Not only are Unigine Corp developers in Russia busy finishing up the OilRush game, they're still working to advance the Unigine Engine for their needs and those of their licensees. Unigine has announced some new work on the engine, which includes a Qt plug-in that supports nearly all of the widgets, sub-surface scattering support, and many other enhancements.
This is just a reminder that until next week Monday we are running a giveaway of a few copies of Unigine's forthcoming OilRush game, which features a native Linux client as well as support for Windows and Mac OS X. This contest is in celebration of Phoronix turning seven years old on Sunday.
Last week we launched another Unigine OilRush giveaway contest whereby we're giving away copies of this forthcoming real-time strategy that has native support for Mac OS X / Windows / Linux with its impressive graphics renderer. This contest is in celebration of the seventh birthday of Phoronix later in the week. There's still time to participate if you want to win a free copy of this very interesting and shiny Linux game.
As pointed out in our forums, the first screenshot of Desura running on Linux has emerged. Desura is a digital distribution service that's similar to Valve's Steam service, but at this point is primarily used by indie game developers and game mods.
Many Windows gamers and computer enthusiasts are familiar with Unigine's very impressive technology demos (i.e. Unigine Tropics and Unigine Heaven as the first DirectX 11 benchmark), but it seems not too many are familiar Unigine OilRush. This is the first game coming out of this studio and it's an oil-focused real-time strategy with support for Windows / Linux / Mac OS X / PlayStation 3 and we're giving away a few more copies of this computer game.
Unigine Corp has released an update today to their first in-house game, OilRush, for those that have pre-ordered this real-time strategy. The Unigine OilRush 0.63 build improves the AI, improves system performance, introduces new maps, adds in new environments and visual effects, among other changes and additions.
For those not doing any work this weekend, Wildfire Games has released 0 A.D. Alpha 5 Edetania. This fifth alpha to the game that's long been in development and then only open-sourced in 2009 has quite a lot of improvements, including a new shader-based graphics renderer.
While it's no id Software Rage or Counter-Strike: Source, the Steel Storm: Burning Retribution game was released yesterday.
When it comes to Unigine Corp and their first-class multi-platform game engine, as of late we've mostly been talking about them when it comes to their OilRush game, but there's more going on beyond just that. In fact, there's a small game now shipping that is powered by the Unigine Engine.
At the beginning of January we reported on TransGaming's plans to replace the Cedega software with GameTree Linux, which is a mix of their original Wine-based software to run Windows games under Linux, while sort of combining it with a digital distribution system like Valve's Steam platform. Along with GameTree Linux, TransGaming also announced GameTree TV, to bring such games to television sets as well.
Linux Game Publishing fell off a cliff last year when their main (and only) server crashed and was offline for about two months time causing their DRM server to go with it, etc. It was at a time that LGP wasn't also publicly announcing any future work or other projects, which led many to wonder whether LGP was finally being laid to rest in a similar manner to Loki Software. However, even once they came back online, no new announcements were made. They've now only finally commented about the future.
There's just twelve hours left to the Humble Indie "Frozenbyte" Bundle #3. This is a collection of games from the Frozenbyte game studio that are multi-platform (Windows, Linux, and Mac OS X), are free of any Digital Rights Management restrictions, and you simply pay whatever you want for the collection of five games.
With open-source game developers, the ioquake3 game engine is quite popular to use as a base since the Quake 3 / id Tech 3 engine is well-developed and famous thanks to id Software and then their kid generosity to open-source it when it reached the end of its commercial life. But there are many other open-source game engines out there too, including a new one that's just recently come about: r5ge, short for the R5 Game Engine.
The Third Humble Indie Bundle that focuses upon games offered by Frozenbyte that are multi-platform and free of any Digital Rights Management, is still for sale at any price you wish (literally). This morning though there's been a surprise announcement by Frozenbyte with some bonuses, including the source-code release of the Frozenbyte and Frozenbyte: Shadowgrounds games!
The pace of sales for the Humble Indie Bundle #3 has slowed down dramatically. This collection of multi-platform, DRM-free games whereby Linux, Windows, and Mac OS X gamers can pay whatever they want did $250k USD sales in the first day and then quick did half a million dollars in sales, but since then the pace has slowed down greatly.
The pace of sales for the third Humble Indie Bundle that focuses upon games developed by Frozenbyte has slowed down, but this morning it just crossed $600k USD and it looks like it still can breach one million dollars during its two-week offering. We're also still doing a contest to give-away some free copies of this Frozenbyte game collection.
At the beginning of January, TransGaming rolled out GameTree Linux. GameTree Linux is basically the successor to their Cedega Technology that in turn formerly was known as WineX and was based upon an early X11-licensed version of Wine. Cedega hasn't been updated in a long time prior to this announcement and its support has fallen behind that of CodeWeaver's CrossOver software and upstream Wine in many regards, but unfortunately, GameTree Linux hasn't yet improved the situation at all.
It looks like Garry's Mod, the sandbox physics game built atop the Source Engine that began as a Half-Life 2 mod, is working on Linux. Garry Newman himself explicitly mentions the Linux code is now compiling.
Just minutes ago, the Humble Indie Bundle #3 surpassed $500,000 USD in sales in about two days times. We've also launched a contest to give-away several copies of the game.
Besides the Linux gaming news today of the Humble Indie Bundle #3 launch and it already pulling in over $250k USD (it's now blown past $280k and is well on its way to crossing $300k any minute), there's more news: the Dilogus game is progressing.
The Third Humble Indie Bundle just went live this morning and it's already raked in more than $250,000 USD and around 50,000 sales.
It's now time for another "Humble Indie Bundle" whereby you pay what you want for a set of DRM-free, multi-platform games. This time around it's being dubbed "The Humble Frozenbyte Bundle" with two of the five titles coming from the Frozenbyte game studio.
Project Bossanova has high hopes to develop "the first 3D game built especially with Linux as the first priority. It will set the standard in gameplay, graphics, compatibility, community integration and more." In addition, they plan to have the game, now announced as RunServer's MMT, to be open-source. This is an MMOPRG game and it's being built using the Unigine Engine.
As mentioned in advance, Ryan Gordon was in Chicago last week for the Flourish open-source conference to talk about Linux and open-source gaming. Here's the video recording of his talk.
Not only are the Russian developers at Unigine Corp busy finishing up their OilRush game, but they're also hard at work on other core improvements to their impressive, multi-platform game engine. In particular, they continue investing lots of time in the mobile version of their engine as they may end up releasing a mobile OilRush game.
Today's your last chance to win free copies of the Unigine OilRush game, which has native support under Linux, Windows, and Mac OS X. Beta access is available immediately while the official launch will occur in June.
Tomorrow at Chicago's Flourish conference, Ryan Gordon will be speaking about gaming on Linux. This well known Linux developer also known as "Icculus" has single-handedly ported many games and other applications to Linux and Mac OS X. He is certainly well known within the Linux gaming community with the Unreal Tournament titles among his credits. I'll be talking with him tomorrow and here's some of the questions I'll try to get answered.
For those who pre-order Unigine's OilRush game to get beta access prior to the planned June release, a major beta update to this real-time strategy is now available. Multi-player support is now enabled, there's many bug-fixes, and visual destructions of towers, units, and other enhancements.
Ryan "Icculus" Gordon, the former Loki Software employee who's single-handedly ported many games to Linux and Mac OS X in the years since, will be talking about gaming on Linux this weekend.
A month ago we heard the Source-based Postal III game was planned for a Linux release from Vince Desi, the CEO of Running With Scissors. At that point we heard they were planning for a May release of the game, but now it looks like it's been pushed back to being a "summer" release and the state of the Linux client for Postal III is a bit less hopeful.
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