Going from supporting OpenGL ES to OpenGL while using EGL rather than GLX is quite easy, as shown by recent work on the open-source Doom 3 code-base.
The Liberated Pixel Cup has been going on since April as a free-as-in-freedom game development competition being hosted by the Free Software Foundation, Creative Commons, and OpenGameArt. For those more (or equally) interested in the license of the game rather than quality, here are some reviews of the different Liberated Pixel Cup submissions.
A new Kickstarter project called Planetary Annihilation is exciting many Linux gamers with plans that this forthcoming RTS will be available for their favorite platform.
It's time for another Humble Bundle game offering where it's pay-what-you-want, DRM-free, and cross-platform. This new bundle is Humble Bundle Android #3, but titles are also available for Linux, Mac OS X, and Windows.
Last week was the SIGGRAPH graphics conference in Los Angeles and now this week in Köln, Germany is the European Game Developers Conference (GDC). Will there be any new Linux gaming news to emerge this week?
Oliver McFadden's Dante port of the open-source id Tech 4 engine and Doom 3 code-base has been ported to Google's Android operating system for mobile devices.
Oliver McFadden has been working on renderer improvements to the open-source id Tech 4 engine for the Doom 3 game. This project is now going under the name Dante.
While id Software was known for years as being a Linux-friendly game company with providing native ports of their in-house titles with support for the id Tech engines on Linux, this is no longer the case. John Carmack, the founder of id Software, has lost his commitment to seeing Linux support.
Urban Terror 4.2 is expected to go into public beta tomorrow with many new features and improvements.
Besides Valve Software, another Linux-friendly game company to be presenting next week at SIGGRAPH LA 2012 is another Phoronix favorite, Unigine Corp.
Warsow 1.0 was released on Sunday as a major update to this multi-platform open-source game that actually has good game artwork, is quite unique and interesting, and serves as a decent Linux OpenGL benchmark.
By now many of you have likely seen the blog post by GNOME's Benjamin Otte where he argues that GNOME is staring into the abyss, but if you have not, it's worth reading.
It looks like Blizzard agrees with Valve: Microsoft Windows 8 is a wreck. But will Blizzard be bringing their games natively to Linux?
For those into open-source multi-platform gaming, the Qfusion-engine-powered Warsow game will see its version 1.0 release on Saturday.
The dhewm3 engine, which is one of the open-source forks of the id Tech 4 engine similar to ioDoom3, is now working on Wayland.
As I alluded to yesterday, on Sunday I'll be on the Linux Action Show broadcast to discuss Linux gaming with the recent public Valve Linux news that I have been exclusively talking about for months/years, etc.
With all the excitement this week about Valve confirming their Linux plans on their blog and other worthwhile developments like collaborating with Intel on their open-source Mesa driver and Valve wanting to do things for open-source, EA and their Linux efforts have once again been brought up.
If you are curious how Valve and Intel improved the OpenGL performance of their Mesa driver and also at the same time finding areas for performance optimizations within the Source Engine, here's some of the tools used.
The Android-based Ouya game console has already raised more than five million US dollars in its first ten days.
It was pointed out in our forums today while discussing Valve on Linux that Croteam has shared today that Serious Sam 3 is running on Linux.
There's finally some open-source id Tech 4 / Doom 3 advancements to report on today. Oliver McFadden has released his new OpenGL ES 2.0 renderer with GLSL support for Doom 3.
Unigine Corp is hosting an interesting "open air" game development conference later this week in Tomsk, Russia.
On the same day as announcing he's joining Valve Software, Sam Lantinga announced that it's time to unleash Simple DirectMedia Layer (SDL) 2.0 on the masses.
In the hours today while being pre-occupied with Debian-related matters in Nicaragua, a new Android-based sub-$100 Linux game console received over one million dollars in funding from the community.
At the end of June I mentioned Alien Arena: Reloaded would be released next week. Today in fact that was made a reality with the release of this open-source CRX-engine-powered game.
Last August I wrote about another Unigine-based game being developed, which at the time didn't have an announced title and details were scarce. In recent weeks, more information on this Unigine title -- which will have a native Linux client -- has been released and it's called Tryst.
Timothee Besset (a.k.a. "TTimo") left id Software earlier this year. For years Timothee was id's main "Linux guy" responsible for the ports of Doom 3, Quake 4, Enemy Territory: Quake Wars, and other Linux and Mac OS X titles. It's now been shared that Timothee is joining another game company due to his Linux and OS X experience.
While most haven't yet heard of the Unvanquished game, it's a promising but yet-to-be-officially-released open-source multi-player game.
While most of the native Linux games that can be easily automated are built atop the id Tech engine or some spin-off there of the open-source id Tech 2/3/4 engines, here's something new to play with this weekend. There's also some early results to explore.
The open-source "Alien Arena: Reloaded" title will be released next week with a number of improvements.
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