Gaming News Archives
FlightGear, the leading open-source flight simulator, is out with a new major release. FlightGear 2.4.0 brings many changes in an overhaul of this free software application over the past year and a half.
18 August 2011 - Flight Simulator - 5 Comments
With still twelve hours to go in the two-week sale of a collection of DRM-free multi-platform games, the third Humble Indie Bundle has pulled in more than two million US dollars. As of right now, the gross amount is $2,038,931.51 from 351,251 transactions, which is a new record for the project.
9 August 2011 - Congratulations - 7 Comments
There's just one and a half days left to the Humble Indie Bundle #3, but in less than two weeks the game offering has already grossed nearly $1.9M USD. Recently the developers behind these indie games had allowed the community to ask them questions on Reddit about their work. Ryan "Icculus" Gordon was one of the developers responding and he had provided some interesting comments.
8 August 2011 - Open-Source GPU Graphics - 118 Comments
Ryan Gordon has just written on the Wolfire blog about porting the HGE engine to Linux and Mac OS X operating systems.
7 August 2011 - HGE-Unix - 11 Comments
Linux Game Publishing, the UK-based company that's ported a number of game clients to Linux but last year had a pretty quiet time (nearly going the way of Loki Software) after their only server went kaput and was offline for months. Earlier this year, LGP said they were working on a new Linux game port, but they failed to comment further.
6 August 2011 - Server Problems... - 17 Comments
For those that missed it, after the Humble Indie Bundle #3 was already upped by adding "Steel Storm" to the bundle when the sales price approached one million dollars, another bonus has been added. Now when purchasing this collection of DRM-free, multi-platform games where you "pay what you want", if the price exceeds the floating average purchase price (currently at $5.35 USD), you'll also receive all the titles from the second bundle.
5 August 2011 - Restrictions Apply - 8 Comments
The good news out of John Carmack's QuakeCon 2011 keynote is that the Doom 3 source-code will be released this year following the release of id Software's Rage game based upon their shiny new id Tech 5 engine. The bad news? The Linux client for the Rage game has an uncertain future.
4 August 2011 - Shafted - 46 Comments
Just as suspected: the source-code to id Software's Doom 3 game will be publicly released this year!
4 August 2011 - Here We Go! - 22 Comments
QuakeCon, the annual gaming event and massive LAN party hosted by id Software, is about to get started in Dallas, Texas and run through Sunday. At this free public event, there's usually a variety of interesting announcements made, some of which can impact Linux gamers.
4 August 2011 - id Software - 9 Comments
The ioquake3 game engine, the open-source project built around id Software's Quake 3 engine release and is used by a number of multi-platform games, has its rendering system now modularized.
3 August 2011 - Modular Renderer Committed - 8 Comments
For those that missed it when Humble Indie Bundle #3 made a million dollars, two new games were added to the DRM-free cross-platform pay-what-you-want game collection: Steel Storm and Minecraft.
3 August 2011 - At Over $1M USD - 19 Comments
Humble Indie Bundle #3 just launched last week Tuesday and in its first day it grossed more than $100,000 USD and before even starting the weekend it raked in more than $650k USD. Now on Monday evening, this collection of multi-platform DRM-free games where you "pay what you want" is approaching the million dollar mark.
1 August 2011 - One Million Dollars - 4 Comments
For those that missed it, S2 Games has made their Heroes of Newerth title go free-to-play. No longer does it cost $30 USD to buy the game, but it's free, which is S2's attempt to expand the game's user-base.
1 August 2011 - No Cost - 12 Comments
Red Eclipse, one of the many open-source first person shooters, just experienced its v1.1 release.
31 July 2011 - New Game Release
The latest Humble Indie Bundle is still selling strong. On its first day of sales, more than $100k USD was generated by Windows, Mac OS X, and Linux gamers for this set of indie titles. Two days have passed and now the Humble Indie Bundle #3 has raked in more than $650,000 USD. With still twelve days left to this sale whereby you pay what you want for the set of five DRM-free multi-platform games, it will surely be yet another bundle to generate more than one million dollars in revenue.
28 July 2011 - Plus Giveaway - 11 Comments
Unigine Corp announced yesterday that their Apple iOS and Mac OS X ports of the Unigine Engine are now official and available to clients. Additionally, they have released a new Unigine OilRush video trailer.
28 July 2011 - And For Apple iOS
It looks like we could just be weeks away from seeing the official release of the Desura Linux game client, a game distribution client similar to Valve's Steam. Posted to the Desura blog is a rather lengthy update about the current status of the native Linux client.
27 July 2011 - Almost Done - 4 Comments
The latest Humble Indie Bundle whereby Windows, Mac OS X, and Linux gamers can pay what they want for a collection of cross-platform, DRM-free games is off to a tremendous start. This latest bundle just went live around three hours ago, but it's already pulled in more than $100,000 USD.
26 July 2011 - Humble Indie Bundle #3 - 17 Comments
Another Humble Indie Bundle just launched. This is yet another collection of multi-platform games where you simply pay what you want for the set of Windows / Linux / Mac OS X games and all of them are free of any DRM (Digital Rights Management) restrictions. As usual, this Humble Indie Bundle sale will just be going on for two weeks.
26 July 2011 - Physics Games - 10 Comments
Unigine Corp released an OilRush game update before the end of last week, but the developers from their Russian studio continue to be hard at work at improving the core engine itself for them and their clients. The latest revision of the Unigine Engine now supports huge worlds with a double-precision coordinate system.
25 July 2011 - New Support - 14 Comments
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