Now that Ubuntu's been ported to the Google Nexus 7 and there's other interesting Ubuntu work going into the tablet/mobile-space, developers want more open-source games ported to using OpenGL ES rather than the full OpenGL stack.
As part of the push to make Ubuntu a competitive gaming platform, developers at Canonical and within the Ubuntu community will be working to improve the Unity desktop and Compiz window manager performance for Ubuntu 13.04.
Ryan Gordon, the well-known Linux game porter and developer of SDL and other open-source projects, along with Sam Lantinga, another key SDL developer and recent hire for Valve's Linux team, have proposed a window manager change to work out the full-screen X11 window mess.
Many Phoronix readers have been writing in over the past day getting excited that it looks like Team Fortress 2 is coming to Linux.
One of the events being co-hosted alongside LinuxDays is a Gentoo mini-conference. A session held this morning concerned the state of Linux 3D graphics drivers and gaming for Gentoo Linux.
Yesterday when mentioning that Doom 3 BFG Edition is already cleared for a GPL open-source release, I mentioned it was unlikely id Software would be providing a native Linux client for this brand new game. Those fears have now been confirmed with id Software saying they have no plans for a Linux version.
id Software released "Doom 3 BFG Edition" this week, a revised version of the Doom 3 game that came eight years after the original release of Doom 3. The engine source-code for Doom 3 BFG, which is still a modified id Tech 4 engine, is already approved for open-sourcing.
The Unigine Engine has been revised with a number of new features and impressive capabilities. One of several new features is "real-time global illumination with spherical harmonics", which may be a mouthful but is for delivering even more beautiful graphics.
After months of Linux gamers wanting GOG to come to their favorite operating system, there's a new status update from those behind this game sale and electronic distribution service.
At the Ubuntu Developer Summit later this month in Copenhagen, a number of gaming-related development sessions are scheduled as Ubuntu developers try to push their Linux distribution as a first-rate gaming platform.
In an effort to make Ubuntu Linux a better gaming platform and make the open-source operating system more attractive to game developers, hardware vendors, and end-users, Canonical will make it easier to upgrade your graphics driver.
id Software published their Doom 3 / id Tech 4 source-code nearly one year and one day after pushing out the game engine source-code under the GPL license, the ioDoom3 project was born. The ioDoom3 engine project intentions were similar to that of the successful ioquake3 engine as a flavor of the open-source id Tech 3 code-base, but unfortunately ioDoom3 is yet to be as popular.
The eighth alpha release of Unvanquished was released this weekend with some major changes to its graphics renderer.
Developers working on the Unvanquished open-source game as a visually impressive project have been advancing their OpenGL 3.x renderer.
Humble Indie Bundle 6 is now over and it's generated just over two million dollars during the two week DRM-free, pay-what-you-want, cross-platform game sale.
The latest Humble Indie Bundle has just been live for a period of four days, but it's already generated more than one million dollars.
Oliver McFadden spoke on Wednesday during the X.Org Developers' Conference about Dante, his open-source project that's derived from id Software's released id Tech 4 code-base.
There's a new Humble Indie Bundle now available for those interested in low-cost Linux gaming.
Aside from having an obscure name, making Escape From Booty Bay an interesting open-source game is that it's built atop EFL, the Enlightenment Foundation Libraries.
Torque 3D, the game engine that's been in development for more than one decade and premiered with the Tribes 2 game in 2001, is being released as open-source by GarageGames.
While some want Linux multi-monitor support removed, others are looking for it to be improved. Multiple display support for Linux has improved over the years with X.Org and desktop environment advancements, it's still generally less than ideal, especially for Linux gamers.
The eleventh alpha release of the 0 A.D. open-source real-time strategy game has been released.
Back in January of 2011 it was announced that TransGaming would be retiring Cedega, the proprietary software formerly known as WineX that began as a fork of the MIT-licensed Wine. Cedega was to be succeeded by GameTree Linux, but this new TransGaming project hasn't been making much headway.
Unigine, one of the most impressive multi-platform 3D engines, is now even more impressive after its engine and renderers have received another round of new features, optimizations, and other improvements. Unigine is now already taking advantage of features presented by the latest specifications for OpenGL and OpenGL ES.
Continuing to advance as an open-source project is a game engine that's written from scratch with an aim of being compatible with the original Half-Life "Gold Source" engine. This GPL-licensed engine is already working with many original Valve games and mods.
While the DarkPlaces open-source game engine can already be used for some impressive games -- see Nexuiz and Xonotic as prime examples -- there's also the Twig Physics Library for the game engine to further enhance its physics.
A new milestone has been reached with the forthcoming Steel Storm 2 title from Kot-In-Action.
Unvanquished, a free software first person shooter that actually has good artwork for being open-source, is up to its seventh alpha release.
Version 1.3 of the Red Eclipse first person shooter powered by the Cube 2 Engine has been released, which is dubbed the Galactic Edition.
Linux Game Publishing is beginning to release their games for sale within the Ubuntu Software Center. To get started, they released Sacred Gold for Ubuntu -- a game that was released for Windows eight years ago, wasn't really popular ever, and was originally ported by LGP back in 2008/2009.
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