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Gaming News Archives

Doom 3 BFG Approved For GPL/Open-Source

id Software released "Doom 3 BFG Edition" this week, a revised version of the Doom 3 game that came eight years after the original release of Doom 3. The engine source-code for Doom 3 BFG, which is still a modified id Tech 4 engine, is already approved for open-sourcing.
20 October 2012 - Doom 3 BFG - 41 Comments

Unigine Engine Does Real-Time Global Illumination

The Unigine Engine has been revised with a number of new features and impressive capabilities. One of several new features is "real-time global illumination with spherical harmonics", which may be a mouthful but is for delivering even more beautiful graphics.
20 October 2012 - Unigine Engine - 8 Comments

Update On The GOG Game Service For Linux

After months of Linux gamers wanting GOG to come to their favorite operating system, there's a new status update from those behind this game sale and electronic distribution service.
15 October 2012 - GOG.com - 30 Comments

An Attempt To Push Ubuntu As A Gaming Platform

At the Ubuntu Developer Summit later this month in Copenhagen, a number of gaming-related development sessions are scheduled as Ubuntu developers try to push their Linux distribution as a first-rate gaming platform.
12 October 2012 - UDS-R - 41 Comments

GPU Driver Updates To Come Quicker To Ubuntu

In an effort to make Ubuntu Linux a better gaming platform and make the open-source operating system more attractive to game developers, hardware vendors, and end-users, Canonical will make it easier to upgrade your graphics driver.
11 October 2012 - For Gaming - 17 Comments

ioDoom3 - Open-Source id Tech 4 - Is Dormant

id Software published their Doom 3 / id Tech 4 source-code nearly one year and one day after pushing out the game engine source-code under the GPL license, the ioDoom3 project was born. The ioDoom3 engine project intentions were similar to that of the successful ioquake3 engine as a flavor of the open-source id Tech 3 code-base, but unfortunately ioDoom3 is yet to be as popular.
11 October 2012 - Updates - 6 Comments

Unvanquished Pushes Its OpenGL 3 GLSL Renderer

The eighth alpha release of Unvanquished was released this weekend with some major changes to its graphics renderer.
8 October 2012 - Unvanquished Alpha 8 - 10 Comments

Open-Source Game Advancing Its GL3 Renderer

Developers working on the Unvanquished open-source game as a visually impressive project have been advancing their OpenGL 3.x renderer.
4 October 2012 - OpenGL 3.0

Humble Indie Bundle 6 Ends At $2 Million USD

Humble Indie Bundle 6 is now over and it's generated just over two million dollars during the two week DRM-free, pay-what-you-want, cross-platform game sale.
2 October 2012 - Humble Bundle - 26 Comments

Humble Indie Bundle 6 Passes One Million Dollars

The latest Humble Indie Bundle has just been live for a period of four days, but it's already generated more than one million dollars.
22 September 2012 - HIB #6 - 16 Comments

Doom 3 Dante Engine Runs Faster With GLX Over EGL

Oliver McFadden spoke on Wednesday during the X.Org Developers' Conference about Dante, his open-source project that's derived from id Software's released id Tech 4 code-base.
20 September 2012 - Doom 3 Dante - 13 Comments

Humble Indie Bundle 6 Brings In New Games

There's a new Humble Indie Bundle now available for those interested in low-cost Linux gaming.
18 September 2012 - Humble Indie Bundle 6 - 55 Comments

A Game Built On The Enlightenment Foundation Libraries

Aside from having an obscure name, making Escape From Booty Bay an interesting open-source game is that it's built atop EFL, the Enlightenment Foundation Libraries.
14 September 2012 - Escape From Booty Bay - 6 Comments

Torque 3D Game Engine Going Open-Source

Torque 3D, the game engine that's been in development for more than one decade and premiered with the Tribes 2 game in 2001, is being released as open-source by GarageGames.
10 September 2012 - Torque 3D - 40 Comments

Linux Multi-Monitor Support Could Be Improved

While some want Linux multi-monitor support removed, others are looking for it to be improved. Multiple display support for Linux has improved over the years with X.Org and desktop environment advancements, it's still generally less than ideal, especially for Linux gamers.
8 September 2012 - Multi-Monitor - 38 Comments

0 A.D. Alpha 11 "Kronos" Begins Doing GLSL

The eleventh alpha release of the 0 A.D. open-source real-time strategy game has been released.
8 September 2012 - 0 A.D. - 18 Comments

GameTree Linux Isn't Growing (Cedega)

Back in January of 2011 it was announced that TransGaming would be retiring Cedega, the proprietary software formerly known as WineX that began as a fork of the MIT-licensed Wine. Cedega was to be succeeded by GameTree Linux, but this new TransGaming project hasn't been making much headway.
8 September 2012 - GameTree - 6 Comments

Unigine Gets Overhauled, Takes On Latest GL Features

Unigine, one of the most impressive multi-platform 3D engines, is now even more impressive after its engine and renderers have received another round of new features, optimizations, and other improvements. Unigine is now already taking advantage of features presented by the latest specifications for OpenGL and OpenGL ES.
7 September 2012 - New Capabilities - 6 Comments

The GPL-Licensed Half-Life Engine Is Still Going

Continuing to advance as an open-source project is a game engine that's written from scratch with an aim of being compatible with the original Half-Life "Gold Source" engine. This GPL-licensed engine is already working with many original Valve games and mods.
7 September 2012 - Xash3D - 7 Comments

Twig: Doing Open-Source Physics In DarkPlaces

While the DarkPlaces open-source game engine can already be used for some impressive games -- see Nexuiz and Xonotic as prime examples -- there's also the Twig Physics Library for the game engine to further enhance its physics.
7 September 2012 - Twig Physics Library - 1 Comment

889 Gaming news articles published on Phoronix.
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