The native Linux support for the Wolfire Overgrowth game has finally arrived.
For those curious what OpenGL gaming frame-rates are like if trying to run LLVMpipe on the latest Intel Ivy Bridge processors, here are some numbers.
Here's a video of the "Companion Cube" from Valve's Portal video game rendering on Linux.
There's another Kickstarter-backed game that may be coming to Linux and it's causing Linux gamers to become extremely excited. In the past day I've received no less than 30~40 emails from readers talking about this possible Linux port of Carmageddon: Reincarnation.
Wasteland 2, the very successful Kickstarter game project as the sequel to the two-decade-old Wasteland RPG, will be running on the Unity Engine with its Linux client included.
As Phoronix readers were quick to discover following the boring Ubuntu EA talk yesterday, the open-source web-site for Electronic Arts is also a disappointment.
An Electronic Arts representative just finished talking at the Ubuntu Developer Summit in Oakland.
The first native Linux games from Electronic Arts are beginning to appear within the Ubuntu Software Center.
Last month I wrote about a new GLSL back-end for the Doom 3 engine by Oliver McFadden. This week he's now shared his work done to bring OpenGL ES 2.0 and EGL support to this game engine.
In a recent gaming interview, Blizzard's director of the forthcoming Diablo III game was asked about a Linux client.
The Humble Bundle Botanicula Debut ended yesterday. Here's some figures from this two-week, pay-what-you-want, cross-platform, DRM-free game bundle sale.
Here's a look at some of the interesting Phoronix articles, open-source Linux benchmarks, and other coverage coming up in the next few weeks on Phoronix.
Here's a preview of another Linux demo that happened last week out in Bellevue.
There's renewed efforts going into MojoShader, the project by Ryan Gordon for dealing with Direct3D HLSL shaders on non-Direct3D non-Windows platforms.
While there's been great Valve Linux news this week, over at the once very Linux-friendly id Software, Tux isn't so well represented these days at the Texas game studio.
Here's a very brief video of Left 4 Dead 2, one of Valve's Source Engine games, with the OpenGL renderer running natively on Ubuntu 11.10 with the AMD Catalyst driver.
The Cube 2 / Sauerbraten engine can now provide vastly improved graphics capabilities that can take better advantage of modern hardware thanks to Tesseract.
Confirmed yesterday was a new version of a popular but proprietary game engine that will work on Linux with its next release.
If you're not busy with going through the extensive Intel Core i7 Ivy Bridge Linux test results (the Ivy Bridge Linux Mesa graphics results will be out in the next few hours), here's some Linux gaming news for today.
There's a new open-source GLSL renderer back-end for the open-source Doom 3.
There's lots of big news coming next week that will affect the Linux desktop.
It's time for another Humble Indie Bundle... This time it's called The Humble Botanicula Debut and features three games plus bonuses.
When it comes to ioquake3, the open-source id Tech 3 game engine, it's almost always being used for powering a first-person shooter. However, released on Friday was a major update to an open-source multi-platform game running on ioquake3 but is not yet-another-FPS title. However, it's also arguably the oddest game to be powered by this engine that was originally designed for Quake III.
The Kickstarter-backed Wasteland 2 game that's already had plans for a Linux client may be powered by the Unigine Engine.
Being discussed following the Ubuntu 12.04 Desktops Impact Performance, Power Consumption was the impact that KDE's KWin compositing window manager (and others that don't redirect fullscreen windows by default) has on the OpenGL gaming performance.
What do you think is the best looking open-source / Linux game?
Following in the success of Wasteland 2's fundraising and other gaming initiatives that have taken to Kickstarter to kick-off their crowd-sourced fundraising efforts, more Linux-friendly games have come about.
Unigine Corp has announced a set of improvements to their cross-platform and visually-stunning Unigine Engine. With the Source Engine on Linux finally looking to be imminent for entering the public spotlight, new improvements to Unigine couldn't come at a better time.
While most Linux gamers are currently eager for the imminent news concerning Valve's Linux client efforts, there's some more interesting news that I've learned this week as well: there exists a native Linux port of CryEngine 3.
Last week at the Chicago Flourish conference, well known Linux game porter/developer Ryan "Icculus" Gordon shared some of his recommended open-source tools and libraries for Linux game development.
1050 Gaming news articles published on Phoronix.