Gaming News Archives
Earlier this year there was the "Humble Indie Bundle" where anyone could purchase a set of four Indie computer games (that are Linux compatible) for any price they wanted. The games included World of Goo, Aquaria, Gish, Lugaru, and Penumbra Overture. This ended up being such a success with the game developers that they ended up open-sourcing the games after raising quite a bit of money off this bundled deal. Now it appears the developers are working on a second Humble Indie Bundle.
9 December 2010 - Plus On Steam - 29 Comments
More than two months after their sole server with a single consumer-grade SATA disk drive had failed and was then compounded by firmware corruption, chemical degradation, and file-system damage, Linux Game Publishing is now back online. As of this evening, there's this notice on their web-site:
9 December 2010 - Finally - 12 Comments
For those into the World of Worldcraft computer game, which lacks a Linux client at this time, the Cataclysm expansion pack was released over the night. Fortunately, for those not wanting to use Microsoft Windows to play this popular MMORPG, CodeWeavers is out with CrossOver Games 9.2.1, which brings WoW: Cataclysm support to Mac OS X and Linux gamers.
7 December 2010 - World of Warcraft On Linux - 18 Comments
At the beginning of October there was the announcement of the Unigine OilRush game, a strategy game developed atop the Unigine Engine and developed by Unigine Corp itself as one of the first real games available to multi-platform gamers of this advanced, very interesting game engine. The screenshots continue to look impressive and it was supposed to be released in Q4'2010, but now Unigine Corp is sharing that the game's release date has been pushed back to March of 2011.
7 December 2010 - New Screenshots Though - 10 Comments
As we shared last week, Unigine Corp launched a Linux game development competition where any independent game teams/studios could submit a written proposal to them for a new Linux game and then later this month they will pick one submission and grant them a free license of their expensive, very advanced, multi-platform engine. There's still another week left to this competition, but we have learned some details from Unigine Corp about the submissions thus far.
4 December 2010 - So Far - 33 Comments
Last week Unigine launched a game development competition where they will be granting a free Unigine Engine licensee to the development team that proposes the best original Linux game using their engine. This competition is still going on for a few more days so get your submissions soon [we are hoping to be able to share some of the submissions with you at some point]. While this competition may still be going on, the Russian developers behind Unigine continue working on the advanced, multi-platform game engine this holiday.
3 December 2010 - Competition Still Going - 4 Comments
It's now two months since Linux Game Publishing went offline due to a failure of their only web server and full service has still not been restored. Last week their service was partially restored with the LGP DRM system going back online along with some of their other web-sites, but the main Linux Game Publishing web-site is still down with no update since the 23rd of November.
1 December 2010 - Main Site Still Down - 1 Comment
Back in May we reported that Ryzom was released as free software, with Ryzom being a massively multi-player online science-fantasy role playing game developed by a French game studio. Six months after putting the code out there, Winch Gate Properties Ltd is announcing the official release of their native Linux client for the Ryzom game.
1 December 2010 - It's Here - 3 Comments
I anticipated this being a slow Linux news day here in the United States with Thanksgiving being today and most US employees being on holiday this half of the week, but there ended up being an interesting email in my inbox this morning and it presents a new reason for Linux gamers to be thankful today: our favorite game company is soon to announce something to further embrace and support Linux game development.
25 November 2010 - Linux Game Development Progress - 90 Comments
It's been seven weeks since LGP's server disaster where their single server with a single disk with lackluster backup capabilities suffered a massive failure. The disk suffered from firmware corruption, chemical degradation, and file-system damage, among other problems, and located on this drive were LGP's web-sites, their online store, and their entire Digital Rights Management implementation for the games they ported to Linux. Fortunately, their services are starting to come back online.
23 November 2010 - They Made It! - 12 Comments
Last week we reported on the situation where LGP has been without its server for a month and a half after their single server lost its lone hard drive used to host the Linux Game Publishing web-site (along with the LGP-owned Tux Games and Happy Penguin web-sites), their online store, and their Digital Rights Management platform for their Linux games. LGP didn't keep around any recent backups and this server was not mirrored but just running with an off-the-shelf Serial ATA hard drive that evidently failed and then additionally suffered from firmware corruption, chemical degradation, and file-system damage, according to Michael Simms, the CEO of LGP.
22 November 2010 - No Signs Of Recovery - 14 Comments
This summer on Phoronix there was an article entitled Is LGP Going The Way Of Loki Software? The situation of Linux Game Publishing was looked at where this company over nearly a decade has ported around two dozen games to Linux, but as of late there's been little activity. In fact, for the past month and a half they haven't even been online due to a complete failure of their only server.
18 November 2010 - Still No Sign Of Going Back Up - 30 Comments
A few days ago I wrote about major changes coming to the Urban Terror game that up until now has been a popular ioquake3-powered game that originally began as a Quake 3 mod. Urban Terror is now going to be referred to as "Urban Terror HD" and they are switching from an open-source engine to being an id Tech 3 licensee, which is sad news for those interested in open-source games/engines. While hope may be lost with Urban Terror HD, it seems the XreaL version of Enemy Territory is moving along nicely.
16 November 2010 - Near A Release - 2 Comments
It's been two years since the release of Urban Terror 4.1, an open-source first person shooter powered by the ioquake3 engine that started out originally as a Quake 3 mod. Extensive work has been made towards the next release, Urban Terror 4.2, with significant improvements being made from new maps and visuals to a new graphics renderer. However, this past week the Urban Terror developers announced some rather surprising changes, which includes Urban Terror no longer being distributed as an open-source, GPL game.
10 November 2010 - No More Open Game - 55 Comments
While we are still waiting for Unigine Corp (or their partners) to actually release a game based upon the Unigine Engine (Primal Carnage backed out and so their own OilRush game should be the first when it ships this quarter or next), the advanced multi-platform engine continues marching forward. The Unigine Engine already supports OpenGL 3/4 and has amazing graphics as shown by their tech demos like Unigine Heaven and many other features, but they have just made another huge update to this Linux-friendly game engine.
4 November 2010 - More Improvements - 67 Comments
After being in development as a closed-source game for more than eight years, this past summer the 0 A.D. game was open-sourced by Wildfire Games. A month later, the first alpha release of this real-time strategy came emerged. Now three months after being one of the newest open-source games for Linux / Windows / Mac OS X, a second alpha release is available for testing with many advancements.
19 October 2010 - 0 A.D. Alpha 2 - 1 Comment
At the start of September we reported on Unigine's OilRush game, which will have a native Linux client and really be the first title to make its debut that's powered by this advanced OpenGL (and DirectX) engine (after Primal Carnage abandoned Unigine) that up until now has just really been seen by gamers and consumers with some amazing tech demos. The OilRush game is still expected to be released this quarter, but some new screenshots for now are available.
15 October 2010 - Check Them Out - 23 Comments
We have just received an email from John Diamond, the lead developer of the open-source Alien Arena game, that the Alien Arena 2011 release will be coming this Fall (in North American terms) and we have been told some of the features to be found in this new version.
10 October 2010 - Open-Source Gaming - 8 Comments
While many Linux gamers were looking forward to seeing the Primal Carnage game on Linux in the coming months, it looks like you may have to guess again, at least for a launch in tandem with the Microsoft Windows version. The developers have now switched from the Unigine Engine to using the latest Unreal Engine, which puts its Linux fate into question.
30 September 2010 - What A Pity.... - 77 Comments
During the summer we were giving away free beta keys for Heroes of Newerth, a game developed by S2 Games that had a native Linux client. During that time we gave away more than 1,000 keys, but since then the retail version of the game was launched to much excitement for both Linux and Windows gamers. This week we learned from S2 Games about how they view their Linux port.
21 September 2010 - Details - 33 Comments
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