Gaming News Archives
CodeWeavers has just announced the release of CrossOver Games 9.0 Beta, which is just coming about nine months after releasing CrossOver Games 8.0. The 9.0 release still needs more testing and work, but for those interested customers they can grab the release today.
26 April 2010 - With Steam Support - 2 Comments
While there's likely already a number of you tired of hearing about Valve's efforts to bring the Steam client and Source Engine to the Linux desktop and are just waiting for an official announcement, there's a few more Linux details to shed this afternoon for those interested in this event that has the possibility of sparking a Linux game revolution.
26 April 2010 - Steam 2010 Client - 46 Comments
While Alien Arena 2009 brought numerous improvements to this open-source game, John Diamond has been hard at work on Alien Arena 2010. We received a message from John saying this inaugural 2010 release will feature "a host of updates, new content and bugfixes." He also said the release will arrive in a matter of weeks. Though in anticipation of the Alien Arena 2010 release he has put out a trailer (embedded below) and also updated screenshots on this media page.
26 April 2010 - Plus New Trailer - 21 Comments
The past few days we have been reporting on Valve's Steam client coming to Linux (and some of the Source Engine games too) soon as we had found Linux references within the Steam Mac OS X client and then other Linux references. We even ended up finding the unreleased Linux files on the Valve servers.
24 April 2010 - 404 Error - 87 Comments
Two days ago we started our exclusive coverage of Valve's soon-to-be-released Mac OS X Steam client showing Linux support after saying two years ago Steam/Source is coming to Linux and then yesterday finding more Steam Linux references and even the unreleased Steam Linux client binary and libraries. This has stirred up attention elsewhere on the Internet and within our forums there are now many users dissecting and discussing this soon to be monumental event for the Linux gaming community.
23 April 2010 - Steam Updated - 21 Comments
Yesterday we showed proof of Steam's Linux client existence via its Mac OS X launcher that is currently in closed beta, then this morning we showed further signs of Linux support. Since 2008 we have known that Steam and the Source Engine would come to Linux. As an update, we even pointed out the download link for the Steam Linux binary from their store.
22 April 2010 - Valve's Steam Client - 267 Comments
Yesterday we reported on Proof In Steam's Mac Client Of Linux Support as we received the bash launcher used by the closed-beta Steam on Mac OS X that showed support for Linux. Today there are yet more signs of Linux support when studying Valve's Mac OS X client.
22 April 2010 - The Binary - 49 Comments
It was just shy of a month ago when Unigine Heaven 2.0 was released with Linux support and it showed what Linux gaming can look like while slaughtering your graphics card. Unigine Corp, the company responsible for this multi-platform game engine, though hasn't been sitting around idly since the Heaven 2.0 release, but they have in fact been moving forward with great improvements their game engine.
19 April 2010 - Unigine Rides It - 8 Comments
Unigine Heaven has finally arrived! Unigine Heaven, a tech demo / benchmark that offers heavenly graphics and was released for Windows 7 back in October with a DirectX 11 renderer, is now available on Linux with its OpenGL 3.2 renderer. As we suspected, the Linux support has arrived with the release of Unigine Heaven 2.0, which includes an updated Windows binary as well.
23 March 2010 - Finally, It's Arrived - 32 Comments
Nexuiz, an open-source first person shooter that we have been covering since its first release in 2005 and has turned into a game that offers impressive graphics and raises the bar for open-source gaming, has been forked by many of its core community developers. This is coming after the Nexuiz founder and others ended up agreeing to an Xbox 360 re-make deal whereby a company known as Illfonic will take the code and re-make it within a closed-source game using their own artwork, etc. With Illfonic not looking to contribute back to the GPL-licensed Nexuiz and some community members not liking this capitalist move, they have parted ways and started work on a new project.
22 March 2010 - Community Upset - 51 Comments
We've been itching for Unigine Corp to publicly release the Unigine Heaven tech demo for Linux with its advanced OpenGL renderer, since the DirectX 11 version launched last October with heavenly graphics, but GPU driver bugs have held up the OpenGL Linux release.
17 March 2010 - Heaven Benchmark - 14 Comments
Back in 2007 we reported on Valve looking for a senior software engineer to port their Windows-base games to Linux, then in 2008 we said the Source Engine would be coming to Linux based upon our sources (something that we still believe in), later that year we also found a few Linux libraries with the Left 4 Dead game.
11 March 2010 - Hmmm? - 179 Comments
Valve, the makers of the popular Half-Life and Counter-Strike franchises (along with numerous other titles) and the company behind the Steam software delivery system, have announced today that they are now bringing their games (including Steam) over to Mac OS X. Not only are they bringing these games over, but they intend to provide first-rate support for Apple's operating system.
8 March 2010 - Using OpenGL - 85 Comments
Back in December we shared that a dinosaur game is coming to Linux known as Primal Carnage and it's using the Unigine engine. The Unigine engine is the most advanced game engine that we have seen available for Linux that offers incredible OpenGL graphics now with their Unigine Sanctuary and Tropics tests and also coming soon with Heaven and its OpenGL 3.2 renderer. The Unigine engine developers are also Linux friendly.
8 March 2010 - Video Released - 9 Comments
We reported a month ago that Unigine Heaven on Linux is still trash with the ATI driver so Unigine Corp is continuing to hold off on releasing the Unigine Heaven tech demo with the OpenGL renderer that supports hardware tessellation until there is a good Catalyst release. Unigine Heaven was released for Windows 7 back in October on this operating system's launch day using a DirectX 11.0 renderer, but buggy Linux drivers have held back the public Linux-OpenGL build. We have been fortunate to run Unigine Heaven on Linux internally and it's a beautiful tech demo / benchmark to say the least even without a bug-free tessellation experience.
7 March 2010 - A Sad Situation - 31 Comments
While the ioquake3-powered OpenArena game is not as advanced or popular as say Nexuiz, it is a fairly popular free software game amongst those using an open-source Mesa3D driver stack. It's not too graphically rich yet provides competitive and fun FPS game-play -- it can also be used for Mesa driver benchmarking.
23 February 2010 - OpenArena Patch - 7 Comments
While there are many open-source games available (just see the recent discussion about the most advanced GPL-ed FPS), most of them are based upon the ioquake3 game engine that in turn is based upon id Software's open-source id Tech 3 engine. There's also games like Nexuiz that use the DarkPlaces engine and then also Warsow that uses QFusion. There have also been projects like XreaL that seek to greatly expand upon the visual capabilities of the ioquake3 engine, but many of these projects go on without ever making it to a release stage. Today there is yet another open-source game engine in development.
14 February 2010 - AnKi Engine - 80 Comments
Version 1.7 of the Irrlicht Engine has been released. For those unfamiliar with Irrlicht, it's an open-source, real-time 3D engine that has OpenGL support as well as its own software renderer. Irrlicht is used within games, technology demos, and other projects -- even areas like using it as a 3D renderer in CAD applications. Irrlicht 1.7 is a particularly large release that is coming less than six months after the 1.6 release.
6 February 2010 - Quite The Release - 4 Comments
We have just received official word from Unigine that they still are not ready to release their OpenGL Linux version of their Unigine Heaven benchmark. "Unfortunately we were asked by a hardware vendor not to release current version :(," said Denis Shergin, the Unigine Corp CEO. Catalyst 10.1 was just recently released and obviously it still doesn't make the cut, which has been pushing back the Unigine Heaven release for Linux. Now we are waiting for Catalyst 10.2 or later...
5 February 2010 - Unigine Heaven - 42 Comments
While the Linux community is still waiting on the native Linux release of the OpenGL3-using Unigine Heaven tech demo with its heavenly graphics (it's being held off by a bugged ATI Catalyst driver), the core developers working on this advanced game engine continue adding in new features. One of the latest features added into this proprietary engine is physical destruction with a destructible body type currently offering three destruction patterns. The videos below show off what this physical destruction in the Unigine Engine looks like for a user.
4 February 2010 - New Features - 17 Comments
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