Another open-source game engine project similar in nature to Prequengine, OpenMW, and GemRB. OpenRA sets to remake bring Command and Conquer: Red Alert and other early Westwood real-time strategy games to Linux on an open-source engine.
It's been another successful Humble Indie Bundle so far with the latest pay-what-you-want, cross-platform, DRM-free game offering approaching the two million dollar mark.
Lately there's been an increasing number of open-source projects sprouting up to design open-source game engine implementations around older closed-source engines to handle certain game content. Another one of these projects is Prequengine, which is for Little Big Adventure.
The Unvanquished open-source game is preapring for a great year ahead and for kicking off the New Year they will soon be releasing Unvanquished Alpha 11.
When writing a few days ago about the GemRB project as an open-source re-implementation of the Infinity Engine for Baldur's Gate and then OpenMW as an open-source re-implementation of the engine used by Morrowind, a Phoronix reader pointed out Xoreos.
Just in time for Christmas there is a new Humble Indie Bundle. Unlike the recent THQ Humble Bundle that were Windows-only titles, this new bundle is back to being cross-platform and DRM-free.
Id Software released Doom 3 BFG Edition back in October as a re-release of Doom 3 with improved graphics, better audio support, 3D display handling, and other features to enhance the popular eight year old first person shooter. There wasn't a Linux client for Doom 3 BFG unlike the original release, but with the recent open-source release, it's now been ported to Linux.
OpenMW, the open-source game engine re-implementation for The Elder Scrolls 3: Morrowind, is out with a new release this week.
The twelfth alpha release of 0 A.D. is now available as one of the leading open-source real-time strategy (RTS) games.
THQ, the American game company responsible for a great deal of computer games and was the company behind the recent controversial Humble Bundle, is currently evaluating the market for bringing their titles to Linux.
With word this week that Baldur's Gate Enhanced Edition is being ported to Linux, GemRB came to mind. GemRB is the project that aims to provide an open-source implementation of Bioware's Infinity Engine to run games like Baldur's Gate and Icewind Dale. Fortunately, the project is still active and putting out new releases.
Back in August I wrote that a Linux port of the Baldur's Gate Enhanced Edition game was being considered. There's now word that a native Linux port of this game is indeed coming.
Unvanquished, one of the few open-source games that actually has good art assets, saw its tenth alpha release this weekend. The first person shooter derived from the ioquake3/XReaL engine has improvements to its OpenGL 3.x renderer, initial x32 architecture support, and other enhancements.
The ET: Legacy project is an open-source initiative that seeks to create a fully-compatible client and server for the award-winning Wolfenstein: Enemy Territory.
IndieCity, a software client similar to Valve's Steam and Desura, will soon be making its way to Linux boxes.
While this week saw the release of the Doom 3 BFG source-code and word that a Sauerbraten update and a major Alien Arena advancement advancement are forthcoming, what's the state of the impressive XReaL open-source game engine and the similar OpenWolf engine?
The open-source Alien Arena game is going to see a major update soon that will enhance its renderer and bring other improvements. Alien Arena 7.65 is this exciting game update that's forthcoming.
Dear Esther, a unique first person adventure game powered by Valve's Source Engine, will soon be released as a native Linux client. Currently the company is seeking out testers to try out the Linux port.
An official update to the Sauerbraten game atop "Cube Engine 2" is imminent while work on the Tesseract project -- basically a modernized and more visually advanced version of the open-source Cube Engine 2 -- is still in development.
There's more good open-source news today besides NVIDIA publishing open-source 2D acceleration code for Tegra. id Software has just released the source-code to their new Doom 3 BFG game under the GPL license!
When writing earlier this week about the poor state of the open-source id Tech 4 / Doom 3 community even after one year of the id Software game engine being GPL licensed, several readers wrote in and tweeted about "The Dark Mod" having not been mentioned.
While this week marks one year since the Doom 3 (id Tech 4) game engine was open-sourced under the GPL, there still isn't too much adoption by open-source game developers. The few forks of the id Tech 4 code-base also aren't seeing frequent activity.
With Valve's Source Engine now on Linux, Unigine Corp finally has greater competition for the spot of the most demanding and visually impressive game engine native to Linux. At this point it really comes down to a fight between the Source Engine and Unigine Engine with id Tech 5 and Unreal Engine 3 not being natively available.
The Unity 4.0 Game Engine was officially released today with this being the first major release of the popular cross-platform game engine to support Linux.
There's an interesting and very promising open-source first person shooter game that does offer impressive graphics but is still a couple years from reaching a beta state.
OpenMW, the project to create an open-source remake of the Elderscrolls III: Morrowind game, continues to move along. This weekend was the release of a new version with many changes.
The company behind the popular Humble Indie Bundle series has hired a Linux game porting veteran to work on their staff full-time for porting new games to Linux and Mac OS X.
Unvanquished, one of the few open-source game projects to actually deliver fairly good graphics quality and art assets, is out with another monthly alpha release.
Last year there was the release of CoreBreach, a racing game originally developed for Mac OS X that came out of the Austrian-based CoreCode game studio. Back in June the studio exclusively shared with Phoronix that they want to open-source CoreBreach while now to kick off November, they have released the game's source-code. CoreBreach was ported to Linux from OS X using GNUstep, etc.
Now that Ubuntu's been ported to the Google Nexus 7 and there's other interesting Ubuntu work going into the tablet/mobile-space, developers want more open-source games ported to using OpenGL ES rather than the full OpenGL stack.
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