Gaming News Archives
I anticipated this being a slow Linux news day here in the United States with Thanksgiving being today and most US employees being on holiday this half of the week, but there ended up being an interesting email in my inbox this morning and it presents a new reason for Linux gamers to be thankful today: our favorite game company is soon to announce something to further embrace and support Linux game development.
25 November 2010 - Linux Game Development Progress - 90 Comments
It's been seven weeks since LGP's server disaster where their single server with a single disk with lackluster backup capabilities suffered a massive failure. The disk suffered from firmware corruption, chemical degradation, and file-system damage, among other problems, and located on this drive were LGP's web-sites, their online store, and their entire Digital Rights Management implementation for the games they ported to Linux. Fortunately, their services are starting to come back online.
23 November 2010 - They Made It! - 12 Comments
Last week we reported on the situation where LGP has been without its server for a month and a half after their single server lost its lone hard drive used to host the Linux Game Publishing web-site (along with the LGP-owned Tux Games and Happy Penguin web-sites), their online store, and their Digital Rights Management platform for their Linux games. LGP didn't keep around any recent backups and this server was not mirrored but just running with an off-the-shelf Serial ATA hard drive that evidently failed and then additionally suffered from firmware corruption, chemical degradation, and file-system damage, according to Michael Simms, the CEO of LGP.
22 November 2010 - No Signs Of Recovery - 14 Comments
This summer on Phoronix there was an article entitled Is LGP Going The Way Of Loki Software? The situation of Linux Game Publishing was looked at where this company over nearly a decade has ported around two dozen games to Linux, but as of late there's been little activity. In fact, for the past month and a half they haven't even been online due to a complete failure of their only server.
18 November 2010 - Still No Sign Of Going Back Up - 30 Comments
A few days ago I wrote about major changes coming to the Urban Terror game that up until now has been a popular ioquake3-powered game that originally began as a Quake 3 mod. Urban Terror is now going to be referred to as "Urban Terror HD" and they are switching from an open-source engine to being an id Tech 3 licensee, which is sad news for those interested in open-source games/engines. While hope may be lost with Urban Terror HD, it seems the XreaL version of Enemy Territory is moving along nicely.
16 November 2010 - Near A Release - 2 Comments
It's been two years since the release of Urban Terror 4.1, an open-source first person shooter powered by the ioquake3 engine that started out originally as a Quake 3 mod. Extensive work has been made towards the next release, Urban Terror 4.2, with significant improvements being made from new maps and visuals to a new graphics renderer. However, this past week the Urban Terror developers announced some rather surprising changes, which includes Urban Terror no longer being distributed as an open-source, GPL game.
10 November 2010 - No More Open Game - 55 Comments
While we are still waiting for Unigine Corp (or their partners) to actually release a game based upon the Unigine Engine (Primal Carnage backed out and so their own OilRush game should be the first when it ships this quarter or next), the advanced multi-platform engine continues marching forward. The Unigine Engine already supports OpenGL 3/4 and has amazing graphics as shown by their tech demos like Unigine Heaven and many other features, but they have just made another huge update to this Linux-friendly game engine.
4 November 2010 - More Improvements - 67 Comments
After being in development as a closed-source game for more than eight years, this past summer the 0 A.D. game was open-sourced by Wildfire Games. A month later, the first alpha release of this real-time strategy came emerged. Now three months after being one of the newest open-source games for Linux / Windows / Mac OS X, a second alpha release is available for testing with many advancements.
19 October 2010 - 0 A.D. Alpha 2 - 1 Comment
At the start of September we reported on Unigine's OilRush game, which will have a native Linux client and really be the first title to make its debut that's powered by this advanced OpenGL (and DirectX) engine (after Primal Carnage abandoned Unigine) that up until now has just really been seen by gamers and consumers with some amazing tech demos. The OilRush game is still expected to be released this quarter, but some new screenshots for now are available.
15 October 2010 - Check Them Out - 23 Comments
We have just received an email from John Diamond, the lead developer of the open-source Alien Arena game, that the Alien Arena 2011 release will be coming this Fall (in North American terms) and we have been told some of the features to be found in this new version.
10 October 2010 - Open-Source Gaming - 8 Comments
While many Linux gamers were looking forward to seeing the Primal Carnage game on Linux in the coming months, it looks like you may have to guess again, at least for a launch in tandem with the Microsoft Windows version. The developers have now switched from the Unigine Engine to using the latest Unreal Engine, which puts its Linux fate into question.
30 September 2010 - What A Pity.... - 77 Comments
During the summer we were giving away free beta keys for Heroes of Newerth, a game developed by S2 Games that had a native Linux client. During that time we gave away more than 1,000 keys, but since then the retail version of the game was launched to much excitement for both Linux and Windows gamers. This week we learned from S2 Games about how they view their Linux port.
21 September 2010 - Details - 33 Comments
While Unigine Corp has been busy finishing up their first in-house game, OilRush, they haven't stopped work on further refining their upstream game engine. Unigine Corp has just reported on some of the most recent advancements to the Unigine Engine, which includes many enhancements and an updated terrain system.
8 September 2010 - Unigine Engine Features - 6 Comments
Back in May we reported that Epic Games finally admitted that UT3 for Linux would likely never materialize. This first person shooter was released back in 2007 and was supposed to have a Linux client that was to be ported by Ryan "Icculus" Gordon. He was working on this Linux client as recent as last year, but it never was released and no other information was provided by Epic Games, Ryan, or other sources. In May we heard from Epic's Steve Polge that the Linux client would likely never materialize. Today we have been passed along a note from Mark Rein, the VP of Epic Games and creator of the Unreal Engine.
7 September 2010 - Farewell - 53 Comments
A few days ago Unigine Corp announced OilRush, their first in-house game that's coming from the creators of one of the most advanced multi-platform engines. Unigine developers are also fond of Linux and properly support it with the OilRush game receiving the same level of support and there will be a Linux client on launch-day.
4 September 2010 - From The CEO - 54 Comments
A month ago we reported that the Amnesia game was getting ready for a Linux release and now the Swedish developers behind this game, known properly as "Amnesia: The Dark Descent" have released a demo of the game. Frictional Games has released this demo for Linux, Windows, and Mac OS X gamers.
3 September 2010 - Released - 29 Comments
Back in July we reported on the 0 A.D. game going open-source, an OpenGL real-time strategy title that had been in development for nearly a decade but hadn't yet had a stable release so the decision was made to take the game open-source in hopes of spurring new development efforts. Well, just a little over a month after that announcement, the first alpha release of 0 A.D. is now available.
19 August 2010 - RTS Gaming - 22 Comments
As was reported earlier this week, id Software has open-sourced Wolfenstein: Enemy Territory and Return To Castle Wolfenstein. Opening up these older games under the GNU GPL was done as part of id's long-standing tradition of putting out the code into the public domain once it makes sense for them a few years after their succeeding engine updates have fully replaced them in the marketplace. The developers behind ioquake3, the project that's based around the Quake 3 engine that was previously opened up by id Software, is already working on iowolfet and iortcw forks to incorporate this new code, but other free software developers are already utilizing this code too.
15 August 2010 - Open-Source Game Engine - 33 Comments
id Software has announced from their annual QuakeCon event that they have open-sourced their Wolfenstein: Enemy Territory and Return To Castle Wolfenstein games under the GNU GPL. id Software is known for open-sourcing their games and engines after some years of use and this day has finally come for these two very popular Wolfenstein titles.
13 August 2010 - Open-Source Gaming - 34 Comments
For those too impatient to wait for next month for a new native Linux game release when Amnesia: The Dark Descent is set to premiere, there is another game with a native Linux client that was released today: And Yet It Moves.
6 August 2010 - New Game Release - 10 Comments
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