports discussed in this latest posting include Cars: Radiator Springs Adventures (a Macintosh children game), Call of Duty 2 Server for Linux, and Second Life. The most notable things include the Call of Duty 2 v1.3 server for Linux has been rejected by Activision due to some problem on Icculus' side (hopefully to be fixed soon), and Ryan is still working on the dependency hell for Second Life. The Icculus post can be found here.
24 June 2006
Ryan Gordon, Icculus, has been interviewed by FLOSS Weekly. Discussed are several Linux topics, including gaming. Among the topics were SDL and Google Earth for Linux. Pick up this FLOSS Weekly interview here.
16 June 2006
Also having some out this morning is Nexuiz version 2.0. Features include a new single player campaign mission with advanced AI bots, five new maps, new particle effect system, weapon changes, and other improvements. Nexuix is open-source and can be downloaded here.
14 June 2006
A new release of Sauerbraten -- the GNU open-source game dubbed "Cube 2", as it is based off of the Cube engine -- has come out yesterday with a new version of this unique FPS/RPG game and engine. Fixed in this release is an arsenal of new features and fixes, so be sure to check out the change-log. Downloads and more of Sauerbraten 2006-06-11 can be found at their official site.
12 June 2006
This week Ryan Gordon (Icculus) has updated his finger/blog. With his latest entry, he says there is cool things just days away, so stay tuned. No hints at what this information is, but more than likely it is something involving Linux gaming. Once Super Secret Project #193741a has been revealed, we will certainly pass along the details. Until then, Icculus' post can be read here. Super Secret Project #193741a:
10 June 2006
On June 6, 2006, Linux Game Publishing and Hyperion had announced that Gorky 17 had finally went gold. Gorky 17 is RPG/strategy and is designed to be a horror conspiracy oriented around a group of NATO soldiers in a Polish city of Lubin. With a 300MHz x86 or PPC processor, and 4MB of video memory being sufficient, the system requirements for this now Linux-native game certainly aren't demanding. More on this title can be found at Linux Game Publishing. A demo version is available of this game.
7 June 2006
For those in LGP's closed testing community, Michael Simms has just passed along word of Cold War Beta 5. The fifth Beta installment for Mindware Studios' Cold War fixes most of the known bugs, including the sound issues that were plaguing the game for the past Beta candidates. If we discover any new striking details in this Beta release, we will be sure to pass it along. No word yet if Cold War for Linux will make its June 15, 2006 release date. In all reality, it will likely be pushed back similar to what was done with X2 - The Threat.
6 June 2006
Linux Game Publishing has announced to its closed Beta testing community for Mindware's Cold War game, that a second Beta has been released. Cold War Beta 2 simply updates the game to run with only specific language packs installed, as previously the game would crash if not all packs were installed.
17 May 2006
id Software has released game binary updates for Quake 3 Arena, Return to Castle Wolfenstein, and RTCW: Enemy Territory. These binaries are available for Windows, Macintosh, and Linux. With these updates, Quake 3 is now at version 1.32c, Return to Castle Wolfenstein 1.41b, and Enemy Territory 2.60b. These updated binaries address security issues found after releasing the Quake 3 Arena source code with the GPL last year. Only the actual game binary is available to replace the executable after running the usual installer. More information is at id Software.
9 May 2006
After Linux Game Publishing had announced last month that they had won the bid to publish Mindware's Cold War, the Beta testing applications had opened. Those that had applied to become a Beta tester, if you were accepted from the pool of applicants you should now have a few messages in your inbox. With the closed Beta community now determined, the first Cold War Beta binary should be available very soon. Linux Game Publishing had also created a IRC channel for LGP Beta testing. We at Phoronix will be providing additional screenshot, benchmarks, and additional information upon the binary becoming available.
9 May 2006
Sneaking out silently late last month was a 2006-04-26 build of Sauerbraten, which has been tagged the Occlusion Edition. In this new release are lots of new gaming goodness from this Cube-based engine for first person shooters and role playing games, it however does not go without a few bugs. Some of the advancements in this multi-platform game include new occlusion culling, smoother lighting, game-play fixes, and many other optimizations. Overall, it is an incredibly action-packed release and at Phoronix we have a few views from this latest engine here. More information is also at the Sauerbraten web-site. We at Phoronix are still playing with this newest version, and we will report back with any interesting changes.
1 May 2006 - 12 Comments
Linux Game Publishing has officially announced to the public that their Linux port of Egosoft's X2 The Threat has now went gold! They state the game is presently in production and should be available in stock within 2-3 weeks. The stock is expected in by May 19, 2006. Pre-orders are being taken from the LGP store. For those unfamiliar with this space title, below is a small excerpt from the description. More than 20 years have passed since Kyle Brennan, test pilot of the X-Shuttle, was catapulted into unexplored space. Now, take up the role of Julian Gardna, convicted of the theft of a transport ship, and given a second chance. From this point on, the choices are all yours. In the immersive universe of X2, there are no rules. Return to a life of piracy and crime, build your own trading empire, join the ranks of mercenaries, or become an ace combat pilot, commanding a fleet of starships from the bridge of your carrier. Any path is open to you. If you wish to, follow the evolving storyline, and take your place among the greats of the universe, or blaze your own path to glory. Linux Game Publishing has also made available a demo of the game. This demo is available here and it weighs in at 180MB. With LGP's X2 The Threat now out the door, the Cold War port should kick into full-swing shortly. For those that had missed it, we have numerous postings from our experience with the private Beta team for X2.
30 April 2006
A Phoronix reader that goes by the name dragoran has managed to achieve some success with the Quake 4 v1.2.1 SMP binary. Using a NVIDIA GeForce 7800GTX, 2048MB of DDR system memory, and AMD Opteron 170 (dual-core) overclocked to 2 x 2.7GHz he has managed to achieve an approximate 19.5% performance boost. The numbers he had reported to Phoronix was a 75.69 average FPS number with the single-threaded Quake 4, and 90.50 FPS with the quake4smp variant. Running on his system was Fedora Core 5 (x86_64) with the 2.6.16-1.2096_FC5 kernel. The demo used for benchmarking was playnettimedemo id_demo001. Even with the numbers reported, the 19.5% frame-rate improvement is no where comparable to id Software's stated 25% jump on Hyper-Threading systems and up to 87% on two physical CPU cores. We are still continuing our Quake 4 SMP investigation, and feel free to share any successes or failures with this game using our contact page.
30 April 2006
On top of our initial Quake 4 v1.2.1 SMP article, which shares some information with our investigation thus far for the Hyper-Threading and multi-core support, we have learned some new information today. On top of the finite performance, there appears to be some in-game issues with the SMP binary. When attempting to connect to a multiplayer server with the quake4smp binary, the game with v1.2.1 is known to produce a segmentation fault. This issue can be potentially fixed by using the r_useSMP 0 command to disable the SMP feature, and then once connected to server it can be re-enabled. We have also received a report that when switching weapons when running the quake4smp binary, the game had froze. The problem had also persisted with the SMP version even after binding the process to a single processor -- which would eliminate the effect of Symmetric Multi-Processing. We still have yet to receive an official word from id Software on any SMP matters.
29 April 2006
id Software has today unveiled Quake 4 v1.2.1 point release for Linux. Addressed in this new Linux Q4 update is most notably SMP (Symmetric Multi-Processing) support! Yes, those with Hyper-Threading enabled systems or with multiple CPU cores can finally benefit when gaming. We at Phoronix are in the midst of running through a plethora of Quake 4 v1.2.1 benchmarks to study the SMP benefits under Linux with gaming. We hope to have up an article soon within a couple of hours. On top of the Linux SMP capabilities in this minor update is no longer using SDL_ListModes to filter available resolutions, fix stalls that may occur with DNS resolution, and fixes an in-game download bug. In order to benefit from the SMP technology within Quake 4 v1.2.1, a modified version of the SDL (Simple DirectMedia Layer) library is required. This modified library is integrated with the Quake 4 installer itself. The Quake 4 v1.2.1 Linux information is available at id Software ZeroWing.
28 April 2006
The Beta testing announcement has opened up for Cold War from Linux Game Publishing. Those interested in applying to be a Linux Beta tester can go to the Beta portion of the Linux Game Publishing website. The retail version of Cold War should hopefully ship on June 15 of this year. More information on Linux Game Publishing taking over the publishing role of Mindware's Cold War is available in a recent Phoronix news posting.
26 April 2006
Linux Game Publishing has announced today that they will be the publisher of Mindware's Cold War. Cold War can be described as: Cold War follows the story of a freelance journalist who finds himself in the midst of an international conspiracy that aims to control the U.S.S.R. Twelve hours after arriving in Moscow for a routine story, he has been stripped of all possessions, beaten unconscious and thrown into the KGB`s political prison. Using only recovered weapons and improvised gadgets, he must now evade or overcome elite Soviet forces and defeat the conspiracy before he is sent to a Siberian prison camp or killed. The Linux demo of Cold War had premiered last November, and it will not be until June 15, 2006 that LGP will begin to ship the title. For screenshots from the demo maps, Phoronix has it covered. Linux Game Publishing has stated on its Cold War product page that the game will retail for £30.00, or approximately $37 USD. The system hardware recommendations include a 1.7GHz processor, 384MB of RAM, 1.6GB of disk space, DVD-ROM drive, 3D hardware accelerated device with 128MB of video memory, and an OSS compatible sound card.
25 April 2006
Ryan C Gordon, or also known as Icculus, has just updated his finger with some very jaw-dropping information. It seems as though the Macintosh and Linux client ports for America's Army (the popular free FPS game based upon the Unreal engine and is supported by the US Army) is a drowning matter. Icculus has revealed details that the US Army has stopped paying him to port the America's Army game clients from Microsoft Windows to Linux and Macintosh OS X operating systems. However, there is still some hope left for the Linux ArmyOps server port. America's Army v2.7.0 is expected in the very near future, and to this point there is still no client ArmyOps v2.6 port for either alternative operating system. Icculus has stated he is willing to work pro-bono on these client ports, however, time is the limiting factor in this world. For Linux gaming advocates (such as Phoronix) this is another blow to the gaming belt. To reiterate, here is an excerpt from Icculus' message -- "To be clear, there aren't plans to abandon the Linux server at this point, but at this time, the non-Windows clients are basically gone." We at Phoronix cordially thank Ryan Gordon for the exception work he had done with the America's Army client, and we wish him the best of luck on all of his Linux/Mac ports for the near future and the ones he is presently working on. His message can be found at his finger. It has been almost a year since we last interviewed Icculus, but we hope to strike up another interview period soon. If you happen to have any nail-scratching questions you would like answered by Ryan, feel free to contact us.
24 April 2006
As we had shared late last month, the Quake 4 v1.1 point patch release was recalled almost immediately after its release. The Quake 4 v1.1 patch was known to potentially kill some LCD monitors when in wide-screen mode. Rather than pushing out this new release back at version 1.1, this fixed release is now entitled 1.2. The changes for Quake 4 v1.2 are identical to what was found in the original v1.1 point release. No dual-core/Hyper Threading support has yet to make its way into the Linux build. More information on this release and downloads are at id Software.
19 April 2006
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