In March of this year Nexuiz was forked as Xonotic following some disagreements among the Nexuiz developers and other contributors following the announcement of the Nexuiz commercial game. Since that point not too many details have emerged on Xonotic aside from it being said this new game would be a lot different. Well, the wait for finally seeing what's in store for Xonotic is now over. Maik Merten, the former Nexuiz co-leader, has written to us informing us they have just released Xonotic 0.1 Preview.
Over the weekend the Humble Indie Bundle #2 topped one million US dollars and the money has kept flowing in since. The expiration of the Humble Indie Bundle #2 was also extended by a few days and now the Humble Indie Bundle #2 has surpassed $1.3M USD, which is more than the original Humble Indie Bundle had generated. All of the original Humble Indie Bundle #1 games have also now been added to the second bundle.
While we continue to be taken away by Unigine OilRush and other projects, for those without access to these new titles and not impressed by the recent Humble Indie Bundle #2 or Zero Ballistics 2, there is a new alternative: Warsow 0.6.
Ask and you shall receive. Following yesterday's holiday surprise and this morning's exclusive preview of Unigine OilRush, we now have up an in-game video recording we made today of this forthcoming real-time strategy game.
The Linux gaming news continues to pour in this week. While we're still busy with our exclusive copy of Unigine OilRush and waiting to see what the surprise is for Humble Indie Bundle #2 raking in more than one million dollars, we have just received word that Zero Ballistics 2.0 has been released.
Yesterday we figured the Humble Indie Bundle #2 would earn a million dollars during its seven day sale and likely hit that mark today. Well, it has succeeded in doing so! Literally just seconds ago it crossed the million dollar USD mark.
It's now Christmas time at Phoronix with the appearance of some Linux "presents" starting to arrive. The end of 2010 started heating up for Linux gaming, but it looks like 2011 will be a fantastic year in comparison.
The Humble Indie Bundle #2 just came out three days ago with the Braid, Cortex Command, Mechanarium, Osmos, and Revenge of the Titans games for Linux, Windows, and Mac OS X operating systems. Like the original Humble Indie Bundle, you pay what you want. While this unique game offering has just been going on for three days, the developers have already raked in more than $900,000 USD. At the time of writing they have banked away $911,134.35 and it looks like over the weekend they should exceed $1 million USD.
This morning we reported that another Linux game was announced and it's using the Unigine Engine. While not too many details are known yet about this fantasy role playing game (RPG), Dilogus: The Winds of War, we do have some screenshots to now share.
Unreal Tournament 3 was released for the PC over three years ago, and as sad as it may be, if the Linux client was released today it still would be rated highly in terms of its graphical capabilities and game-play simply due to the lack of other first-rate commercial games on Linux. The Linux gaming scene is beginning to improve thanks, in particular, to efforts by Unigine Corp and another company, but 2010 was not very exciting while 2011 should be much better.
Times are good for Unigine Corp. Besides enhancing their Linux game development competition to now bring three new games to Linux atop their advanced multi-platform engine and also getting ready their OilRush game, they have also picked up another customer. Dilogus: The Winds of War is a fantasy RPG that is now being built atop the Unigine Engine and it will feature a native Linux client to accompany their Windows build.
Last weekend we reported that Alien Arena 2011 was coming this week, and over the night it has in fact arrived. Alien Arena 2011 brings rag-doll physics using the Open Dynamics Physics Engine, two new maps, updated player models and skins, faster particle rendering, new in-game music, updated/improved shaders, and many other key improvements.
As was pointed out in our forums this morning, the second "Humble Indie Bundle" has arrived. It was just five days ago that there were hints of a second bundle on the way after the very successful first bundle that led to all of those games being open-sourced. Now though the second Humble Indie Bundle is now available and with all new games.
Yesterday we talked about Frozenbyte wanting Linux gamers to help test their Linux game port of Trine. We also mentioned that Frozenbyte's Trine 2 would likely be coming to Linux and that this work for Frozenbyte was being done by Alternative Games, a company we never heard of. We have now received an email from Tapio Honkonen, the CEO of this company that's said to be all about Linux gaming.
In continuation of yesterday's news (read it if you haven't), Unigine Corp has expected announced the three winners of its Linux game development competition. The three winning teams that will now be granted Unigine Engine licenses to develop their titles include Kot-In-Action, Gamepulp, and MED-Art.
Put out earlier this morning on Phoronix were Linux virtualization benchmarks comparing the native performance of a high-end Intel Core i7 system to that of the de facto standard Linux KVM virtualization method as well as Oracle VM VirtualBox 3.2.12 and Oracle VM VirtualBox 4.0 Beta 2. These tests focused largely upon the disk and CPU performance within Ubuntu Linux virtual machines, since that's often where enterprise users are most concerned with virtualization performance. For desktop users, there's also the matter of 2D/3D acceleration support within virtual machines.
If you are a Linux gamer there's a lot of hopeful opportunities coming up especially with up to four Linux games coming from Unigine, but that's still months out. Right now though if you're looking for a new Linux native game to play, Frozenbyte is looking for testers of their Linux client port of Trine.
Last month the company behind the very advanced Unigine Engine launched a Linux game development competition whereby they would give away a free license to the game development team that came up with the best game idea and would provide a native Linux game client. Submissions for this contest ended on Friday.
John Diamond, the lead developer of the open-source Alien Arena game, has emailed in tipping us off that Alien Arena 2011 will be released next week. Alien Arena is a science-fiction first person shooter game that's powered by a modified id Tech 2 game engine. We first reported on Alien Arena 2011 in October when talking about some of the planned features we were informed of, but as of next week it will be available to all Linux gamers (and those on Windows too) as an early Christmas present -- it was just in May that Alien Arena 2010 was released.
Earlier this year there was the "Humble Indie Bundle" where anyone could purchase a set of four Indie computer games (that are Linux compatible) for any price they wanted. The games included World of Goo, Aquaria, Gish, Lugaru, and Penumbra Overture. This ended up being such a success with the game developers that they ended up open-sourcing the games after raising quite a bit of money off this bundled deal. Now it appears the developers are working on a second Humble Indie Bundle.
More than two months after their sole server with a single consumer-grade SATA disk drive had failed and was then compounded by firmware corruption, chemical degradation, and file-system damage, Linux Game Publishing is now back online. As of this evening, there's this notice on their web-site:
For those into the World of Worldcraft computer game, which lacks a Linux client at this time, the Cataclysm expansion pack was released over the night. Fortunately, for those not wanting to use Microsoft Windows to play this popular MMORPG, CodeWeavers is out with CrossOver Games 9.2.1, which brings WoW: Cataclysm support to Mac OS X and Linux gamers.
At the beginning of October there was the announcement of the Unigine OilRush game, a strategy game developed atop the Unigine Engine and developed by Unigine Corp itself as one of the first real games available to multi-platform gamers of this advanced, very interesting game engine. The screenshots continue to look impressive and it was supposed to be released in Q4'2010, but now Unigine Corp is sharing that the game's release date has been pushed back to March of 2011.
As we shared last week, Unigine Corp launched a Linux game development competition where any independent game teams/studios could submit a written proposal to them for a new Linux game and then later this month they will pick one submission and grant them a free license of their expensive, very advanced, multi-platform engine. There's still another week left to this competition, but we have learned some details from Unigine Corp about the submissions thus far.
Last week Unigine launched a game development competition where they will be granting a free Unigine Engine licensee to the development team that proposes the best original Linux game using their engine. This competition is still going on for a few more days so get your submissions soon [we are hoping to be able to share some of the submissions with you at some point]. While this competition may still be going on, the Russian developers behind Unigine continue working on the advanced, multi-platform game engine this holiday.
It's now two months since Linux Game Publishing went offline due to a failure of their only web server and full service has still not been restored. Last week their service was partially restored with the LGP DRM system going back online along with some of their other web-sites, but the main Linux Game Publishing web-site is still down with no update since the 23rd of November.
Back in May we reported that Ryzom was released as free software, with Ryzom being a massively multi-player online science-fantasy role playing game developed by a French game studio. Six months after putting the code out there, Winch Gate Properties Ltd is announcing the official release of their native Linux client for the Ryzom game.
I anticipated this being a slow Linux news day here in the United States with Thanksgiving being today and most US employees being on holiday this half of the week, but there ended up being an interesting email in my inbox this morning and it presents a new reason for Linux gamers to be thankful today: our favorite game company is soon to announce something to further embrace and support Linux game development.
It's been seven weeks since LGP's server disaster where their single server with a single disk with lackluster backup capabilities suffered a massive failure. The disk suffered from firmware corruption, chemical degradation, and file-system damage, among other problems, and located on this drive were LGP's web-sites, their online store, and their entire Digital Rights Management implementation for the games they ported to Linux. Fortunately, their services are starting to come back online.
Last week we reported on the situation where LGP has been without its server for a month and a half after their single server lost its lone hard drive used to host the Linux Game Publishing web-site (along with the LGP-owned Tux Games and Happy Penguin web-sites), their online store, and their Digital Rights Management platform for their Linux games. LGP didn't keep around any recent backups and this server was not mirrored but just running with an off-the-shelf Serial ATA hard drive that evidently failed and then additionally suffered from firmware corruption, chemical degradation, and file-system damage, according to Michael Simms, the CEO of LGP.
1151 Gaming news articles published on Phoronix.