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Not only are Unigine Corp developers in Russia busy finishing up the OilRush game, they're still working to advance the Unigine Engine for their needs and those of their licensees. Unigine has announced some new work on the engine, which includes a Qt plug-in that supports nearly all of the widgets, sub-surface scattering support, and many other enhancements.
3 June 2011 - Qt, New Graphics, Etc. - 5 Comments
This is just a reminder that until next week Monday we are running a giveaway of a few copies of Unigine's forthcoming OilRush game, which features a native Linux client as well as support for Windows and Mac OS X. This contest is in celebration of Phoronix turning seven years old on Sunday.
2 June 2011 - Reminder
Last week we launched another Unigine OilRush giveaway contest whereby we're giving away copies of this forthcoming real-time strategy that has native support for Mac OS X / Windows / Linux with its impressive graphics renderer. This contest is in celebration of the seventh birthday of Phoronix later in the week. There's still time to participate if you want to win a free copy of this very interesting and shiny Linux game.
30 May 2011 - REMINDER - 8 Comments
As pointed out in our forums, the first screenshot of Desura running on Linux has emerged. Desura is a digital distribution service that's similar to Valve's Steam service, but at this point is primarily used by indie game developers and game mods.
28 May 2011 - The Steam-Like System - 15 Comments
Many Windows gamers and computer enthusiasts are familiar with Unigine's very impressive technology demos (i.e. Unigine Tropics and Unigine Heaven as the first DirectX 11 benchmark), but it seems not too many are familiar Unigine OilRush. This is the first game coming out of this studio and it's an oil-focused real-time strategy with support for Windows / Linux / Mac OS X / PlayStation 3 and we're giving away a few more copies of this computer game.
26 May 2011 - Unigine OilRush
Unigine Corp has released an update today to their first in-house game, OilRush, for those that have pre-ordered this real-time strategy. The Unigine OilRush 0.63 build improves the AI, improves system performance, introduces new maps, adds in new environments and visual effects, among other changes and additions.
24 May 2011 - Still Not Ready - 17 Comments
For those not doing any work this weekend, Wildfire Games has released 0 A.D. Alpha 5 Edetania. This fifth alpha to the game that's long been in development and then only open-sourced in 2009 has quite a lot of improvements, including a new shader-based graphics renderer.
22 May 2011 - 0 A.D. Alpha 5 Released - 4 Comments
While it's no id Software Rage or Counter-Strike: Source, the Steel Storm: Burning Retribution game was released yesterday.
12 May 2011 - New Game - 3 Comments
When it comes to Unigine Corp and their first-class multi-platform game engine, as of late we've mostly been talking about them when it comes to their OilRush game, but there's more going on beyond just that. In fact, there's a small game now shipping that is powered by the Unigine Engine.
8 May 2011 - For Kids - 9 Comments
At the beginning of January we reported on TransGaming's plans to replace the Cedega software with GameTree Linux, which is a mix of their original Wine-based software to run Windows games under Linux, while sort of combining it with a digital distribution system like Valve's Steam platform. Along with GameTree Linux, TransGaming also announced GameTree TV, to bring such games to television sets as well.
7 May 2011 - Public - 3 Comments
Linux Game Publishing fell off a cliff last year when their main (and only) server crashed and was offline for about two months time causing their DRM server to go with it, etc. It was at a time that LGP wasn't also publicly announcing any future work or other projects, which led many to wonder whether LGP was finally being laid to rest in a similar manner to Loki Software. However, even once they came back online, no new announcements were made. They've now only finally commented about the future.
5 May 2011 - Unannounced - 30 Comments
There's just twelve hours left to the Humble Indie "Frozenbyte" Bundle #3. This is a collection of games from the Frozenbyte game studio that are multi-platform (Windows, Linux, and Mac OS X), are free of any Digital Rights Management restrictions, and you simply pay whatever you want for the collection of five games.
26 April 2011 - Not Hitting $1,000,000 - 48 Comments
With open-source game developers, the ioquake3 game engine is quite popular to use as a base since the Quake 3 / id Tech 3 engine is well-developed and famous thanks to id Software and then their kid generosity to open-source it when it reached the end of its commercial life. But there are many other open-source game engines out there too, including a new one that's just recently come about: r5ge, short for the R5 Game Engine.
24 April 2011 - There's Another Game Engine - 20 Comments
The Third Humble Indie Bundle that focuses upon games offered by Frozenbyte that are multi-platform and free of any Digital Rights Management, is still for sale at any price you wish (literally). This morning though there's been a surprise announcement by Frozenbyte with some bonuses, including the source-code release of the Frozenbyte and Frozenbyte: Shadowgrounds games!
22 April 2011 - Plus Other Bonuses - 36 Comments
The pace of sales for the Humble Indie Bundle #3 has slowed down dramatically. This collection of multi-platform, DRM-free games whereby Linux, Windows, and Mac OS X gamers can pay whatever they want did $250k USD sales in the first day and then quick did half a million dollars in sales, but since then the pace has slowed down greatly.
19 April 2011 - Game Sales - 34 Comments
The pace of sales for the third Humble Indie Bundle that focuses upon games developed by Frozenbyte has slowed down, but this morning it just crossed $600k USD and it looks like it still can breach one million dollars during its two-week offering. We're also still doing a contest to give-away some free copies of this Frozenbyte game collection.
16 April 2011 - Free From Phoronix Contest - 25 Comments
At the beginning of January, TransGaming rolled out GameTree Linux. GameTree Linux is basically the successor to their Cedega Technology that in turn formerly was known as WineX and was based upon an early X11-licensed version of Wine. Cedega hasn't been updated in a long time prior to this announcement and its support has fallen behind that of CodeWeaver's CrossOver software and upstream Wine in many regards, but unfortunately, GameTree Linux hasn't yet improved the situation at all.
15 April 2011 - Not Much - 10 Comments
It looks like Garry's Mod, the sandbox physics game built atop the Source Engine that began as a Half-Life 2 mod, is working on Linux. Garry Newman himself explicitly mentions the Linux code is now compiling.
15 April 2011 - Said On Their Web-site - 76 Comments
Just minutes ago, the Humble Indie Bundle #3 surpassed $500,000 USD in sales in about two days times. We've also launched a contest to give-away several copies of the game.
14 April 2011 - Humble Indie Bundle #3 - 11 Comments
Besides the Linux gaming news today of the Humble Indie Bundle #3 launch and it already pulling in over $250k USD (it's now blown past $280k and is well on its way to crossing $300k any minute), there's more news: the Dilogus game is progressing.
12 April 2011 - Screenshot - 3 Comments
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