This week the Linux client for Enemy Territory: Quake Wars has entered beta. Unlike the Windows client, the Linux client is not available as a public beta. If you're not on id Software's small beta list right now, you'll need to wait until the end of September or early October for the ET: Quake Wars release followed by the availability of the Linux installer. Phoronix is on this ET:QW Linux beta list but we will not be publishing any benchmarks or providing much information until the game's official release. You can discuss Enemy Territory: Quake Wars for Linux here and here.
Sauerbraten, the game known as "Cube 2" and being based upon the open-source Cube engine, has its 2007 summer edition out. Sauerbraten 2007-08-19 features a number of improvements to the Sauerbraten editor as well as to the Cube 2 engine. The complete list of all of the changes can be found on the Cube Engine Forums. The latest Sauerbraten release can be downloaded from SourceForge.
While everyone was expecting Unreal Tournament 3 for Linux based upon Epic Games providing native Linux clients for their past Unreal Tournament titles, this week it was officially confirmed by Epic's Mark Rein that there will be a Linux client for UT3. Mark Rein is the VP of Epic Games as well as being their forum administrator. He had stated earlier this week: "We're a multi-platform company folks please come to grips with that. We like the PC. We like the 360. We like the PS3. We like the Macintosh. We like Linux. We will deliver UT3 for all of these platforms and it will rock on every one." You can read this statement in this Epic thread. Unreal Tournament 3 (previously known as Unreal Tournament 2007) is scheduled for release towards the end of this year.
Warsow, an open-source 3D first person shooter, has reached version 0.31 with a large number of changes and other improvements. Some of the new features in Warsow 0.31 include BattlEye Anti-Cheat Engine, team auto-balance, zooming effects, and a handful of other script and HUD improvements. There are 26 changes and 17 fixes that make up this latest release for Windows and Linux. The change-log is available on the Warsow Forum.
Yesterday id Software pushed out an updated point release for Quake 4 on Linux. Some of the changes in Quake 4 1.4.2 include refined hit-boxes, optimized sound and network code, configurable FPS caps, weapon balancing, server direct auto-downloading, add-on pack fixes, and Q4TV. The Quake 4 1.4.2 read-me is available here along with additional Quake 4 Linux information at Zerowing.
We haven't heard much on Nexuiz lately, the open-source 3D first person shooter, but with it being the two year anniversary that the game has been out there, we finally have a new release. In Nexuiz 2.3 the gaming engine has received a massive overhaul, which results in a 50-500% performance increase along with more beautiful renderings. In addition to the engine improvements, Nexuiz now has a number of new maps, reworked texture effects, and fixing up the weapons in this game. If all of these improvements weren't enough, Nexuiz 2.3 also features a new team mode called Keyhunt, and the introduction of "Nexuiz Pro". Head on over to AlienTrap for more details.
With the Loki graphical installer (loki_setup) being fairly old, Ryan C. Gordon "Icculus" recent set out to work on version 2.0 of loki_setup. However, he came to the conclusion that he wanted to rewrite loki_setup from scratch, and thus MojoSetup was born. Ryan's MojoSetup is designed specifically to solve shortcomings in loki_setup while making this the next-generation graphical installer for Linux and other *NIX platforms. MojoSetup uses the Lua scripting language instead of XML, uses plugins for the user interface, a rollback mechanism for uninstallation, and the installer can access packages via FTP and HTTP (in addition to CDs, DVDs, SMBs, USB drives, etc), and is all distributed under the zlib license. The interface is also modern and Gordon had referred to it as looking like an Apple software installer. MojoSetup isn't yet ready for prime-time but last week he had just announced that it was ready for unveiling it to the public. In this mailing list announcement Icculus describes what MojoSetup can do (or hopefully do) along with setting up a new mailing list and making known the Subversion location.
Linux Game Publishing has announced today that their latest Linux game port, Ballistics, has gone gold. Ballistics is a game that takes place in a high-tech society and involves a futuristic type of Formula One racing. This game went gold today and should be on sale starting May 31, 2007. The Ballistics' Linux product page is available at Linux Game Publishing.
It's been a while since the last Sauerbraten "Cube 2" release, but this afternoon marks the arrival of the Sauerbraten 2007 Spring release. Sauerbraten v2007-04-13 is home to a host of graphical improvements, changes in game content, and adjustments to the server functionality. The changes in this first 2007 release of Sauerbraten is available from the Cube Engine Forums while downloads are through SourceForge.
Curious to see how the performance of Quake 4 compares on XP, Vista, and Linux (Fedora 6)? Over at MichaelLarabel.com are three quick benchmarks with a NVIDIA GeForce 6150 on the three different operating systems. More benchmarks will come later this week at Phoronix.
A new Quake 4 release (v1.4.1) is now available for download. There are 44 changes in this release since Quake 4 v1.4.0 and the complete change-log is available from id Software.
There have been six months since the last VDrift release -- an open-source drift racing game -- but that time has not gone to waste. VDrift 2007-03-23 is now available and it contains a horde of changes and other improvements. There are improvements to the game racing, display options, the heads up display, new tracks, and new cars. There is also a benchmarking mode now in this game (more information on that to come soon). More information on VDrift is available here.
Quake 4 1.4 Beta is now available for download. New in Quake 4 1.4 is server-adjustable tick-rate, built-in HTTP auto-downloader, improved shotgun speed, and many more changes. The complete change-log is available from id Software.
Announced at Linux Game Publishing is word that they are nearly complete with porting Egosoft's X3: Reunion over to Linux. If you will recall, last year LGP had ported X2: The Threat over to Linux, and X3: Reunion takes place where X2 had left off. Pre-orders are now starting, and look for possible Phoronix coverage at a later date.
Nexuiz 2.2.1 was released earlier this week. New in this open-source shooter game is new weapon models, item models, HUD graphics, multiple campaigns, and bug fixes. Nexuiz news can be read here.
VDrift, the popular open-source drift racing game, has come out with a new version last week. VDrift 2006-10-06 features two new vehicles (Chevrolet Corvette Z06 and Mazda 3 Sedan), car updates, Circuit de Pau track added, and many other new features and bug fixes. The source and auto-package have been updated for this new release. More information is at VDrift.
Icculus has released the Human Head's Prey 1.2 Linux server binaries. Download mirrors and more information can be found here.
Ryan Gordon (Icculus) has posted the America's Army 2.7 (Overmatch) Linux server binary. This is the dedicated server binary for those wishing to run America's Army 2.7 servers, which was recently released for Windows. The America's Army Linux client has been discontinued, but WINE remains an option. More on setting up America's Army 2.7 with WINE can be found in the Phoronix Forums. The 2.7 server binary can be downloaded from Icculus.
Sauerbraten, the game often referred to as being "Cube 2" or the next generation open-source Cube FPS game, has issued a new build. Sauerbraten 2006-09-12 features a new "eyecandylicious" water, among many other changes. More can be found at the Sauerbraten web-site.
A minor update has been issued for Nexuiz -- the popular open-source game powered by the DarkPlaces engine. This update mainly addresses issues occurred with the massive 2.0 version. A few features have been added but its largely a maintenance release. More can be found at the Nexuiz change-log.
LGP (Linux Game Publishing) has today released their first piece of open-source software. Grapple is a fully-featured network layer that compiles with the LGPL. LGP hopes that commercial and non-commercial developers find this piece of software useful. Grapple v0.9 (Beta) is currently available for download from its product page.
Last year Mindware Studios delivered its inaugural project (Cold War) to Windows users, while last month they finally delivered the full client to Linux users. We have managed to strike up an interview with Mindware Studios to learn more about the company itself, their future outlook, stance on Mac/Linux clients, and other technical details to share. In this interview we had a word with Tomas Pluharik, the lead designer of Cold War and the executive producer on some upcoming Mindware titles. This interview can be found over at the Phoronix Forums.
Another update is out now for Quake 4, though this time it's solely a Linux binary update. Quake 4 v1.3-2 for Linux has been released due to the v1.2 to v1.3 installer having a few issues, and then there were also SMP problems. The updated patches are available from id Software.
Linux Game Publishing had announced today that Cold War is now in, after it recently went gold. The game can be ordered directly from LGP or through its resellers. You can see some thoughts about the game here at Phoronix.
On the heals of QuakeCon 2006, id Software has issued the Quake 4 v1.3 point release. This latest Quake 4 update brings many community-sought improvements, DeadZone Gametype, new multiplayer weapon (Napalm Launcher), new professionally made maps, four revised maps, and a "buy" mode server option. More at ZeroWing.
Cold War, the action-packed game developed by Mindware Studios that takes place during the U.S.S.R. Cold War, has gone gold. The game is expected to ship on July 31, and will sell for approximately $37 USD. You can see some initial impressions of Cold War from the Beta program here. You can see the Linux Game Publishing product page here.
Icculus has passed along word that the Linux dedicated server port for Prey is now available. The dedicated server does require the retail copy of the game. A Prey server admin mailing list is also available. No client port will be done for this game, as is outlined in this thread.
A new release of VDrift, a multi-platform open-source drift racing game, has been released. This new version (2006-07-08) features a multitude of improvements, and more. The complete game source now weights in at just under 140MB. Rather then covering all of the changes, just hit up VDrift.net for all of the latest details.
Ryan Gordon, or commonly known as Icculus in the Linux world, has once again updates his finger/blog. His latest alternative OS ports discussed in this latest posting include Cars: Radiator Springs Adventures (a Macintosh children game), Call of Duty 2 Server for Linux, and Second Life. The most notable things include the Call of Duty 2 v1.3 server for Linux has been rejected by Activision due to some problem on Icculus' side (hopefully to be fixed soon), and Ryan is still working on the dependency hell for Second Life. The Icculus post can be found here.
Ryan Gordon, Icculus, has been interviewed by FLOSS Weekly. Discussed are several Linux topics, including gaming. Among the topics were SDL and Google Earth for Linux. Pick up this FLOSS Weekly interview here.
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