Gaming News Archives
Back in December we shared that a dinosaur game is coming to Linux known as Primal Carnage and it's using the Unigine engine. The Unigine engine is the most advanced game engine that we have seen available for Linux that offers incredible OpenGL graphics now with their Unigine Sanctuary and Tropics tests and also coming soon with Heaven and its OpenGL 3.2 renderer. The Unigine engine developers are also Linux friendly.
8 March 2010 - Video Released - 9 Comments
We reported a month ago that Unigine Heaven on Linux is still trash with the ATI driver so Unigine Corp is continuing to hold off on releasing the Unigine Heaven tech demo with the OpenGL renderer that supports hardware tessellation until there is a good Catalyst release. Unigine Heaven was released for Windows 7 back in October on this operating system's launch day using a DirectX 11.0 renderer, but buggy Linux drivers have held back the public Linux-OpenGL build. We have been fortunate to run Unigine Heaven on Linux internally and it's a beautiful tech demo / benchmark to say the least even without a bug-free tessellation experience.
7 March 2010 - A Sad Situation - 31 Comments
While the ioquake3-powered OpenArena game is not as advanced or popular as say Nexuiz, it is a fairly popular free software game amongst those using an open-source Mesa3D driver stack. It's not too graphically rich yet provides competitive and fun FPS game-play -- it can also be used for Mesa driver benchmarking.
23 February 2010 - OpenArena Patch - 7 Comments
While there are many open-source games available (just see the recent discussion about the most advanced GPL-ed FPS), most of them are based upon the ioquake3 game engine that in turn is based upon id Software's open-source id Tech 3 engine. There's also games like Nexuiz that use the DarkPlaces engine and then also Warsow that uses QFusion. There have also been projects like XreaL that seek to greatly expand upon the visual capabilities of the ioquake3 engine, but many of these projects go on without ever making it to a release stage. Today there is yet another open-source game engine in development.
14 February 2010 - AnKi Engine - 80 Comments
Version 1.7 of the Irrlicht Engine has been released. For those unfamiliar with Irrlicht, it's an open-source, real-time 3D engine that has OpenGL support as well as its own software renderer. Irrlicht is used within games, technology demos, and other projects -- even areas like using it as a 3D renderer in CAD applications. Irrlicht 1.7 is a particularly large release that is coming less than six months after the 1.6 release.
6 February 2010 - Quite The Release - 4 Comments
We have just received official word from Unigine that they still are not ready to release their OpenGL Linux version of their Unigine Heaven benchmark. "Unfortunately we were asked by a hardware vendor not to release current version :(," said Denis Shergin, the Unigine Corp CEO. Catalyst 10.1 was just recently released and obviously it still doesn't make the cut, which has been pushing back the Unigine Heaven release for Linux. Now we are waiting for Catalyst 10.2 or later...
5 February 2010 - Unigine Heaven - 42 Comments
While the Linux community is still waiting on the native Linux release of the OpenGL3-using Unigine Heaven tech demo with its heavenly graphics (it's being held off by a bugged ATI Catalyst driver), the core developers working on this advanced game engine continue adding in new features. One of the latest features added into this proprietary engine is physical destruction with a destructible body type currently offering three destruction patterns. The videos below show off what this physical destruction in the Unigine Engine looks like for a user.
4 February 2010 - New Features - 17 Comments
Bob Sutor, who has served at IBM in one position or another since 1982 but currently holds the title of VP of Open Source and Linux after serving as the VP of Open Source and Standards, has decided to share his thoughts on Linux gaming. Dr. Sutor had drove IBM's adoption of the ODF document format and has many other open-source wins for the company, but on his blog he now begs the question will video games make desktop Linux into a killer consumer platform?
21 January 2010 - Blogging - 63 Comments
The Nokia N900 mobile computer may just have a 3.5-inch display and a 600MHz ARM Cortex-A8 processor, but it does have a PowerVR SGX graphics processor that is capable of providing OpenGL ES 2.0 support, albeit through a binary-only driver. While this hardware is not much, it is enough for some gaming even with the ioquake3 engine. The ioquake3 engine, which is the free software project founded around the open-sourced id Tech 3 engine, is used by games like World of Padman, Tremulous, Urban Terror, and other free software games. Now thanks to the world of Oliver McFadden, an ioquake3 port is running -- and running quite well -- on Nokia's N900.
18 January 2010 - Game Engine Fun - 22 Comments
There's a new game under development that is another first-person shooter but takes the roles of dinosaurs fighting humans and vice-versa. This game is Primal Carnage and is currently under development by a relatively unknown studio called Lukewarm Media. We have been told by the studio that the game's engine will soon be announced and it does offer Linux support and thus they intend to release a Linux binary of Primal Carnage once released in 2010. More details for now can be found at ModDB.com.
30 December 2009 - Primal Carnage - 39 Comments
For those of you that still have time off of work from the holidays, there is a new release of the Alien Arena first-person shooter if that piques your interest. Alien Arena 7.33 has been released, which is coming just two months after Alien Arena 7.32.
28 December 2009 - New Open-Source FPS Update - 6 Comments
Back in October Unigine Heaven was released for Microsoft Windows 7 with its DirectX 11.0 renderer, but there was no Linux client to be found. This was not because Unigine Corp is liking the Linux platform any less, but because none of the Linux graphics drivers could simply handle the complexities of this technology demo and rendering its OpenGL 3.2 implementation correctly.
28 December 2009 - Thanks To AMD... - 23 Comments
We have received confirmation from Unigine Corp that with Catalyst 9.12 for Linux now released with its proper OpenGL 3.2 support and bug-fixes, this paves the way for Unigine Heaven to be released possibly as soon as next week.
18 December 2009 - Christmas? - 21 Comments
A game that Ryan Gordon has been porting to Linux for some time has just went into an open beta testing process. However, it's not Unreal Tournament 3 that went from being potentially one of the greatest games for Linux to an uncertain future to now being dead, but it's a much smaller game. This game now in an open beta is Aquaria, which comes from the Bit Blot indie game studio.
14 December 2009 - Not UT3... - 25 Comments
We are still waiting on Unigine Corp to release Unigine Heaven for Linux -- their latest engine demo that shows off their latest improvements, including an OpenGL 3.2 renderer and other mighty impressive advancements. Unigine has the Linux version of Heaven completed (we have seen it and even benchmarked it, and it's amazingly great), but they are waiting on AMD to publicly release a Catalyst Linux driver that can even handle this demo as right now the Linux drivers out there simply don't work because this demo is absolutely gruesome on the driver stack and hardware. Unigine Heaven will hopefully be here this month or next. However, Unigine Corp developers aren't sitting around idly but continue to advance their flagship game engine.
10 December 2009 - And Particle Improvements - 3 Comments
While we are still waiting on the release of Unigine Heaven for Linux, the Unigine Corp developers continue advancing this multi-platform game engine. The latest code being worked on for this engine adds support for physical cloth along with physical wind that impacts physical cloth areas. There's also been some other changes too, but their newest feature is for the physical cloth. Unigine Corp has also provided a few videos showing off the new effects.
18 November 2009 - Advancing Forward - 11 Comments
While quality native Linux games are rather in short supply, those that do end up coming out of the professional game studios end up being first-person shooters, just look at Doom 3, Quake 4, Enemy Territory: Quake Wars, Cold War, Unreal Tournament 2004, etc. Even on the open-source side there are many first-person shooters from Nexuiz to Warsow to many others. If though you have been trying to find a new non-FPS game that has native Linux support, there is a new one emerging and that is QuantZ.
14 November 2009 - The Canadian QuantZ - 46 Comments
Our Russian friends at Unigine Corp, who have their very impressive Unigine Engine that is multi-platform and delivers the best graphics on Linux and have said they like Linux very much, last month released Unigine Heaven. Heaven is the most-impressive tech demo / benchmark yet, but when released in October it only came out for Windows with its DirectX 11 renderer. However, as we exclusively shared, Unigine Heaven is coming out to Linux. What pushed back their Linux release was waiting on functional Linux drivers from AMD that would allow their demo to run with the tessellation mode enabled without causing a bunch of visual artifacts. They hoped AMD would have a fixed Catalyst Linux driver release in a month or two.
12 November 2009 - Good or Bad Though? - 26 Comments
Earlier today Unigine Corp shipped their Heaven tech demo with their latest game engine code that contains many new features since their Tropics demo last year, including a DirectX 11.0 renderer for Microsoft Windows 7 users. Right now Unigine Heaven is just available to Windows users, but as we mentioned earlier today, a Linux build will be coming.
22 October 2009 - Unigine Corp Tells Us - 54 Comments
Our friends at Unigine Corp have today unveiled their "Heaven" benchmark, and the graphics capabilities in this tech demo are heavenly to say the least. Last year Unigine Corp had unveiled the Unigine Tropics benchmark / tech demo in the Phoronix Test Suite and it certainly set a new OpenGL precedent on Linux.
22 October 2009 - Heavenly Graphics
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