Regnum Online, a Massively Multi-player Online Role Playing Game that has a native Linux client offered by its developers (NGD Studios), has received a major overhaul. Regnum Online is one of the very few MMORPGs that has a native Linux client, but now its own game engine got a whole lot more powerful. The game engine has been reworked greatly and is now known as NG3D2.0, but later this year they already plan to introduce another major update on top of that.
If you follow Phoronix or the Linux gaming scene at all you will know the mess that has become to be known as Unreal Tournament 3. Last month when we asked Epic Games about the status of the Linux game client, they were not even sure.
Our friends at Linux Game Publishing are preparing for a massive 24-hour sale with their web-store of games they have ported to Linux. This sale begins at midnight (UK time) and during that time each game will be priced at just 9 pounds! For the Americans, that is about $13~14 USD per native Linux title.
As we shared last week, a new release of Sauerbraten (a.k.a. Cube 2) has been in the making for quite some time, but today an update for this popular first person shooter has been released. The Sauerbraten 2009 "Trooper Edition" release brings a new player model, new weapon models, over two dozen new multi-player maps, bots for multi-player and off-line modes, rag-doll physics support, new engine improvements, and various graphical enhancements. More details along with plenty of screenshots are available in the Phoronix article we published last week.
Well over a year ago we shared that two new PC action games were being ported to Linux. These games were Shadowgrounds and Shadowgrounds: Survivor, but throughout 2008 updates on the Linux clients status were bleak. This February we then learned that LGP has been working on Shadowgrounds: Survivor for Linux, while work on the original Shadowgrounds port to Linux seemed to have been dropped. A month later we were then playing Shadowgrounds: Survivor on Linux through a closed-beta program at Linux Game Publishing.
We were very impressed last year when first watching the Unigine Tropics demo that was integrated in the Phoronix Test Suite as its OpenGL graphics were stunning and the game engine behind it, Unigine, is fully compatible with Linux. While not yet released, the latest work going into this powerful game engine bring multiplayer and physics support along with a horde of other features. Screenshots recently published show that this engine has become even more incredibly powerful and beautiful. This latest Unigine engine update will be out later this year.
Take it as you will, but a group of interested Linux gamers have launched the Ubuntu Gaming Team. The mission of this newest Ubuntu focus group is "to give the open source gaming world a boost!" They intend to promote gaming on Ubuntu, connect free software gamers together on Ubuntu, address barriers to the development of free and open-source games, promote such games, and to organize gaming events.
An area where open-source games have traditionally lacked is with regard to delivering high-end graphics capabilities that can compete with modern day commercial games. To this day, many open-source games still look like something that would have been pushed out of a commercial game studio years ago due to lacking proper artwork and a game engine that has an OpenGL renderer that can sustain delivering impressive graphical features with modern hardware. We have seen more progress lately on improving the graphics in these open-source games, but it looks like more free software projects are finally getting serious about how their games look and run on newer hardware.
Unigine Corp has done a phenomenal job with its multi-platform game engine in delivering a new level of OpenGL realism to Linux users -- albeit it can tax your hardware quite a bit. Last year's engine was amazing, but as we shared last week, they are working on a host of new features, including but not limited to multiplayer and physics support. They also have a few internal projects they have been working on.
Back in February we talked about a new ioquake3 engine was forthcoming that would deliver a number of enhancements, but this week that new version (1.36) has finally gone gold.
Our friends at Unigine Corp have published a 2009 development road-map for the Unigine Engine, their cross-platform gaming engine that is able to deliver stunning graphics on Linux. In 2009 the Unigine Engine is set to receive support for game consoles, improved physics capabilities, multi-monitor support, world layers support, an integrated terrain editor, high-level vehicles support, a new game logic framework, and much more.
While there are great open-source games like Nexuiz and XreaL, a title many Linux gamers have been waiting years for has been Unreal Tournament 3. Prior to the game launching, a Linux client was confirmed and that famed developer/porter Ryan Gordon was porting the UT3 engine.
For those interested in turn-based strategy games, Battle For Wesnoth 1.6 is now available on Linux and other supported platforms. This major update to Battle For Wesnoth brings a new campaign (called The Legend of Wesmere), many multi-player improvements, improved game graphics, new terrain types, user-interface improvements, and an improved map editor.
Unreal Tournament 3 was released back on the 17th of November in 2007. Nearly a year and a half later, we still have no UT3 Linux client -- nor do we know the reason(s) behind this massive delay. Ryan Gordon, the widely-known Linux game developer that was contracted by Epic Games to port UT3 over to Linux and Mac OS X, has provided a brief update on the matter.
Bandits: Phoenix Rising, a unique racing game that was released for Windows back in 2003, is finally getting closer to being released on Linux. Linux Game Publishing began work on porting this title to Linux in January of 2007 and up to February of 2008 they had only issued two betas. It was thirteen months since the last beta was released and their private beta mailing list has been silent. However, now that Sacred Gold is finally shipping later this month, LGP developers have returned to working on Bandits: Phoenix Rising.
It took longer than expected, but Linux Game Publishing is now prepared to ship Sacred Gold. The description of this game is below.
The latest mission for NASA, the National Aeronautics and Space Administration, is not to put man on Mars or revisit the Moon, but to develop a video game. NASA is working with three game studios now to develop their very own massively multi-player online game. This game is being called Astronaut: Moon, Mars and Beyond and will be available on a subscription basis to the general public. Hence the title and it coming from NASA, it will be an MMO game about outer-space where one has to deal with a variety of extraordinary tasks. More information on NASA's MMO game can be found at NASA.gov or there is a bit more information at BigDownload.com.
It's not too frequently that Ryan Gordon updates his blog (finger), but when he does it's usually to announce a new Linux game port or an update to one of the titles he has ported. In this morning's update by Ryan Gordon, he mentions that an update is now available for Prey.
Albeit an "Indie game", Caster is being ported to Linux. This announcement was made on our very own forums. This game will be available at the same price as the Windows and Mac OS X ports: $9.99 USD. More details will be made available soon.
The team behind the development of the ioquake3 engine, a spin-off of the open-source Quake 3 engine, is preparing for the release of a new update. The second release candidate for ioquake3 1.36 is now available and it features a number of new improvements. This new release of ioquake3 brings off-server data downloading support, OpenAL sound support for surround-sound configurations, Ogg Vorbis audio decoding, full x86_64 architecture support, improved Quake Virtual Machine tools, and there are many other features. There is also an SDL back-end for the OpenGL context, window management, and input.
Nearly a year ago we reported on two new games coming to Linux: Shadowgrounds and Shadowgrounds: Survivor. These games were developed by Frozenbyte, a relatively unheard of Finnish game studio, and both are third person shooters with a sci-fi setting.
Back in September we talked about the possibility of America's Army returning to Linux with the 3.0 release. One of the America's Army developers mentioned that it's a possibility and there may be a way to get the client restored and updated on Linux. It looks like America's Army 3.0 for Linux is still a possibility and Ryan Gordon, the one that was contracted to originally port the America's Army client and servers to Linux (along with hordes of other games over the past decade), has confirmed this real possibility himself.
Yo Frankie, the game designed using Blender and the Blender Game Engine, is now available for download online. Yo Frankie is an Apricot Open Game Project and is fully open-source -- even the character art. The source-code, design files, and binaries can be downloaded here. Additional information on this new Linux game is available on the Yo Frankie web-site.
Back in October Ryan Gordon surprised the Linux community by releasing a Linux game demo of Prey two-years after the game began shipping on Windows. He was contracted to port the Prey server to Linux but this was the first time we were seeing any client. A month later an updated Prey demo for Linux was released. This afternoon Ryan has now released the binaries that allow the retail game to be used on Linux.
Towards the middle of last month X3: Reunion had finally gone gold after being in the porting process by Linux Game Publishing for almost two years. This game is finally shipping to customers by the end of this week. Additionally, Linux Game Publishing had hinted they had a "major announcement" to share, but it just turns out they have also gone gold with Jets 'n' Guns on Linux. LGP got its hands on Linux publishing rights for this unique game just in October.
More than a month ago, Ryan Gordon had released a Prey Linux demo for this first person shooter that was released for Windows back in 2006 and is developed around a heavily-modified version of the id Tech 4 engine. At that time he said the full Linux client for Prey would be out in a few days, but it still has yet to be released. However, in time for Thanksgiving, Ryan has now put out an updated Prey demo for Linux.
It was one year ago to the day that Unreal Tournament 3 had shipped in North America. This title created by Epic Games was originally supposed to come with the Linux binaries on the game's DVD but that didn't happen and the UT3 Linux server arrived a month late. It's now one year down the road and there still is no UT3 Linux client binary or any sign of when one may come. It was last August when Epic's Mark Rein confirmed Unreal Tournament 3 on Linux.
X3: Reunion is a game developed by Egosoft, and is the sequel to X2: The Threat, which is being ported to Linux by Linux Game Publishing. LGP has been working on porting this Microsoft Windows title to Linux since January of 2007.
Ryan Gordon (a.k.a. Icculus) has announced the release of a Crysis Wars (the multi-player version of EA's Crysis Warhead) server for Linux. Crysis Warhead is an expansion to the original Crysis game and was released for Microsoft Windows in September.
With the Prey for Linux release coming about earlier today, we figure it's a good time to update you on the status of a few other titles in the process of being ported to Linux. In particular, right now we know the status of Shadowgrounds / Shadowgrounds: Survivor and the Linux Game Publishing titles.
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