CodeWeavers this week has announced the release of CrossOver 10.1.0 and CrossOver Games 10.1.1.
OnLive, the cloud gaming platform where games are rendered and stored on servers, already has Windows and Mac OS X clients, but a Linux client is in the works. Back in March there was a job posting by OnLive where one of the responsibilities dealt with feature design and development for multiple platforms, including Linux. There's also been other signs of OnLive for Linux in the works. The latest sign is a new job posting yesterday for the Linux client.
At the beginning of the month I mentioned a new online gaming store would be launching. This online store, Gameolith, unlike Steam and Desura would be specifically Linux-focused. There was a delay in the store launching by a week, but today they have announced their launch titles available from this platform. Sadly, however, it's nothing to cause excitement.
Wolfire Games has announced the release of 0 A.D. Alpha 6 Fortuna, as their latest development version of this ancient warfare game that's long been in development. This latest open-source update has lots of terrain texture updates and other new game assets for your summer fighting pleasure.
XreaL, the heavily modified Quake 3 game engine that its developer says is the most advanced open-source game engine, is still in-development even without an official release for this project that's been around for years.
While there isn't an over-abundance of quality native games right now for the small Linux gaming market, it looks like a new web-based Linux game store is launching next week. It's called Gameolith, but will it be anything special?
The official release date for Unigine's OilRush real-time strategy game has been June or July of this year in the midst of summer. Recently though we've been reporting that it's looking like the release date may slip for this visually-intense game with a native Linux client. After talking with Unigine Corp, it looks like a delay will be inevitable.
Unigine Corp has released an update to their premiere game, OilRush. In time for any pre-order customers wishing to try out this latest development release over the weekend, OilRush v0.66 is now available.
Just in time for the weekend, the Russian developers at Unigine Corp have released a new (and impressive) trailer of their OilRush game with native clients for Linux, Mac OS X, and Windows.
A number of days ago we showed the first screenshot of Desura running natively on Linux. Now there's more details about the state of the Linux implementation of this Steam-like client for digital games distribution.
E3, the Electronic Entertainment Expo, is officially kicking off today in Los Angeles and will be running through Thursday. This, along with the Game Developers Conference, is one of the key times of the year for the electronic gaming industry. A number of game studios will be announcing new titles and other great announcements, but will there be anything Linux related?
Not only are Unigine Corp developers in Russia busy finishing up the OilRush game, they're still working to advance the Unigine Engine for their needs and those of their licensees. Unigine has announced some new work on the engine, which includes a Qt plug-in that supports nearly all of the widgets, sub-surface scattering support, and many other enhancements.
This is just a reminder that until next week Monday we are running a giveaway of a few copies of Unigine's forthcoming OilRush game, which features a native Linux client as well as support for Windows and Mac OS X. This contest is in celebration of Phoronix turning seven years old on Sunday.
Last week we launched another Unigine OilRush giveaway contest whereby we're giving away copies of this forthcoming real-time strategy that has native support for Mac OS X / Windows / Linux with its impressive graphics renderer. This contest is in celebration of the seventh birthday of Phoronix later in the week. There's still time to participate if you want to win a free copy of this very interesting and shiny Linux game.
As pointed out in our forums, the first screenshot of Desura running on Linux has emerged. Desura is a digital distribution service that's similar to Valve's Steam service, but at this point is primarily used by indie game developers and game mods.
Many Windows gamers and computer enthusiasts are familiar with Unigine's very impressive technology demos (i.e. Unigine Tropics and Unigine Heaven as the first DirectX 11 benchmark), but it seems not too many are familiar Unigine OilRush. This is the first game coming out of this studio and it's an oil-focused real-time strategy with support for Windows / Linux / Mac OS X / PlayStation 3 and we're giving away a few more copies of this computer game.
Unigine Corp has released an update today to their first in-house game, OilRush, for those that have pre-ordered this real-time strategy. The Unigine OilRush 0.63 build improves the AI, improves system performance, introduces new maps, adds in new environments and visual effects, among other changes and additions.
For those not doing any work this weekend, Wildfire Games has released 0 A.D. Alpha 5 Edetania. This fifth alpha to the game that's long been in development and then only open-sourced in 2009 has quite a lot of improvements, including a new shader-based graphics renderer.
While it's no id Software Rage or Counter-Strike: Source, the Steel Storm: Burning Retribution game was released yesterday.
When it comes to Unigine Corp and their first-class multi-platform game engine, as of late we've mostly been talking about them when it comes to their OilRush game, but there's more going on beyond just that. In fact, there's a small game now shipping that is powered by the Unigine Engine.
At the beginning of January we reported on TransGaming's plans to replace the Cedega software with GameTree Linux, which is a mix of their original Wine-based software to run Windows games under Linux, while sort of combining it with a digital distribution system like Valve's Steam platform. Along with GameTree Linux, TransGaming also announced GameTree TV, to bring such games to television sets as well.
Linux Game Publishing fell off a cliff last year when their main (and only) server crashed and was offline for about two months time causing their DRM server to go with it, etc. It was at a time that LGP wasn't also publicly announcing any future work or other projects, which led many to wonder whether LGP was finally being laid to rest in a similar manner to Loki Software. However, even once they came back online, no new announcements were made. They've now only finally commented about the future.
There's just twelve hours left to the Humble Indie "Frozenbyte" Bundle #3. This is a collection of games from the Frozenbyte game studio that are multi-platform (Windows, Linux, and Mac OS X), are free of any Digital Rights Management restrictions, and you simply pay whatever you want for the collection of five games.
With open-source game developers, the ioquake3 game engine is quite popular to use as a base since the Quake 3 / id Tech 3 engine is well-developed and famous thanks to id Software and then their kid generosity to open-source it when it reached the end of its commercial life. But there are many other open-source game engines out there too, including a new one that's just recently come about: r5ge, short for the R5 Game Engine.
The Third Humble Indie Bundle that focuses upon games offered by Frozenbyte that are multi-platform and free of any Digital Rights Management, is still for sale at any price you wish (literally). This morning though there's been a surprise announcement by Frozenbyte with some bonuses, including the source-code release of the Frozenbyte and Frozenbyte: Shadowgrounds games!
The pace of sales for the Humble Indie Bundle #3 has slowed down dramatically. This collection of multi-platform, DRM-free games whereby Linux, Windows, and Mac OS X gamers can pay whatever they want did $250k USD sales in the first day and then quick did half a million dollars in sales, but since then the pace has slowed down greatly.
The pace of sales for the third Humble Indie Bundle that focuses upon games developed by Frozenbyte has slowed down, but this morning it just crossed $600k USD and it looks like it still can breach one million dollars during its two-week offering. We're also still doing a contest to give-away some free copies of this Frozenbyte game collection.
At the beginning of January, TransGaming rolled out GameTree Linux. GameTree Linux is basically the successor to their Cedega Technology that in turn formerly was known as WineX and was based upon an early X11-licensed version of Wine. Cedega hasn't been updated in a long time prior to this announcement and its support has fallen behind that of CodeWeaver's CrossOver software and upstream Wine in many regards, but unfortunately, GameTree Linux hasn't yet improved the situation at all.
It looks like Garry's Mod, the sandbox physics game built atop the Source Engine that began as a Half-Life 2 mod, is working on Linux. Garry Newman himself explicitly mentions the Linux code is now compiling.
Just minutes ago, the Humble Indie Bundle #3 surpassed $500,000 USD in sales in about two days times. We've also launched a contest to give-away several copies of the game.
1093 Gaming news articles published on Phoronix.